Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.
It's been a while! There've been a lot of new changes and some of the major ones are documented in this article.
Posted by Sekaru on Oct 10th, 2012
I regret that I never really have time to make these development logs. If you haven't already heard the game is in a closed testing stage. You can sign up for that here.
So there've been a load of new changes. I'll be describing only a few of them because there are simply too many (I haven't even documented half of them!).
First, there's the feature that I've wanted to put in since the early stages of the game but couldn't. In order for me to do this I had to switch over to the BASS sound library but here it is, volume sliders!
Next, I've finished up a feature that was added too hastily and was terribly implemented back in the early nightlies. Keybindings have been given a proper interface and a few more keys have been added to the list of Keybindings.
One of the main things I wanted to do is to increase the consistency in the interface design. I would usually use a pixel art font for the interface and then use a regular font in-game, I've simply changed this so that the game now uses that pixel art font and the main green and white colours for buttons, etc.
Raw food has always been in the game. However, it is overall disadvantageous since it will cause diseases. Fire has been added to allow you to cook raw food and to get the ash it leaves behind to fertilise dirt (to reduce the time it takes to grow crops).
Here's a video of fire in action:
We're still working on this massive release and be prepared for a whole load of new content and changes before pushing out our first major release.