Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] 1/3/12

[Development] 1/3/12

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Sekaru has been working on a zombified merchant, and I've been overhauling the graphics engine...

Modding Support!

Modding Support!

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Showing the systems in store for modding in Crawle.

The brilliance of CRC32.

The brilliance of CRC32.

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Showing off the new general Sleepy Studios updater, that'll be used for more or less all future games.

Biomes, Chunks, and Inifnity!

Biomes, Chunks, and Inifnity!

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See what's in store for a few new systems in Crawle...

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

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Well, for the next three months, I'll be programming Crawle, mainly. Some things to look forward to involve optimisations, and, finishing off core mechanics...

[Development] 20/4/12 - General Rewriting.

[Development] 20/4/12 - General Rewriting.

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Some more updates on biomes/chunks, a small revamp to the graphics engine, and several optimisations to the rendering. And, no, we're not dead.

Back to Work

Back to Work

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After taking yet another break from other games, I've returned to working on Crawle.

New patch progress & Shadows

New patch progress & Shadows

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Well, I'm almost finished with the new patch, so far I've added shadows, options (and an options screen), improved AI and NPCs in general (though pathfinding...

Dungeons!

Dungeons!

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Whats a part dungeon crawler without dungeons eh? Because I'd like this patch to be mildly huge I'm going to -attempt- to finish dungeons before I release...

Crawle 0.1.1!

Crawle 0.1.1!

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Crawle 0.1.1 is out! It adds a few new features, improves world generation, adds a few more details to the world (including shadows and houses) and improves...

Change of Plan

Change of Plan

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Instead of releasing 0.1.1 as a huge content patch I've decided to move the content patch back to 0.2.0 which will be the next release.

Development Weekly Roundup

Development Weekly Roundup

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This week has, truth be told been mainly about options. I started off with simple options such as Fullscreen and Windowed mode, showing and not showing...

Support Page Update

Support Page Update

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Quick update: I've updated the support page with actual support for vista and XP.

[Development] 7/1/12

[Development] 7/1/12

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Today's development news. Topics: The state of multiplayer and the mode selection screen.

Crawle Q&A

Crawle Q&A

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A friend of mine was doing a gaming magazine for his Media GCSE project, I thought I'd post it here since I was answering it pretty seriously.

[Development] 8/1/12

[Development] 8/1/12

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Multiplayer! Yes! Multiplayer! After two long, painful... very painful days, Crawle multiplayer is nearing completion!

[Development] 9/1/12

[Development] 9/1/12

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Topics covered: Easier game installation and downloading through one program, modding support progress.

For those who can't install the game...

For those who can't install the game...

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Okay I think I may have ANOTHER solution. Apparently it works for quite a lot of people (this is really for the people on Windows 7 since that despises...

[Development 11/1/12]

[Development 11/1/12]

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Well today's focus turned from doing corners to creating an emote system (which is like 98% completed) and adding a few more things to the world...

[Development 12/1/12]

[Development 12/1/12]

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Yet another new addition to world generation: villages.

Villages

Villages

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Thought I'd post an image of villages since progress might be a little slow this weekend.

Dungeons & What's Next

Dungeons & What's Next

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Dungeons are pretty much at the stage I want them to be at in this patch really. Currently they generate walls, chests and I may possibly add dungeon...

[Development] 17/1/12

[Development] 17/1/12

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Damn its been a while hasn't it? No matter, there are still updates to be boasted about ;].

[Development 18/1/12

[Development 18/1/12

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Topics covered: Languages, new GUI system to support languages, GUI updates.

[Development 19/1/12

[Development 19/1/12

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More languages and more progress. I actually said a while ago that 0.2 would be out mid-Feburary. I lied. We're actually almost done. Most of the stuff...

To Biome or not to Biome

To Biome or not to Biome

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Being a survival game and all we did say realism (to a point) would be a feature so some sort of biome system, in my opinion biomes would be something...

[Development] 20/1/12

[Development] 20/1/12

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Its almost time for release. I think we've been working on this patch for about a month now and I'm pretty pleased. We've done a load of features, additions...

[Download] Crawle 0.2.0

[Download] Crawle 0.2.0

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And here we go, another huge milestone patch with everything that really shows how we've come such a long way since good ole 0.0.1.

Crawle Q&A - 1

Crawle Q&A - 1

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I'm sure there are many of you out there who have a lot of questions for us about the game, the future of the game and maybe even the website.

[Development] 21/1/12

[Development] 21/1/12

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Pff. Breaks are for haters. I was actually working on a bundle game then Relly started raging and yeah the usual.

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Crawle
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Sleepy Studios
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