You've landed on the lunar research colony. Too bad you *crash* landed. o.O
Crashed Lander is a light-hearted game inspired by classics like Space Taxi or Lunar Lander. You’ll pilot your craft from landing pad to pad trying to beat your best time. Much of the fun in the game comes from learning to control your lander, then flirting with that fine line between speed and control.If you’re brave enough to fly without the AutoPilot assist, you’ll probably be flopping around like a drunken low-gravity turtle – but once you get the feel for your lander you’ll be zippin’ around shoutin “Do a Barrel Roll!”
Many of the sights you’ll see come straight from the cutting edge of fractal mathematics – bizarre, organic shapes coaxed from the multiverse to populate the worlds of Crashed Lander. You’ll find fractal ferns, arcane archaeological digs, and all manner of WTFderful alien vistas. Each level is a detailed hand-crafted landscape that encourages the player to explore - and goof around!
This is a one man project – powered by Don Whitaker and Unity 3D.
The full version of Crashed Lander is ready and available on IndieGameStand and itch.io. Wo0t! It's been a long journey and I couldn't have done it without my IndieGoGo supporters, pre-purchasers and everyone who's given feedback and encouragement along the way. Thank you all very much.
This final version features 24 Time Attack levels plus 10 levels of the new Ring Runner game mode. Instead of landing you'll be flying through the rings, trying to finish the courses as fast as you can. It can get pretty tense as you try to push faster and faster without going off-course. Looks great in VR mode with the rings whooshing by, too. Purchase also includes the full game soundtrack!
Check out the free, 5 level demo for a taste of the full game.
Latest tweets from @kitchendon
17hours 42mins ago
Dec 27 2014, 2:12pm
@Deozaan Cool - I love seeing the morphs between all those shapes. Nice and smooth, too.
Dec 27 2014, 3:04am
@Deozaan I've seen it do that before, but not sure what causes it. I'd just check the rendered frames to see if it is really done or not.
Dec 26 2014, 1:56pm
I didn't make as many videos this year as I have in years past, but here are my ten favorite: T.co
Dec 22 2014, 1:51pm
Dec 21 2014, 1:44am
Dec 18 2014, 7:58pm
@lizziefashizie Wow - that is hardcore. Way to stick with it!
Dec 18 2014, 7:58pm