Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] 13/5/12

[Development] 13/5/12

May 13, 2012 0 comments

Ello again. This'll probably be my last Dev post for a while unfortunately. I haven't done much in terms of visuals, basically just fixes and a few tweaks...

[Development] 11/5/12

[Development] 11/5/12

May 11, 2012 2 comments

It's been a while hasn't it! I've done quite a lot on Crawle since I last made a development post and here are some of these changes...

[Development] 6/5/12

[Development] 6/5/12

May 6, 2012 0 comments

Alright so surprisingly I've actually managed to do a few things such as a much better and more finished up item system.

[Development] 5/5/12

[Development] 5/5/12

May 5, 2012 0 comments

Just managed to squeeze in a few things before I go off for my exams. Basically just a few fixes and fairly minor additions.

[Development] 29/4/12

[Development] 29/4/12

Apr 29, 2012 4 comments

Just a bit of news on what's been changed, added and fixed this week as well as some information about 0.3.0 and delays.

[Development] 26/4/12

[Development] 26/4/12

Apr 26, 2012 2 comments

And once again since no one else can be bothered to work on the game, I've done a few more things.

[Development] 22/4/12

[Development] 22/4/12

Apr 22, 2012 1 comment

[I'm not out of hiatus, just keeping the game alive] Alright so here's a few of the things I've added...

[Development] 20/4/12 - General Rewriting.

[Development] 20/4/12 - General Rewriting.

Apr 20, 2012 0 comments

Some more updates on biomes/chunks, a small revamp to the graphics engine, and several optimisations to the rendering. And, no, we're not dead.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

Apr 12, 2012 2 comments

Well, for the next three months, I'll be programming Crawle, mainly. Some things to look forward to involve optimisations, and, finishing off core mechanics...

A short hiatus

A short hiatus

Apr 11, 2012 2 comments

Many of you may recall me saying that in the April/May period I would be taking a short hiatus from working on any games I've been currently working on...

[Development] 10/4/12

[Development] 10/4/12

Apr 10, 2012 1 comment

Well, water looks a lot better now. I've also started saving dungeons again so I can apply some changes later that I'll announce when its ready. However...

[Development] 9/4/12

[Development] 9/4/12

Apr 9, 2012 12 comments

I've been playing around with biomes, testing how to spread them across the world properly. I've also added another new type of seed, sandstone. Finally...

[Development] 8/4/12

[Development] 8/4/12

Apr 8, 2012 8 comments

Just a few more updates on seed types and biomes today. Deserts now have cacti that spawn. Normally these Cacti would be stumps or trees but when something...

[Super-Development] 7/4/12

[Super-Development] 7/4/12

Apr 7, 2012 11 comments

Finally got a load of things done. Been playing around with a few things such as earthquakes, biomes and a variety of other convenient features.

[Development] 5/4/12

[Development] 5/4/12

Apr 4, 2012 6 comments

... I've... almost... finished... multiplayer. Its so close I can almost see it. So close, in fact, that I -can- see it. I've managed to render players...

[Development] 3/4/12

[Development] 3/4/12

Apr 3, 2012 12 comments

I hope you all enjoyed Crawle 0.3.0. Time for me to start work on Crawle 0.4.0. Just kidding. Unfortunately, I haven't had much time today so I couldn't...

[April Fools] 1/4/12

[April Fools] 1/4/12

Apr 1, 2012 7 comments

We did it guys. In only a month I did more than I've done in a year: multiplayer, modding, combat, survival, everything. Crawle 0.3 is ready.

[Development] 31/3/12

[Development] 31/3/12

Mar 31, 2012 7 comments

Surprisingly, a fair bit of progress. Really, today was about fixing the item system and get it to a useable form. Carim's done quite a lot of the work...

[Development] 30/3/12

[Development] 30/3/12

Mar 30, 2012 0 comments

Multiplayer is almost done! There. Thats the only decent piece of progress there's been today. Apart from that it's been fixes, balances and tweaks.

[Development] 29/3/12

[Development] 29/3/12

Mar 29, 2012 6 comments

You'd expect a lot of progress after 4 days. Something big. Something exciting? Just be a bit more patient and you'll get it. It's almost done.

[Development] 25/3/12

[Development] 25/3/12

Mar 25, 2012 4 comments

First thing, the spawn point is now randomised and is saved in your world file. I'm probably going to change this to saving to its own file for custom...

[Development] 24/3/12

[Development] 24/3/12

Mar 24, 2012 6 comments

I thought I'd release some information on what we're currently working on: What we're trying to do is make an endless world with biomes. To do this we...

[Development] 22/3/12

[Development] 22/3/12

Mar 22, 2012 4 comments

Wellp a test version is out, so if you haven't tried that already I suggest you should. I've swapped out to a better way of handling inputs so now the...

[Development] 21/3/12

[Development] 21/3/12

Mar 21, 2012 2 comments

Preparation for new world generation has begun! I've started working on some of the files that will contain the chunks, done some tests, etc. Visually...

[Development] 20/3/12

[Development] 20/3/12

Mar 20, 2012 1 comment

I think I've managed to successfully work on Crawle productively for more than 2 consecutive days :o. Anyway, I've been trying to integrate the collision...

[Development] 19/3/12

[Development] 19/3/12

Mar 19, 2012 5 comments

Okay so I've been working on the combat a bit more. The idea for combat is still in the works - I don't necessarily know how I want to do it, I have a...

[Development] 18/3/12

[Development] 18/3/12

Mar 18, 2012 2 comments

Woohoo progress! Right so we did promise multiplayer, I realise that in this post you will not see a finished multiplayer announcement and will probably...

[Development] 16/3/12

[Development] 16/3/12

Mar 16, 2012 0 comments

Been working on a variety of things today. One of the first things I did was start working on a realm system, and though incomplete the basics of the...

[Development] 15/3/12

[Development] 15/3/12

Mar 15, 2012 15 comments

Not much from me today, I've basically been working on some of the survival elements in Crawle, for example now if you're at less than 50% health or thirst...

[Super-Development] 14/3/12

[Super-Development] 14/3/12

Mar 14, 2012 4 comments

Since August we have been plagued by a bug that stops us adding any features that include any environmental action. Today, I have fixed this bug.

Icon
Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
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Official Page
Sleepystudios.com
Release Date
Released Jun 23, 2014
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