CRACK IT2 Pre ALPHA BUILD 1_13 shows off the map editor in its new state.
Base system requirements:
Screen 1366 by 768 as any resolution smaller the game that may not fill on the screen. The resolution of the application is frozen at 1366 by 768 as we have not reached a stage where we are optimizing for smaller or larger resolutions.
included objects to play with:
player one car
goal
crack block
ball
wall
object remove car
And as all ways have fun.
(Note the same account system is in use with this build so you can use you user file from the 1 player pre alpha. You will be able to use you old save files until we add the all the one player maps with an unlock system and score system)
BACKWARDS COMPATIBILITY?
If you are wondering if your old maps will load form CRACK IT BUILD 8, they wont as Crack IT2 uses a different exporting and loading system that saves they x and y position of all objects where as CRACK IT used a saved state system which saves the state of the room. The old save state system also saves everything in the room including variables which we wanted to avoid this time to make the game run smother and with less account variables crossing over.
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We would love to make CRACK IT2 backwards comparable but we upgraded the game maker engine 8.1 to the game maker studio engine and there are functions that were in game maker 8.1 and are not in game maker studio as well as other problems that prevent us from importing CRACK IT into CRACK IT 2 to production file to enable stable or working backwards compatibility.
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Plus both CRACK IT and CRACk IT2 are both free so there is nothing stopping you from playing both.