Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] 1/3/12

[Development] 1/3/12

Mar 1, 2012 4 comments

Sekaru has been working on a zombified merchant, and I've been overhauling the graphics engine...

Modding Support!

Modding Support!

Jan 10, 2012 0 comments

Showing the systems in store for modding in Crawle.

The brilliance of CRC32.

The brilliance of CRC32.

Jan 25, 2012 0 comments

Showing off the new general Sleepy Studios updater, that'll be used for more or less all future games.

Biomes, Chunks, and Inifnity!

Biomes, Chunks, and Inifnity!

Feb 5, 2012 0 comments

See what's in store for a few new systems in Crawle...

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

Apr 12, 2012 2 comments

Well, for the next three months, I'll be programming Crawle, mainly. Some things to look forward to involve optimisations, and, finishing off core mechanics...

[Development] 20/4/12 - General Rewriting.

[Development] 20/4/12 - General Rewriting.

Apr 20, 2012 0 comments

Some more updates on biomes/chunks, a small revamp to the graphics engine, and several optimisations to the rendering. And, no, we're not dead.

Back to Work

Back to Work

Dec 20, 2011 0 comments

After taking yet another break from other games, I've returned to working on Crawle.

New patch progress & Shadows

New patch progress & Shadows

Dec 28, 2011 0 comments

Well, I'm almost finished with the new patch, so far I've added shadows, options (and an options screen), improved AI and NPCs in general (though pathfinding...

Dungeons!

Dungeons!

Jan 3, 2012 0 comments

Whats a part dungeon crawler without dungeons eh? Because I'd like this patch to be mildly huge I'm going to -attempt- to finish dungeons before I release...

Crawle 0.1.1!

Crawle 0.1.1!

Jan 3, 2012 0 comments

Crawle 0.1.1 is out! It adds a few new features, improves world generation, adds a few more details to the world (including shadows and houses) and improves...

Change of Plan

Change of Plan

Jan 4, 2012 0 comments

Instead of releasing 0.1.1 as a huge content patch I've decided to move the content patch back to 0.2.0 which will be the next release.

Development Weekly Roundup

Development Weekly Roundup

Jan 6, 2012 0 comments

This week has, truth be told been mainly about options. I started off with simple options such as Fullscreen and Windowed mode, showing and not showing...

Support Page Update

Support Page Update

Jan 7, 2012 0 comments

Quick update: I've updated the support page with actual support for vista and XP.

[Development] 7/1/12

[Development] 7/1/12

Jan 7, 2012 0 comments

Today's development news. Topics: The state of multiplayer and the mode selection screen.

Crawle Q&A

Crawle Q&A

Jan 7, 2012 0 comments

A friend of mine was doing a gaming magazine for his Media GCSE project, I thought I'd post it here since I was answering it pretty seriously.

[Development] 8/1/12

[Development] 8/1/12

Jan 8, 2012 1 comment

Multiplayer! Yes! Multiplayer! After two long, painful... very painful days, Crawle multiplayer is nearing completion!

[Development] 9/1/12

[Development] 9/1/12

Jan 9, 2012 0 comments

Topics covered: Easier game installation and downloading through one program, modding support progress.

For those who can't install the game...

For those who can't install the game...

Jan 10, 2012 0 comments

Okay I think I may have ANOTHER solution. Apparently it works for quite a lot of people (this is really for the people on Windows 7 since that despises...

[Development 11/1/12]

[Development 11/1/12]

Jan 11, 2012 2 comments

Well today's focus turned from doing corners to creating an emote system (which is like 98% completed) and adding a few more things to the world...

[Development 12/1/12]

[Development 12/1/12]

Jan 12, 2012 1 comment

Yet another new addition to world generation: villages.

Villages

Villages

Jan 14, 2012 1 comment

Thought I'd post an image of villages since progress might be a little slow this weekend.

Dungeons & What's Next

Dungeons & What's Next

Jan 16, 2012 0 comments

Dungeons are pretty much at the stage I want them to be at in this patch really. Currently they generate walls, chests and I may possibly add dungeon...

[Development] 17/1/12

[Development] 17/1/12

Jan 17, 2012 0 comments

Damn its been a while hasn't it? No matter, there are still updates to be boasted about ;].

[Development 18/1/12

[Development 18/1/12

Jan 18, 2012 0 comments

Topics covered: Languages, new GUI system to support languages, GUI updates.

[Development 19/1/12

[Development 19/1/12

Jan 19, 2012 2 comments

More languages and more progress. I actually said a while ago that 0.2 would be out mid-Feburary. I lied. We're actually almost done. Most of the stuff...

To Biome or not to Biome

To Biome or not to Biome

Jan 20, 2012 0 comments

Being a survival game and all we did say realism (to a point) would be a feature so some sort of biome system, in my opinion biomes would be something...

[Development] 20/1/12

[Development] 20/1/12

Jan 20, 2012 0 comments

Its almost time for release. I think we've been working on this patch for about a month now and I'm pretty pleased. We've done a load of features, additions...

[Download] Crawle 0.2.0

[Download] Crawle 0.2.0

Jan 21, 2012 0 comments

And here we go, another huge milestone patch with everything that really shows how we've come such a long way since good ole 0.0.1.

Crawle Q&A - 1

Crawle Q&A - 1

Jan 22, 2012 0 comments

I'm sure there are many of you out there who have a lot of questions for us about the game, the future of the game and maybe even the website.

[Development] 21/1/12

[Development] 21/1/12

Jan 22, 2012 4 comments

Pff. Breaks are for haters. I was actually working on a bundle game then Relly started raging and yeah the usual.

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Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
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Official Page
Sleepystudios.com
Release Date
Released Jun 23, 2014
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