Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

Report article RSS Feed [Development] 10/4/12

Well, water looks a lot better now. I've also started saving dungeons again so I can apply some changes later that I'll announce when its ready. However, Carim is very close to finishing that chunk system (i.e. making 3 days of work obsolete if it actually works out).

Posted by Sekaru on Apr 10th, 2012

Well, water looks a lot better now:

User Posted Image

Look at that! Even a river in the middle! Still waiting on the corners. THEN it'll look great. And besides that all I've done is start saving dungeons again so I can apply some changes later that I'll announce when its ready. However, Carim is very close to finishing that chunk system (i.e. making 3 days of work obsolete if it actually works out).

Been a while since I've given a changelog so here it is:

0.2.5 --> 0.3.0
    # GRAPHICAL CHANGES
    - New bars.
    - Improved the day-night cycle so it's more realistic.
    - NPC names turn red when they become hostile (i.e. at night).
    - Added a item description box.

    # FIXES
    - Fixed sound and music (lol).
    - Fixed sound and music options (lol again).
    - Fixed the camera system!
    - Fixed the merchant not changing to his zombie sprite at night.
    - Fixed NPC names not centering.
    - Fixed the save button in the options menu not working.
    - Fixed inputs not being recognized.
    - Fixed action messages (e.g. "Level Up!").
    - Fixed pressing esc in menus opening the options window.
    - Fixed chests being able to give you multiple portions of EXP.
    - Fixed diseases not properly generating.
    - Fixed diseases not properly clearing.

    # CHANGES
    - New random generation.
    - Reduced Merchant spawn rate.
    - Increased disease rate.
    - Going below 50% hunger or thirst will drain your health.
    - Dungeons are no longer saved in the world file.
    - All worlds except Unforgiving worlds are now based on 'death chances':
    - Die once: sent back to respawn point.
    - Die twice: lose items, exp, etc.
    - Die three times: like Unforgiving mode, your world is deleted.
    - Hard mode only has two chances: lose items, exp, etc and permadeath.
    - Reverted dungeons back to old maze format, temporarily.
    - Even more code cleaning!
    - NPCs now respawn every 30 seconds.
    - Improved NPC AI to comply with the new collision system.
    - Folder cleaning.
    - Added more NPCs to dungeons.
    - Time is now saved in the world data folder.
    - Removed F to unlock FPS.
    - Randomised the spawn point.
    - Added a border around the world.
    - Increased the energy regen rate.
    - Sound engine no longer loads if music or sound isn't enabled.
    - Chests now open (visually) after being used.
    - Attacking is now based off energy and health.
    - Balanced disease rate a bit more.
    - Randomised the Merchant spawn point.
    - The Merchant will class you as impolite if you enter a dungeon and will now leave.
    - You can now delete worlds until you click the "Play Button" or all your worlds are gone.
    - NPCs now drop loot. Stays on the ground for 30 seconds.
    - NPCs' attack hits are now based off their health.
    - All inventory items are now dropped on your 2nd death.
    - Attached the inventory to the player files.
    - Items now drop to the ground (and are pickup-able).
    - Earthquakes! (1 in a million chance ;3).
    - When teleporting out of a dungeon you are teleported to your last position (i.e. outside the hole).

    # ADDITIONS
    - Walking sound.
    - Health bar.
    - Holes now teleport you to dungeons.
    - Collisions.
    - EXP bar.
    - You now gain 15 EXP per day and 30 EXP per week.
    - Very minimal and temporary combat system.
    - NPC health bars.
    - Dungeon portals to teleport you back home.
    - Escape to exit to the main menu whilst not in-game.
    - F to hide/show the GUI.
    - M to hide/show world info.
    ~ Added action messages.
    ~ Fixed inventory.
    - More NPC names.
    - Biomes.
    - New seed type: long grass.
    - New seed type: cactus.
    - New seed type: dead weed.
    - New seed type: sandstone.
    - Improved the world generator to be more realistic.
    - Cut down on world generation time significantly.

Post comment Comments
PandaDan
PandaDan Apr 10 2012, 10:33pm says:

- More optimizations.

+1 vote     reply to comment
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Crawle
Platform
Windows
Developer & Publisher
Sleepy Studios
Engine
Custom Built
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Official Page
Sleepystudios.com
Release Date
Released Dec 11, 2012
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