Crash Bandicoot Returns is a sequel to the trilogy developed by the studio Naughty Dog. The project will be developed with the Unreal Engine 4 and will be offered in demo in 2017. For the official release, no date is yet planned.

Add job Report Character Animator | Unreal Engine | 3ds Max or Maya at Poulpefaction

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Poulpefaction on

Before going further, I want to clarify something important so that there was no misunderstanding. CBR is an unpaid project : If you want to join me on this project, it will be as a volunteer.

I could never sell the game because I do not have the official license of the game as you can imagine. Thank you for your understanding !

For future development team, we are looking primarily a 3D animator working on Maya or 3ds Max and familiar with the Unreal Engine if possible (this is not mandatory).

The animator should be able to perform the following tasks:

- Rigging
- Animation
- Export to the Unreal Engine
- Possibly model them characters if desired (this is optional)

Former animator in a studio, self-taught, or a student in graphic design school, whatever your profile, thank you to provide a website, a book or a video that shows how your current skills.

A good knowledge of the universe of Crash Bandicoot is preferred but not required.

The work will be done remotely or locally if you're French and located in the Rhône-Alpes region.

We mainly work with Skype for communication and Hubic (or Dropbox) for file transfers. For specifications of the management, I now program a small software to facilitate our work and will be in English and French.

If you have questions, feel free to contact me via the address below.

To Apply

To apply, thank you to contact me at: contact.cbr.project@gmail.com