Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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Just a quick update on two new systems in Crawle: ranged combat (and charged attacks) and building.

Posted by Sekaru on Nov 1st, 2012

Sorry I haven't been updating you guys a lot recently. I'm currently working on the first full beta release for Crawle which is a lot of work at the moment.

Recently I've been working on two things. One is more finished than the other.

The first is ranged combat. This is simply using a bow to fire an arrow, simple enough. What I've also done is reworked the combat system to allow for attack charging:

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And here are some arrows fired at different numbers of charged seconds:

User Posted Image

The other thing I've been working on is building. We have a pretty simplistic system right now which is still going through tweaks here and there but here's an image of landmarking:

User Posted Image

Basically landmarking allows you to see if you can build in that specific location and whereabouts your building is going to be.

There's also a new Dev Log on the old version of ranged combat (before the charging) and multiplayer here:

Post comment Comments
Fully-Metal Nov 2 2012 says:

Cool game +lots of updates awesome ^^ the style is rad guys

+3 votes     reply to comment
Sekaru Author
Sekaru Nov 2 2012 replied:

Thanks :].

+1 vote   reply to comment
BadgerDeluxe Nov 2 2012 says:

Awesome guys! Just got familiar with this project and I'm excited.

+1 vote     reply to comment
Sekaru Author
Sekaru Nov 2 2012 replied:


+1 vote   reply to comment
JonnyWallaceP Nov 2 2012 says:

Have you accidentally just made Haven and Hearth, or was that your intention all along?

+1 vote     reply to comment
Sekaru Author
Sekaru Nov 3 2012 replied:

I've genuinely never played Haven and Hearth.

+1 vote   reply to comment
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