Crea is an easily moddable, 2D sandbox game with a lighthearted mood, colorful art and RPG elements. Drawing on the pioneers of the sandbox genre such as Minecraft and Terraria, Crea features combat and crafting in attractive, randomly-generated worlds for you to explore, tear apart and build back up in your own design.

What sets Crea apart from the others is that it's created with you in mind. It's a game that fully realizes the potential of the community and mods, with every aspect designed to be easy to modify and customize. It's simple to modify characters, weapons, monsters, items, biomes, or to even create new playable races! If you can imagine it, it belongs in the world of Crea!

Crea is currently in beta and is available on Steam Early Access.

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2 comments by jmcmorris on Jun 23rd, 2014

Crea, our 2D RPG sandbox game, has finally launched onto Steam Early Access!

Despite being in a beta stage, plenty of content is already available for players. Crea currently includes these current features, among others:

  • Talents and Skills: Grow and learn over 50 skills by performing related actions for any of your talents - Arms, Arcane, Divine, Craft, and Gather.
  • Unique Monsters: Crea is populated with original creatures each with it’s own signature attacks.
  • Conflict System: Monsters will spread throughout the world, growing in strength and numbers if left alone.
  • Research and Crafting: Research numerous materials to learn over 200 item recipes for crafting.
  • Realms: Explore beyond the world by gaining access to other realms.
  • Mod Support: Built from the ground up to have extensive mod support. Nearly everything is possible through the power of Python.
  • Cross-Platform Multiplayer: Play with your friends regardless of what system they’re on.
  • ...and more!


This Steam release been a long time coming since our 2012 Kickstarter and 2013 Greenlight campaign. Over the past two years our small team has poured their hearts and souls into bringing the world of Crea to life and are continuing to do so. The past few weeks have been an exciting and nerve-wracking time for us, but the Steam reviews have been very positive.

Like many Early Access games, Crea is still a little rough around the edges, but it always growing and improving. Jasson has been hosting regular livestreams at his Twitch channel, where viewers can watch the world of Crea (and the next update) take shape.

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Post comment Comments  (30 - 40 of 46)
neronix17 Feb 3 2013, 8:24am says:

Looks fantastic, I loved Terraria, very much looking forward to Starbound and now eagerly waiting for this, you have yourself a stalke- I mean follower >.>

Edit: This is a question I hate seeing and hate myself for asking but, do you have an estimate on how long it might be before beta?

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Bigpather12 Feb 3 2013, 4:28am says:

awsome game couple of questions

are you going ro have more enviroments than the defult one?

2.when you do updates after than final re;eas3 woud you have to dowload them?(befuse some people havent got internet connections)

3.will there if a login system? if so woud ir be possbly to have a offline mode where you dont have to login?

4.Will there be lots of weapons?

5,Will there be lots of enemy types?

6.will thdre be a free alpha ir beta? if so will i4 be ppen to everyone?

7.if not will thre be a demo?

again thanks fir ansewring!1

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jmcmorris Feb 3 2013, 8:38am replied:

Thanks for the Questions :)

1. We will have many biomes (environments).
2. I'm not sure how else you could get updates? I plan to only release the game digitally so if someone doesn't have internet then how could they even get the game?
3. No login system and if we ever did put one in it would be completely optional.
4. Weapons/Equipment stats are randomly generated (like Diablo). We will have several weapon types too.
5. We already have about 7 monster types and will end with at least 20 and several bosses.
6. Sorry, no free versions planned
7. I'm not sure how a demo would work with this type of game. Maybe?

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neronix17 Feb 3 2013, 8:23am replied:

It depresses me slightly to see you are from the UK and yet cannot seem to speak English.

-2 votes     reply to comment
Dirux Feb 3 2013, 1:23am says:

when will the

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Guest Jan 24 2013, 9:36pm says:

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NightSshadeGaming Jan 23 2013, 8:49pm says:

Seems heavily inspired by terraria, at least to me :) But also seems promising :D

+3 votes     reply to comment
neronix17 Feb 3 2013, 8:14am replied:

Well done Captain Obvious :D

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jmcmorris Jan 23 2013, 5:59pm replied:

The gameplay length is driven by content. We plan to continually add new content and even with a "final boss" we'll still be adding more content on the side. Things like randomly generated dungeons that you can quest on.

Worlds are a single finite size decided upon creation; however, one of the features I plan to add after release is the ability to link other worlds/maps to each other - such as dungeons.

There is a leveling system in place. You character has a character level used for fighting and you also have talent levels used to get skills. There are talents for various aspects of the game such as crafting and magic. You can read more about character progression on this blog post.

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Reactorcore Jan 23 2013, 6:18pm replied:

Yeah we did, good thing I get instant email notification a new reply pops up, so I'm aware.

After reading your replies I got a more clear idea what you're aiming for. It certainly will be a fun game for a playthrough or three, with occasionally coming back to check on new content made by either you or modders.

However, with a design like this I can see much of the content becoming obsolete as new ones are made, which means that unless the combat system is something very satisfying to play with, the lifeline of the game will pretty much hang on how long people will be willing to mod for it.

I'm also sad to hear about the game having a leveling and skill unlocking. Having such systems will just divert my attention as a gamer to focus on the arbitrary numbers running the game behind the curtains, rather than the surface of the game itself.

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