Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Cradle's open worlds are meticulously developed until they come alive.
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Simple amazing :)
Also all your concepts are amazing as well!
Thanks Pkyrkos7, we're glad you've been such an active part in seeing our development! We have a bunch of stuff lined up, so we're making sure our foundation is strong and then we release it to the world!
Our next step is Kickstarter! Stay tuned because there will be a lot of information going out throughout this week.
~ Moontan
I really like the lighting and the almost painting like feel. Gives the world a mystifying air, really draws you in. Excellent work, can't wait to see more
Thanks for the kind words! The art team puts a lot of care in how we create our concepts, models, and compositions to achieve an effect similar to a painting. Level design is effectively painting in a three dimensional space :)
Yeah, those temple images are all amazing. It has a very unique stlye. Somehow what Fable coud have been with proper art direction. Of course you are a different game than Fable, but the saturated lights and colors mixed with areas of total darkness keep making me think of games like that ~ fairy tale nature.
Why did you upload all the images again though? The comments from the earlier images are all lost now.
We updated our image selection with our "Mojo." tag and we removed the content that had various resolution issues! Our goal is to keep everything uniform. Don't worry though, your valiant suggestions and comments never went unnoted! I remember talking to our modeler about your candle suggestion quite vividly. You are awesome SinKing.
~ Moontan