Crash Bandicoot Returns was originally to be a simple mod for Crysis. But thanks to Crytek and its graphics engine, the CryEngine 3, it finally gives us the opportunity to develop a game in itself, totally free and for PC. CBR will be a sequel and not a remake of the series.
This first video will give you a preview of the movements that Crash can now do. For now, this is basic animations of the game Crysis. In other words, the skeleton is not really suited to Crash, but do not worry, this is just a preview to see the fluid movements and a few more details...
Posted by Lenox47 on Feb 13th, 2011
I could see that many of you thought the mod was dead. But it is not!
Indeed, as for my other projects, I had to pause in some unexpected, because I was fortunate to be hired on a semi-professional project that will hopefully be completed soon, which will allow me to take more time for mods to come.
Anyway, now I have not had really time to work on Crash Bandicoot, but I could have various contacts in the game's univers and even with one of the creators of the series: Jason Rubin.
Especially as I dream of being able to speak since a kid and now it is done. But the real good news is that he supports me 100% in my project and told me that it made him curious to see what could be crash in 2010. (2010, because I talked to him last year, year-end).
On the soundtrack for the mod, I contact the original composer of the series, Mr. Josh Mancell. Unfortunately, it will not help me and again, I do not use music from the original game because of copyright. But I tried to compose music first, but it's always difficult to find the little detail that makes it recognizes Crash Bandicoot. I think I turn into something quite new in the spirit of the series, but still original. In any case, it is a real challenge!
Finally, I could have time to talk a bit about my work and when I revisited the Warp Room of the mod, I remembered how I missed this mod. So promised, I will end this year if all goes well. Especially since we are early in the year, which leaves me 10 months to refine the project and give you the opportunity to revisit a license with a new look and a new gameplay, more advanced than the old.
Moreover, outside of Crash Bandicoot, I am also working on Butterfly, in which I could experiment with new things that will surely help me in the draft Crash. Like being able to now create AI myself without needing a skeleton or a pre-determined intelligence. But I'll keep you informed!
Hoping that the following video will give you a better overview of the potential of this project. I also states that music is from the game:
Crash Bandicoot 2: Cortex Strikes Back
Good viewing to all!