"These are our gods, and we are the coin with which they play their ineffable game."


A thousand years ago, the five gods of Anora defeated one from their ranks. Aderyn, the god of free will and creation was abolished in a war remembered as the Soulfire Crisis. His followers were routed and his works destroyed. Eventually, Aderyn and his realm, the Cradle, were erased almost entirely from Anora.

Today, you are an exiled traveler in flight from the wrath of Ostia. Pursued and cursed by the god of hunger for defying his will, you seek refuge in the last of Aderyn's shrines. There, you take up arms for Aderyn, and begin a journey to return his Cradle to Anora. This land, once the center of technology and culture for the world, stands empty. Its inhabitants have either perished or become twisted parodies of who they once were. Only a few managed to retain some of their sanity.Your victory depends on the advice of these last few survivors and their tenuous grip on reality.

Fight your way through these ravaged lands, journeying to diverse environments and defeating a wide array of enemies. By uncovering the mysteries of the Cradle you will ensure not only your own survival, but help Aderyn return to the world with his promise to the human race: free will.

  • Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose.
  • When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage.
  • With deterministic animations we will provide immersive attack animations that always make sense for the part of your opponent you're aiming at.
  • Cradle's highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat.
  • We intend to give the combat a feeling reminiscent of the fluid firefights of the best first-person shooters with a hint of the first-person melee combat from classic first person-fighting games.
  • In Cradle, you fight with your wits and your reflexes, not dice.

Maintaining your health and stamina in Cradle will require exploration. You will need to forage for plants and herbs to make life saving salves. Discovering combinations of ingredients and finding the right recipes is the key to survival. Regenerate your health in the heat of battle, or create poultices to permanently enhance your resilience. Learning your environment will save your life.

In
Cradle, Mana is not just a bar that refills over time or when you chug a potion. It's a direct connection between you and the environment. As the physical manifestation of the damage done to Aderyn's realm because of its removal from Anora, mana is a powerful resource. Harnessing this energy can greatly enhance your defensive and offensive capabilities, but only if you can tap into the magical corruption of the world around you.

What's a good adventure without a few good secrets?
Cradle's exploration will be driven not only by the search for weapons and tools to aid you in your journey, but also by your own quest to uncover the hidden history of the Cradle. As you explore the vast world, you can expect to find hidden stories and treasures that reveal the past, present, and future, of the Cradle.

Quarry Wall

Desert


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2 comments by MojoGameStudios on Jun 2nd, 2015

Hello All,

Pelakalaka here, community manager for Mojo and today we are excited to announce some major development updates for Aderyn’s Cradle as well as discuss some of our future plans. We have kept a tight lid on development, but now we are ready to share some of the fantastic gameplay and development that Mojo has been working on over the last year.

During our trip last year to GDC we were fortunate enough to get some time using Unreal 4 after their release of the new engine and announcement of a subscription base model and we were most pleased. After having difficulties developing the game with the intuitive systems we had in mind, we decided to switch to U4 to utilize its easy to program method, blue print. Since our switch, we have had a lot more success and easy designing our in-game systems, including our fast, fluid, combat system. We’ve spent this past year recruiting fresh, new talent to the team to help reconstructing Titanwood and Combat Island in U4,as well as creating our systems in game and working out the ideal, most efficient pipelines for development, and, most importantly continued crafting of the universe of Anora. All of that hard work and growth has lead to this proud unveil: The video below features gameplay from the reconstructed Titanwood and Combat Island as well a demonstration of 3 of our weapons: Luna and Corona, Perfect Thunder, as well as the Sword and Shield of Rolling Hill.

GDC 2015

This GDC was a fantastic opportunity for Mojo, that we capitalized on fully. Aside from attending many different talks about game design and the industry, myself and Hank Zwally, president/founder/lead game designer behind Mojo, were fortunate enough to meet with many major companies while we were there, including Sony, Microsoft, and Epic as well as a few different Indie publishers. Compared to last years GDC, these larger name companies are 100% more Indie friendly, each having their own Indie dev division specialized to work with Indie devs to publish on their platforms, luckily for us, U4 is easy to port. With these contacts established, we plan to utilize them as our development continues, especially when considering launching on PS4 and Xbox One as a stretch goal for our future crowd funding campaign!

Along with expand the worlds lore we have also developed our mana system and have begun to make new assets for another of Aderyn’s Cradle’s environments, the Iceland. Now, we are working with Indiegogo to fashion a crowd funding campaign to further the development of Aderyn's Cradle. Mojo needs your support to continue development, sign up on our website to be added to our mailing listing and get the latest information on Aderyn's Cradle.

Mojo Love,
Pelakalaka
Community Manager/King of PR/ Art Team Manager
Mojo Game Studios

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Post comment Comments  (60 - 64 of 64)
uk-stryder
uk-stryder Dec 30 2012, 8:45am says:

looking forward to this, its gonna be awesome

+2 votes     reply to comment
((DarthRevan))
((DarthRevan)) Jan 7 2013, 2:03pm replied:

Sry meant to +1 :s

+3 votes     reply to comment
Gage3197
Gage3197 Jan 7 2013, 10:18pm replied:

fixed! :D

+3 votes     reply to comment
jangalomph
jangalomph Dec 27 2012, 7:01pm says:

Looking forward to progress!

+2 votes     reply to comment
Arcones
Arcones Dec 19 2012, 10:34am says:

From the description this games sounds amazing.

If you guys can pull off anything near your great concept art, then you've got a fantastic start. I'm tracking :)

+5 votes     reply to comment
Octrox
Octrox Dec 20 2012, 4:55pm replied:

Me too! The artwork of this project shows dedication, I like that! Definately tracking too. Crossing my fingers for this one

+2 votes     reply to comment
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Aderyn's Cradle
Platform
Windows
Developer
Mojo Game Studios
Engine
CryENGINE 3
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