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Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive.

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- An in-depth survival system based on hunger, thirst, sanity and energy.
- Dungeons that can be looted for gems, armour and weapons.
- Many difficulty options including an option to turn off the interface altogether.
- Health is based off your blood content and the damage to your body parts. You can also bleed out.
- Animals do not despawn, instead they can be skinned, picked up and taken to your house or just left to rot.


You can find a variety of screenshots (from new to ancient) on our IndieDB images page.

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Development blog:

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Crawle multiplayer (in a nutshell) Snow on trees Improved Winter
Blog RSS Feed Report abuse Latest News: Crawle 1.0.0 released!

3 comments by Sekaru on Jun 24th, 2014

The big release patch is finally done. The most significant changes in this patch is the new seasons system, the ability to finally craft the Rusted Armour and all of the massive bug fixes for multiplayer (which finally allow you to do combat with animals).

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The full changelog for this release is available here. It's a bit too long to post here unfortunately but the major highlights are below.

Major highlights

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A new seasons system has been added. This system will include all four seasons and will have season-specific effects on both your world and your character. In winter, the days are shorter, trees die faster and your temperature goes down a lot faster. During spring time there's an increased chance of rain meaning faster crop growth among other things. Throughout summer you'll experience longer days and your temperature will go up a lot faster. Finally during autumn trees will begin to die and pumpkins will begin to grow.

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Another massive addition is the ability to finally put together the Rusted Armour and Rusted Blade. These were added in both 0.6.0 as rare chest drops. Now, you can craft them by dragging one of the required pieces onto an anvil. If you have the other pieces (the other two in the case of the blade and the other three in the case of the armour) then the item will be crafted.

But that's not all! There's loads of major bug fixes for multiplayer and singleplayer too (with a focus on multiplayer though). The result of these fixes are a much better multiplayer experience as well as the ability to finally do combat with animals and other NPCs.

Thanks for all the support throughout the development process. Crawle was our first commercial project and we feel like we've learned a lot about pretty much everything over the two years we've been working on it. We hope you all enjoy this release!

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[Latest] Crawle Demo

[Latest] Crawle Demo

Dec 23, 2012 Demo 7 comments

A demo build of Crawle. This demo allows you to play singleplayer for 20 minutes per world (a whole Crawle day). You can purchase the full game on our...

[Nightly] 0.5.0 Nightly 9

[Nightly] 0.5.0 Nightly 9

Sep 22, 2012 Demo 2 comments

Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...

[Nightly] 0.5.0 Nightly 8

[Nightly] 0.5.0 Nightly 8

Sep 9, 2012 Demo 1 comment

Farming has been added into the game along with new ambient music and sounds and death menus and durability.

[Nightly] 0.5.0 Nightly 7

[Nightly] 0.5.0 Nightly 7

Aug 19, 2012 Demo 0 comments

Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!

[Nightly] 0.5.0 Nightly 6

[Nightly] 0.5.0 Nightly 6

Aug 11, 2012 Demo 0 comments

Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...

[Nightly] 0.5.0 Nightly 5

[Nightly] 0.5.0 Nightly 5

Aug 9, 2012 Demo 0 comments

Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.

Post comment Comments  (290 - 300 of 325)
Sekaru Creator
Sekaru Jan 12 2012, 5:35pm says:

New development! Been working on villages and spicing up the world a bit. Here's the topic, the news post should be up soon:


Side note:

Come on over to the forums and help us out with our development by discussing Crawle and possibly even making suggestions:

+1 vote   reply to comment
Dra6o0n Jan 11 2012, 10:09pm says:

Hey Sekaru! Found you!

+1 vote     reply to comment
Sekaru Creator
Sekaru Jan 12 2012, 2:28am replied:

Hello whoever you are xD.

+1 vote   reply to comment
Sekaru Creator
Sekaru Jan 11 2012, 5:34pm says:

New development post. With quite a bit of progress ;]

+1 vote   reply to comment
ceriux Jan 11 2012, 4:07pm says:

Invasions?! YES!!

+1 vote     reply to comment
Sekaru Creator
Sekaru Jan 11 2012, 4:26pm replied:

I was initially thinking about making that a sort of territorial system. Like, stealing a faction's banner would start war. Might do both though.

+1 vote   reply to comment
Sekaru Creator
Sekaru Jan 10 2012, 5:32pm says:

Upcoming News (but I'll post it here anyway):

Okay I think I may have ANOTHER solution. Apparently it works for quite a lot of people (this is really for the people on Windows 7 since that despises Crawle for whatever reason). The instructions are below:

Type in 'cmd' into the search bar on the start menu and right click it and run as admin.

Then type in:
cd C:\Windows\System32

Now make sure dx8vb.dll is in System32

Finally type:
regsvr32 dx8vb.dll

Drop me a reply saying if it works or not, I'd appreciate it.

+1 vote   reply to comment
Carim Jan 10 2012, 10:42am says: +1 vote     reply to comment
Carim Jan 10 2012, 11:03am replied:

Hmm, posted wrong link. :>

+1 vote     reply to comment
Sekaru Creator
Sekaru Jan 9 2012, 4:57pm says:

New news about modding and making DLL registration much simpler through a single program coming soon ;]

Or if you can't wait:

0 votes   reply to comment
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Developer & Publisher
Sleepy Studios
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Released Jun 23, 2014
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Dec 17 2012, 3:01am by tom1111

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