Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] 12/3/12

[Development] 12/3/12

Mar 12, 2012 4 comments

I've improved on the world generation a bit, trying to prepare for the much bigger world generation we're going to be working on:

[Development] 11/3/12

[Development] 11/3/12

Mar 11, 2012 0 comments

One of the things we said we wanted to do for the new patch is change the world generation to make it more dynamic. Though we're working on a better system...

[Development] 10/3/12

[Development] 10/3/12

Mar 10, 2012 0 comments

After taking a short break, Crawle is back in development. And its time for us to work on the big engine. I don't think I've released much information...

Lack of progress, changes coming soon...

Lack of progress, changes coming soon...

Mar 9, 2012 0 comments

I did mention that with the final release of the old Crawle engine we would be doing something special. Those special things have been pretty much finalised...

[Development] 6/3/12

[Development] 6/3/12

Mar 6, 2012 1 comment

I mentioned that this would be a busy month for us, that we would work on all sorts of things including finishing off Crawle. So before I release this...

[Development] 5/3/12

[Development] 5/3/12

Mar 5, 2012 0 comments

Well I lied. I didn't realise that there were so many bugs in 0.2.4 so I made another patch to fix as many as I could find.

[Development] 3/3/12

[Development] 3/3/12

Mar 3, 2012 1 comment

We're all currently working on an IndieJam project but I just wanted to let everyone know that patch 0.2.4 is out. This is the last patch before the "big...

[Development] 2/3/12

[Development] 2/3/12

Mar 2, 2012 9 comments

Okay so. Important plans. 0.2.4 is nearing completion. As it stands, it isn't a big update like 0.2.0, 0.2.3, etc. This is because, much like I have explained...

[Development] 1/3/12

[Development] 1/3/12

Mar 1, 2012 4 comments

Sekaru has been working on a zombified merchant, and I've been overhauling the graphics engine...

[Development] 1/3/12

[Development] 1/3/12

Mar 1, 2012 0 comments

Its a bit of a scary time for Crawle in terms of development. Like I've said many times Pb is working on upgrading the graphics engine and that leaves...

[Development] 29/2/12

[Development] 29/2/12

Feb 29, 2012 0 comments

Leap year progress, woo. Anyway, engine updates are coming. I've seen the work Pb is doing and its absolutely fantastic. You'll all love it just as much...

[Development] 28/2/12

[Development] 28/2/12

Feb 28, 2012 1 comment

Simply changed the inventory colour, added a new set of items and gave villagers some clothes. Also, Pb is currently looking through the engine and familiarising...

[Development] 27/2/12

[Development] 27/2/12

Feb 27, 2012 5 comments

I've been meaning to add an inventory to the game for a while now and only now have I realised that the offset bug doesn't actually effect any sort of...

[Development] 26/2/12

[Development] 26/2/12

Feb 26, 2012 0 comments

Not much but I thought I would let you guys know that the engine is getting very significant upgrades and fixes from both me and Pbcrazy. Some of these...

[Development] 25/2/12

[Development] 25/2/12

Feb 25, 2012 0 comments

First of all you can now press escape to see your options. Secondly I've fixed up dungeon generation a bit for example less NPCs in dungeons and chests...

[Development] 24/2/12

[Development] 24/2/12

Feb 24, 2012 2 comments

Alright alright so I know what you're thinking. I'm not putting enough time to into Crawle. It's true, and I'm sorry. But I promise I'll do a lot over...

[Development] 22/2/12

[Development] 22/2/12

Feb 22, 2012 8 comments

Ain't been much yet again, sorry. I've added a tentative torch system (graphics will definitely change). Because of this, I've got a lighting engine in...

[Development] 20/2/12

[Development] 20/2/12

Feb 20, 2012 2 comments

I've added in a sort of RPG element into the game in the form of a day/week system. At the moment it simply tells you how many days/weeks its been since...

[Development] 19/2/12

[Development] 19/2/12

Feb 19, 2012 0 comments

There isn't much development I could give really. I finished 0.2.3 by adding a world deletion system and fixed the MSINET.ocx bug some people would get...

[Development] 18/2/12

[Development] 18/2/12

Feb 18, 2012 5 comments

Though I have been quite busy I have fixed up all of the issues reported though if you do find anymore issues please give me a list to make sure that...

[Development] 12/2/12

[Development] 12/2/12

Feb 12, 2012 1 comment

Not much news, just wanted to give out a few updates about the patch in that its almost ready so here's a changelog...

[Development] 10/2/12

[Development] 10/2/12

Feb 10, 2012 0 comments

Ooh the weekend. A time of loads and loads of development. If all goes well the patch should be out early next week because really all I have to finish...

[Development] 7/2/12

[Development] 7/2/12

Feb 7, 2012 4 comments

You know what the best thing about being ill is? You're left home alone with your laptop, you're too lazy to go downstairs to switch the internet, so...

[Development] 6/2/12

[Development] 6/2/12

Feb 6, 2012 7 comments

Another frustrating day in the life of Sekaru. Let the moaning commence: First off since a few people have been asking me about the controls I've made...

[Development] 5/2/12

[Development] 5/2/12

Feb 5, 2012 0 comments

Sorry for the lack of updates. I've removed the login/register system because really its a bit pointless. You may be screaming at the monitor asking about...

Biomes, Chunks, and Inifnity!

Biomes, Chunks, and Inifnity!

Feb 5, 2012 0 comments

See what's in store for a few new systems in Crawle...

[Development] 3/2/12

[Development] 3/2/12

Feb 3, 2012 0 comments

Woohoo for progress! Finished the core game mechanics (thirst, energy, hunger & sanity) today. And here's an explanation for them all...

[Development] 2/2/12

[Development] 2/2/12

Feb 2, 2012 2 comments

Again, not much but a new mechanic which is energy. Energy will be used for running, of course, but will also be used for skills (physical skills of course...

[Development] 1/2/12

[Development] 1/2/12

Feb 1, 2012 3 comments

And I'm back. Sorry for the lack of updates, I simply wanted to take a well deserved (not) break. So, I've been working a bit more on mechanics. I've...

[Development] 29/1/12

[Development] 29/1/12

Jan 29, 2012 0 comments

So 0.2.1 will be coming out today, I genuinely forgot to release it yesterday because I'm just that special. It'll have an updater and edges.

Icon
Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
Contact
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Official Page
Sleepystudios.com
Release Date
Released Jun 23, 2014
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