Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

Report article RSS Feed [News] Health System, World Gen, Patches, Community

The first real news post about Crawle where I talk about the new Health System, the improved World Generation, future Patches and the Community.

Posted by Sekaru on Jul 8th, 2012

So after a week of no updates at all I'm guessing that you'd expect something fairly big? Well I don't have anything massive but I do have a few fairly major things.

New Health System

I've mentioned this quite a few times but now I've finally completed it. For those of you who don't know there isn't a single health bar in Crawle. Instead, your overall health is now based off your Blood Content (out of 100%) which you can lose by 'bleeding'. It's also based off the damage done to your 4 body parts (Head, Torso, Arms, Legs). If you have 0 health on your Head or Torso you will die. The health on your Arms will determine your hit chance and the health on your Legs will affect the speed at which you move and the energy taken by running.

User Posted Image

Improved World Generation... Again!

World generation is currently the biggest problem in Crawle at the moment, I'll admit that. I've been working on it to get it a lot more cleaner. I'm looking into procedural generation now and I think I might've made quite a bit of progress with it recently. Until then we'll still have the average world generation that we have now (that I'm constantly working on). You can see a few differences in things such as dirt and long grass. We've also decided to remove the sand and stone biomes. The sand biome just doesn't fit with all the others and really it's the one biome that wouldn't actually be helpful in any way for survival. The stone biome has been moved to inside the cave (well, y'know... when I finish it).

User Posted Image

Patches and Updates

All those months ago I said that this would be a massive content patch and it really has been. Skills, new health system, skinning, picking up animals and much much more that I'm still working on. Now we have this ideology that 1.0.0 is the finished game, where everything we want in the game is already in there and from there on it's mainly bug fixes. Because of this I'm going to be taking it a bit more slowly with the patches, no more minor increments in patch numbers (I would re-roll back but it'd feel too weird). As for the release of this patch... I really don't know. I mean, I've done A LOT already as I mentioned above but I always feel I could do more. Maybe another couple of skills? Maybe multiplayer? Possibly even finish that damn AI that has been the bane of my existence since November. Who know's. But I will say this, when I do release this patch Crawle will be, in my opinion, very ready for Alpha.

The Community

Alpha sounds scary. It means polishing the game up and getting rid of bugs. Obviously I can't do that on my own (as we've seen these past few months... these bugs never happen for me, goddammit!). So, I propose we finally begin to attempt to grow a community. It would help the game considerably! It would mean a lot if you all headed on over to the website and registered so we could begin bug tracking and fixing as a community. I'd like to begin this event in the next few days before I go on holiday (the laptop will come with me, don't worry!)

Hope to see you there!
Sleepystudios.com

Post comment Comments
TheBiolizard
TheBiolizard Jul 9 2012, 4:21pm says:

Neat!

+1 vote     reply to comment
doppl3r
doppl3r Jul 10 2012, 3:50pm says:

I know that feel bro. World/map generation is a real butt pain. I'm working on creating a random level maker for Flack, and all I can do is just stare at a list of algorithms that sort of work. From there, I usually close my IDE, and play dota2.

+2 votes     reply to comment
Sekaru
Sekaru Jul 11 2012, 4:34am replied:

Yeah XD, I just rage and go and play another game. The problem with Crawle's isn't the code - my logic is flawless, it's that the programming language, VB, is so bad that sometimes calculations fail. It doesn't really help that Crawle is super-optimised for speed and not memory allocation either but yeah, I'll hopefully find a way to finish procedural generation.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
Contact
Send Message
Official Page
Sleepystudios.com
Release Date
Released Jun 23, 2014
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Crawle
Crawle Indie Single & Multiplayer Adventure
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
Sleepy Studios
Sleepy Studios Developer with 4 members