Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] 13/5/12

[Development] 13/5/12

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Ello again. This'll probably be my last Dev post for a while unfortunately. I haven't done much in terms of visuals, basically just fixes and a few tweaks...

[Development] 11/5/12

[Development] 11/5/12

News 2 comments

It's been a while hasn't it! I've done quite a lot on Crawle since I last made a development post and here are some of these changes...

[Development] 6/5/12

[Development] 6/5/12

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Alright so surprisingly I've actually managed to do a few things such as a much better and more finished up item system.

[Development] 5/5/12

[Development] 5/5/12

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Just managed to squeeze in a few things before I go off for my exams. Basically just a few fixes and fairly minor additions.

[Development] 29/4/12

[Development] 29/4/12

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Just a bit of news on what's been changed, added and fixed this week as well as some information about 0.3.0 and delays.

[Development] 26/4/12

[Development] 26/4/12

News 2 comments

And once again since no one else can be bothered to work on the game, I've done a few more things.

[Development] 22/4/12

[Development] 22/4/12

News 1 comment

[I'm not out of hiatus, just keeping the game alive] Alright so here's a few of the things I've added...

[Development] 20/4/12 - General Rewriting.

[Development] 20/4/12 - General Rewriting.

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Some more updates on biomes/chunks, a small revamp to the graphics engine, and several optimisations to the rendering. And, no, we're not dead.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

News 2 comments

Well, for the next three months, I'll be programming Crawle, mainly. Some things to look forward to involve optimisations, and, finishing off core mechanics...

A short hiatus

A short hiatus

News 2 comments

Many of you may recall me saying that in the April/May period I would be taking a short hiatus from working on any games I've been currently working on...

[Development] 10/4/12

[Development] 10/4/12

News 1 comment

Well, water looks a lot better now. I've also started saving dungeons again so I can apply some changes later that I'll announce when its ready. However...

[Development] 9/4/12

[Development] 9/4/12

News 12 comments

I've been playing around with biomes, testing how to spread them across the world properly. I've also added another new type of seed, sandstone. Finally...

[Development] 8/4/12

[Development] 8/4/12

News 8 comments

Just a few more updates on seed types and biomes today. Deserts now have cacti that spawn. Normally these Cacti would be stumps or trees but when something...

[Super-Development] 7/4/12

[Super-Development] 7/4/12

News 11 comments

Finally got a load of things done. Been playing around with a few things such as earthquakes, biomes and a variety of other convenient features.

[Development] 5/4/12

[Development] 5/4/12

News 6 comments

... I've... almost... finished... multiplayer. Its so close I can almost see it. So close, in fact, that I -can- see it. I've managed to render players...

[Development] 3/4/12

[Development] 3/4/12

News 12 comments

I hope you all enjoyed Crawle 0.3.0. Time for me to start work on Crawle 0.4.0. Just kidding. Unfortunately, I haven't had much time today so I couldn't...

[April Fools] 1/4/12

[April Fools] 1/4/12

News 7 comments

We did it guys. In only a month I did more than I've done in a year: multiplayer, modding, combat, survival, everything. Crawle 0.3 is ready.

[Development] 31/3/12

[Development] 31/3/12

News 7 comments

Surprisingly, a fair bit of progress. Really, today was about fixing the item system and get it to a useable form. Carim's done quite a lot of the work...

[Development] 30/3/12

[Development] 30/3/12

News 0 comments

Multiplayer is almost done! There. Thats the only decent piece of progress there's been today. Apart from that it's been fixes, balances and tweaks.

[Development] 29/3/12

[Development] 29/3/12

News 6 comments

You'd expect a lot of progress after 4 days. Something big. Something exciting? Just be a bit more patient and you'll get it. It's almost done.

[Development] 25/3/12

[Development] 25/3/12

News 4 comments

First thing, the spawn point is now randomised and is saved in your world file. I'm probably going to change this to saving to its own file for custom...

[Development] 24/3/12

[Development] 24/3/12

News 4 comments

I thought I'd release some information on what we're currently working on: What we're trying to do is make an endless world with biomes. To do this we...

[Development] 22/3/12

[Development] 22/3/12

News 4 comments

Wellp a test version is out, so if you haven't tried that already I suggest you should. I've swapped out to a better way of handling inputs so now the...

[Development] 21/3/12

[Development] 21/3/12

News 2 comments

Preparation for new world generation has begun! I've started working on some of the files that will contain the chunks, done some tests, etc. Visually...

[Development] 20/3/12

[Development] 20/3/12

News 1 comment

I think I've managed to successfully work on Crawle productively for more than 2 consecutive days :o. Anyway, I've been trying to integrate the collision...

[Development] 19/3/12

[Development] 19/3/12

News 5 comments

Okay so I've been working on the combat a bit more. The idea for combat is still in the works - I don't necessarily know how I want to do it, I have a...

[Development] 18/3/12

[Development] 18/3/12

News 2 comments

Woohoo progress! Right so we did promise multiplayer, I realise that in this post you will not see a finished multiplayer announcement and will probably...

[Development] 16/3/12

[Development] 16/3/12

News 0 comments

Been working on a variety of things today. One of the first things I did was start working on a realm system, and though incomplete the basics of the...

[Development] 15/3/12

[Development] 15/3/12

News 15 comments

Not much from me today, I've basically been working on some of the survival elements in Crawle, for example now if you're at less than 50% health or thirst...

[Super-Development] 14/3/12

[Super-Development] 14/3/12

News 4 comments

Since August we have been plagued by a bug that stops us adding any features that include any environmental action. Today, I have fixed this bug.

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Crawle
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Windows
Developer & Publisher
Sleepy Studios
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