Crawle is a sandbox dungeon-crawler with a focus on realistic survival featuring mechanics such as sanity, hunger, thirst, energy and diseases.

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See what's in store for a few new systems in Crawle...

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This is a response to Sleepystudios.com .

I'll explain more in depth.

Basically, I'm working on a chunk system, similar to the likes that Minecraft uses.

In terms of biomes, I'm using the perfectly working system of having humidity and moisture.

As soon as I get chunk loading and saving effectively working, and as stable as possible, I'll be making them create based on a long value.

For those who don't know, a long value ranges from -2,147,483,648 to 2,147,483,647, and because I don't expect anybody to be hitting the boundaries soon, the worlds are more or less infinite. Considering I plan for each chunk to be 16x16 tiles wide, that means each world would be 68,687,476,736 tiles wide, and the same in height. That equates to 1,098,999,627,776 pixels wide and the same in height.

So, as you can see, the worlds will be bloody huge. ;D.

Of course, this involves rewriting the current seed system from it's annoying static constant system, meaning that I'll be rewriting seeds to work based on the chunks biome type, combined with some random values adding on or subtracting to keep the world fresh.

If you've got any questions, ask!

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