Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.

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RSS feed Report content The Sword and Shield of Rolling Hill in-game (view original)
The Sword and Shield of Rolling Hill in-game
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Kokumotsu
Kokumotsu

really like seeing the accurate sword. no paddles here =)

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SinKing
SinKing

The shield material looks more like some kind of rock or plaster. The edges of the shield model are too soft for metal. The scratches lack inertia and the long one is too strong. The hand symbol would have faded on parts and been bleached by the sun. The outline of the shield is too clean, there should be a few chips and dents there, since that is where the critical hits would go first.

The bumps from the normal map look a bit too strong and not forged, but pressed. The shield doesn't look handmade like this.
Cryengine is not helping you with its proprietary formats and stupid shaders. You would have a much better time in Unreal Engine 4 creating these materials and tweaking them. Everyone hates having to tweak stuff in Cry, since it's a massive PITA.

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Description

The Sword and Shield of Rolling Hill reborn in-game!

The Sword and Shield of Rolling Hill is your first weapon, one of six weapons the Swordsmen class can use in Aderyn's Cradle.

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