Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] 6/3/12

[Development] 6/3/12

Mar 6, 2012 1 comment

I mentioned that this would be a busy month for us, that we would work on all sorts of things including finishing off Crawle. So before I release this...

[Development] 5/3/12

[Development] 5/3/12

Mar 5, 2012 0 comments

Well I lied. I didn't realise that there were so many bugs in 0.2.4 so I made another patch to fix as many as I could find.

[Development] 3/3/12

[Development] 3/3/12

Mar 3, 2012 1 comment

We're all currently working on an IndieJam project but I just wanted to let everyone know that patch 0.2.4 is out. This is the last patch before the "big...

[Development] 2/3/12

[Development] 2/3/12

Mar 2, 2012 9 comments

Okay so. Important plans. 0.2.4 is nearing completion. As it stands, it isn't a big update like 0.2.0, 0.2.3, etc. This is because, much like I have explained...

[Development] 1/3/12

[Development] 1/3/12

Mar 1, 2012 4 comments

Sekaru has been working on a zombified merchant, and I've been overhauling the graphics engine...

[Development] 1/3/12

[Development] 1/3/12

Mar 1, 2012 0 comments

Its a bit of a scary time for Crawle in terms of development. Like I've said many times Pb is working on upgrading the graphics engine and that leaves...

[Development] 29/2/12

[Development] 29/2/12

Feb 29, 2012 0 comments

Leap year progress, woo. Anyway, engine updates are coming. I've seen the work Pb is doing and its absolutely fantastic. You'll all love it just as much...

[Development] 28/2/12

[Development] 28/2/12

Feb 28, 2012 1 comment

Simply changed the inventory colour, added a new set of items and gave villagers some clothes. Also, Pb is currently looking through the engine and familiarising...

[Development] 27/2/12

[Development] 27/2/12

Feb 27, 2012 5 comments

I've been meaning to add an inventory to the game for a while now and only now have I realised that the offset bug doesn't actually effect any sort of...

[Development] 26/2/12

[Development] 26/2/12

Feb 26, 2012 0 comments

Not much but I thought I would let you guys know that the engine is getting very significant upgrades and fixes from both me and Pbcrazy. Some of these...

[Development] 25/2/12

[Development] 25/2/12

Feb 25, 2012 0 comments

First of all you can now press escape to see your options. Secondly I've fixed up dungeon generation a bit for example less NPCs in dungeons and chests...

[Development] 24/2/12

[Development] 24/2/12

Feb 24, 2012 2 comments

Alright alright so I know what you're thinking. I'm not putting enough time to into Crawle. It's true, and I'm sorry. But I promise I'll do a lot over...

[Development] 22/2/12

[Development] 22/2/12

Feb 22, 2012 8 comments

Ain't been much yet again, sorry. I've added a tentative torch system (graphics will definitely change). Because of this, I've got a lighting engine in...

[Development] 20/2/12

[Development] 20/2/12

Feb 20, 2012 2 comments

I've added in a sort of RPG element into the game in the form of a day/week system. At the moment it simply tells you how many days/weeks its been since...

[Development] 19/2/12

[Development] 19/2/12

Feb 19, 2012 0 comments

There isn't much development I could give really. I finished 0.2.3 by adding a world deletion system and fixed the MSINET.ocx bug some people would get...

[Development] 18/2/12

[Development] 18/2/12

Feb 18, 2012 5 comments

Though I have been quite busy I have fixed up all of the issues reported though if you do find anymore issues please give me a list to make sure that...

[Development] 12/2/12

[Development] 12/2/12

Feb 12, 2012 1 comment

Not much news, just wanted to give out a few updates about the patch in that its almost ready so here's a changelog...

[Development] 10/2/12

[Development] 10/2/12

Feb 10, 2012 0 comments

Ooh the weekend. A time of loads and loads of development. If all goes well the patch should be out early next week because really all I have to finish...

[Development] 7/2/12

[Development] 7/2/12

Feb 7, 2012 4 comments

You know what the best thing about being ill is? You're left home alone with your laptop, you're too lazy to go downstairs to switch the internet, so...

[Development] 6/2/12

[Development] 6/2/12

Feb 6, 2012 7 comments

Another frustrating day in the life of Sekaru. Let the moaning commence: First off since a few people have been asking me about the controls I've made...

[Development] 5/2/12

[Development] 5/2/12

Feb 5, 2012 0 comments

Sorry for the lack of updates. I've removed the login/register system because really its a bit pointless. You may be screaming at the monitor asking about...

Biomes, Chunks, and Inifnity!

Biomes, Chunks, and Inifnity!

Feb 5, 2012 0 comments

See what's in store for a few new systems in Crawle...

[Development] 3/2/12

[Development] 3/2/12

Feb 3, 2012 0 comments

Woohoo for progress! Finished the core game mechanics (thirst, energy, hunger & sanity) today. And here's an explanation for them all...

[Development] 2/2/12

[Development] 2/2/12

Feb 2, 2012 2 comments

Again, not much but a new mechanic which is energy. Energy will be used for running, of course, but will also be used for skills (physical skills of course...

[Development] 1/2/12

[Development] 1/2/12

Feb 1, 2012 3 comments

And I'm back. Sorry for the lack of updates, I simply wanted to take a well deserved (not) break. So, I've been working a bit more on mechanics. I've...

[Development] 29/1/12

[Development] 29/1/12

Jan 29, 2012 0 comments

So 0.2.1 will be coming out today, I genuinely forgot to release it yesterday because I'm just that special. It'll have an updater and edges.

[Development] 26/1/12

[Development] 26/1/12

Jan 26, 2012 0 comments

Nearing the release of 0.2.1, wanted to release it (I promise) but there's still a few things to do. Multiple worlds and adding an updater are some of...

The brilliance of CRC32.

The brilliance of CRC32.

Jan 25, 2012 0 comments

Showing off the new general Sleepy Studios updater, that'll be used for more or less all future games.

[Development] 24/1/12

[Development] 24/1/12

Jan 24, 2012 0 comments

Not much news or development today guys, sorry about that. I started working on multiple worlds and the lot and ended up completely wrecking the account...

[Development] 23/1/12

[Development] 23/1/12

Jan 23, 2012 4 comments

Been working on the new GUI again. 0.2.1 should be out relatively soon, I'd like to include the autoupdater but it all depends on Carim.

Icon
Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
Contact
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Official Page
Sleepystudios.com
Release Date
Released Dec 11, 2012
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