Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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[Development] Release data announced! (and some patch information)

[Development] Release data announced! (and some patch information)

Nov 28, 2012 2 comments

Crawle will be released on Saturday 8th December! There's also some information about the upcoming 0.5.5 and 0.6.0 patches.

[Development] The final few steps

[Development] The final few steps

Nov 17, 2012 8 comments

This is basically a FAQ about Crawle's release and Crawle's future in general.

[Development] Ranged Combat & Building

[Development] Ranged Combat & Building

Nov 1, 2012 6 comments

Just a quick update on two new systems in Crawle: ranged combat (and charged attacks) and building.

[Development] Woah, lot's of stuff!

[Development] Woah, lot's of stuff!

Oct 10, 2012 6 comments

It's been a while! There've been a lot of new changes and some of the major ones are documented in this article.

[Nightly] 0.5.0 Nightly 9

[Nightly] 0.5.0 Nightly 9

Sep 22, 2012 0 comments

Another massive nightly! Most of the changes are to help new players including a tutorial world, a more in-depth tutorial and for the hardcore players...

[Development] Nightly 9, why is it taking so long!?

[Development] Nightly 9, why is it taking so long!?

Sep 17, 2012 0 comments

Some information on the upcoming nightly and its new tools and features to help new players get right into the game.

[Nightly] 0.5.0 Nightly 8

[Nightly] 0.5.0 Nightly 8

Sep 9, 2012 0 comments

Farming has been added into the game along with new ambient music and sounds and death menus and durability.

[Nightly] 0.5.0 Nightly 7

[Nightly] 0.5.0 Nightly 7

Aug 19, 2012 0 comments

Today is Crawle's first birthday! This build includes a new menu system, a way to stop bleeding and seeds!

[Nightly] 0.5.0 Nightly 6

[Nightly] 0.5.0 Nightly 6

Aug 11, 2012 6 comments

Nightly 6 is out! It completely revamps the dungeon system and makes it room based. It also adds the ability to craft fishing rods and makes the game...

[Nightly] 0.5.0 Nightly 5

[Nightly] 0.5.0 Nightly 5

Aug 9, 2012 4 comments

Crafting is finally here! You can now craft your first tool and actually progress through the game a bit more. We've also added key rebinding.

[Nightly] 0.5.0 Nightly 4

[Nightly] 0.5.0 Nightly 4

Aug 7, 2012 0 comments

PVP has finally been added to the game along with the first items to start you off with your crafting - sharp rocks and sharp bones.

[Nightly] 0.5.0 Nightly 3

[Nightly] 0.5.0 Nightly 3

Aug 5, 2012 0 comments

This nightly is mostly bug fixes unfortunately but it makes the game a lot smoother. There's also combat music!

[Nightly] 0.5.0 Nightly 2

[Nightly] 0.5.0 Nightly 2

Aug 2, 2012 0 comments

The second nightly build! This build includes a brand new birch tree texture and the ability for trees to die.

[Nightly] 0.5.0 Nightly 1

[Nightly] 0.5.0 Nightly 1

Jul 31, 2012 0 comments

The first nightly has finally been released including multiplayer, world generation improvements and lots of optimisations.

[Development] Nightlies begin tomorrow!

[Development] Nightlies begin tomorrow!

Jul 30, 2012 1 comment

After about a week of developing multiplayer I'm finally in the position of putting out a stable release and nightly builds to follow. As I said in a...

[Development] Multiplayer - Almost there!

[Development] Multiplayer - Almost there!

Jul 23, 2012 0 comments

Woah, multiplayer is almost ready for testing! I'm also looking for a few people to help me stress test the server.

[Development] Where we're at with Multiplayer

[Development] Where we're at with Multiplayer

Jul 20, 2012 0 comments

Multiplayer is almost ready! I just need to port over some of the client-side features over to the server for some security. Also nightlies start soon!

[Development] Multiplayer & Possible Nightly Releases

[Development] Multiplayer & Possible Nightly Releases

Jul 17, 2012 2 comments

I'm finally facing my greatest fear of all - multiplayer! The server will be fully open-source and I'm thinking about putting out nightly releases.

[Release] Crawle 0.5.0 PTV 3

[Release] Crawle 0.5.0 PTV 3

Jul 13, 2012 4 comments

Loads of news on the new PTV including the massive changelog, an explanation on the improved combat system and more!

[News] Health System, World Gen, Patches, Community

[News] Health System, World Gen, Patches, Community

Jul 8, 2012 3 comments

The first real news post about Crawle where I talk about the new Health System, the improved World Generation, future Patches and the Community.

[Development] 30/6/12

[Development] 30/6/12

Jun 30, 2012 5 comments

Some information on the right-click menu and an update on the new health system.

[Super-Development] 27/6/12

[Super-Development] 27/6/12

Jun 27, 2012 0 comments

A load of development news on skills (fishing & woodcutting for the moment), new tutorials, the new health system and quick saving.

[(Almost) Super-Development] 21/6/12

[(Almost) Super-Development] 21/6/12

Jun 21, 2012 3 comments

We're finally back after 11 days (that's just disgraceful!) with a load of new on NPCs, diseases, world generation and plans for the future.

[Development] 10/6/12

[Development] 10/6/12

Jun 10, 2012 1 comment

Progress! I've been working on the inventory functions a bit more recently just to finally finish it off. The main thing I've added is the ability to...

[Development] 5/6/12

[Development] 5/6/12

Jun 5, 2012 1 comment

We're not dead! We're working on some... stuff. Anyway as I did promise that there would be a load of big things in 0.5.0 here's the building system that...

[Development] 31/5/12

[Development] 31/5/12

May 31, 2012 0 comments

Woohoo! 0.4.0 is out! Simply open up your updater and let it patch!

[Development] 28/5/12

[Development] 28/5/12

May 27, 2012 0 comments

Just a fairly few necessary things that should've been in the game a while ago have been added today.

[Development] 26/5/12

[Development] 26/5/12

May 26, 2012 0 comments

I tried to do quite a lot today, ended up adding quite a few new things but not as much as I wanted (but those things will be added very, very soon).

[Development] 24/5/12

[Development] 24/5/12

May 24, 2012 2 comments

I thought I'd work on Holes and the whole dungeon system a bit more today. Oh and I made the game roughly 10% more dickish and wrote the most beautiful...

[Super-Development] 21/5/12

[Super-Development] 21/5/12

May 21, 2012 2 comments

I'm finally back with a load of new updates including a new biome, a new dungeon theme, better world generation and loads more!

Icon
Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
Contact
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Official Page
Sleepystudios.com
Release Date
Released Jun 23, 2014
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