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Crawle is a sandbox dungeon crawler with a focus on realistic survival using mechanics such as hunger, thirst, diseases and wilderness survival such as creating your own tools, skinning animals for meat and fur and using the resources around you to stay alive.

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- An in-depth survival system based on hunger, thirst, sanity and energy.
- Dungeons that can be looted for gems, armour and weapons.
- Many difficulty options including an option to turn off the interface altogether.
- Health is based off your blood content and the damage to your body parts. You can also bleed out.
- Animals do not despawn, instead they can be skinned, picked up and taken to your house or just left to rot.


You can find a variety of screenshots (from new to ancient) on our IndieDB images page.

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Crawle multiplayer (in a nutshell) Snow on trees Improved Winter

The big release patch is finally done. The most significant changes in this patch is the new seasons system, the ability to finally craft the Rusted Armour and all of the massive bug fixes for multiplayer (which finally allow you to do combat with animals).

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The full changelog for this release is available here. It's a bit too long to post here unfortunately but the major highlights are below.

Major highlights

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A new seasons system has been added. This system will include all four seasons and will have season-specific effects on both your world and your character. In winter, the days are shorter, trees die faster and your temperature goes down a lot faster. During spring time there's an increased chance of rain meaning faster crop growth among other things. Throughout summer you'll experience longer days and your temperature will go up a lot faster. Finally during autumn trees will begin to die and pumpkins will begin to grow.

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Another massive addition is the ability to finally put together the Rusted Armour and Rusted Blade. These were added in both 0.6.0 as rare chest drops. Now, you can craft them by dragging one of the required pieces onto an anvil. If you have the other pieces (the other two in the case of the blade and the other three in the case of the armour) then the item will be crafted.

But that's not all! There's loads of major bug fixes for multiplayer and singleplayer too (with a focus on multiplayer though). The result of these fixes are a much better multiplayer experience as well as the ability to finally do combat with animals and other NPCs.

Thanks for all the support throughout the development process. Crawle was our first commercial project and we feel like we've learned a lot about pretty much everything over the two years we've been working on it. We hope you all enjoy this release!

Crawle 1.0.0 is done! Game will be on sale until Tuesday

Crawle 1.0.0 is done! Game will be on sale until Tuesday

1 year ago News 2 comments

Crawle 1.0.0 is finally finished! We'll be releasing the patch on Tuesday. To celebrate, the game will be on sale for 50% off until Tuesday.

Progress update for 1.0.0

Progress update for 1.0.0

1 year ago News 0 comments

In short, the patch is almost ready! The main stuff is all ready - the seasons system is working in both singleplayer and multiplayer and you can now...

Crawle 1.0.0 Plans

Crawle 1.0.0 Plans

1 year ago News 12 comments

A summary of the plans for the release patch: a new seasons system, world customisation options and the ability to finally craft the Rusted Blade/Armour.

Crawle 0.9.0 released!

Crawle 0.9.0 released!

1 year ago News 2 comments

The main focus of 0.9.0 was two new features. The new temperature system along with the new Quivers system. There's also a few quality-of-life changes...

Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.
[Latest] Crawle Demo

[Latest] Crawle Demo

2 years ago Demo 7 comments

A demo build of Crawle. This demo allows you to play singleplayer for 20 minutes per world (a whole Crawle day). You can purchase the full game on our...

[Nightly] 0.5.0 Nightly 9

[Nightly] 0.5.0 Nightly 9

3 years ago Demo 2 comments

Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...

[Nightly] 0.5.0 Nightly 8

[Nightly] 0.5.0 Nightly 8

3 years ago Demo 1 comment

Farming has been added into the game along with new ambient music and sounds and death menus and durability.

[Nightly] 0.5.0 Nightly 7

[Nightly] 0.5.0 Nightly 7

3 years ago Demo 0 comments

Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!

[Nightly] 0.5.0 Nightly 6

[Nightly] 0.5.0 Nightly 6

3 years ago Demo 0 comments

Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...

[Nightly] 0.5.0 Nightly 5

[Nightly] 0.5.0 Nightly 5

3 years ago Demo 0 comments

Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.

Post comment Comments  (210 - 220 of 325)
Sekaru Creator
Sekaru Apr 1 2012 says:

Crawle 0.3.0 is out!

+2 votes   reply to comment
Sekaru Creator
Sekaru Mar 30 2012 says:

Working on the options screen, would like to hear some opinions:

+2 votes   reply to comment
Manio31 Mar 25 2012 says:

Very cool. I'll watch this and see where it goes :)

+2 votes     reply to comment
bp_968 Mar 24 2012 says:

I'm feeling pretty stupid at the moment but is there a manual or a faq somewhere? I figured out how to get it installed (DLL issues) but can't figure how to do anything but walk around. Is there some sort of instructions somewhere?

+2 votes     reply to comment
Sekaru Creator
Sekaru Mar 24 2012 replied:

Walk up to an NPC to attack it, walk into holes to go to dungeons.

+2 votes   reply to comment
Sekaru Creator
Sekaru Mar 19 2012 says:

By the way, we're still adding updates but they're still in the process of being approved.

You can view all the development topics here (there's been quite a lot of progress lately so it's well worth checking out):

+2 votes   reply to comment
emmanuel1112 Mar 17 2012 says:

Looks like another promising game is on its way to the spotlight.
Been watching this recently and can't wait to play this together with my lil bro and Newphew. :D
Keep up the good work guys! :3

+2 votes     reply to comment
Sekaru Creator
Sekaru Mar 17 2012 replied:

God dammit xD. Everyone's really pressuring me to finish multiplayer. I shall!

+2 votes   reply to comment
Rafhaelbass Mar 13 2012 says:

I loved the idea and perspective. I will wait for the updates and hope to help with I think, if there are no problems =)

+1 vote     reply to comment
truenightmare Mar 4 2012 says:

yo guys, if you want your worlds to spawn better you should use a bimeo system like minecraft, im not saying you should made everything the same as minecraft, but it would be very hard to make world spawn probably without it, also once you got better looking worlds i bet you will have more fans

+3 votes     reply to comment
Carim Mar 4 2012 replied:

I am making a biome system.

+2 votes     reply to comment
truenightmare Mar 5 2012 replied:

awesome, that is all i ask for on the next update :)

+2 votes     reply to comment
Sekaru Creator
Sekaru Mar 4 2012 replied:

I'd love to see it.

+2 votes   reply to comment
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Developer & Publisher
Sleepy Studios
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Release Date
Released Jun 23, 2014
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Dec 17 2012 by tom1111

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