Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.
Finally got a load of things done. Been playing around with a few things such as earthquakes, biomes and a variety of other convenient features.
Posted by Sekaru on Apr 7th, 2012
Finally got a load of things done. Been playing around with a few things such as:
Earthquakes! One of the random events we said we were going to do was an earthquake event where more holes appear creating brand new dungeons. It isn't a huge addition but it gives a bit more content for when you're bored (you can never have enough dungeons).
Here's my world after an earthquake struck it:
Another new edition is about 15 new NPC names. All with their own, special reference.
But, the biggest thing I've done today is a Biomes system. Ohyes. Taken me way longer than it should have but I've started the basics of a Biome system. I say basics, but I have done quite a bit of work. Now all I have to do is put the final details on each of the biomes (i.e. give deserts cactus' and give plains tall grass, etc) and of course add in as many as possible. Unfortunately I'm not the person who decides how quickly the graphics come in :P.
Here's an early screenshot for the forest biome (at this point I hadn't made any other biomes):
And an early version of the sand biome (I'm on a super-sized world to see the biome on its own. I'm thinking of making a mode for having plain worlds like this):
Expect a load more updates for this very soon.
And apart from that, I've basically done a few things that are basically conveniences such as proper item picking up (and dropping), action messages fixes, when teleporting out of a dungeon you are returned to the last position you were in, etc.
I'm sure some of you might be wondering about multiplayer and the truth is I broke it. BUT! Since biomes seem to be working perfectly find so far I think 0.3.0 will go out with Biomes and 0.4.0 will have Multiplayer instead. I wanted to do a lot of things in this patch and I never had a main priority, therefore concentrating on the bigger features (i.e. Multiplayer) was very difficult but I promise 0.4.0 will be entirely Multiplayer-focused.
Oh and PTV2 coming soon!