Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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0 comments by a2ny on Jun 7th, 2014

Dominating Studios
presents you...

Hey loyal fans and followers,

Firstly, WOW! If you missed the exclusive screenshots on our facebook page, then here they are again for you. These were taken during our very first "closed alpha testing" session, which took place on Sunday 1st June.

We had an awesome turn out of 19 gamers (completely filling the server), everybody jumped on teamspeak, the air was electric as the players were downloading Critical Point: Incursion over steam. They were all eager to get in game and put their skills to the test.

We had an 8vs8 multiplayer game and it was A LOT OF FUN. We had thrilling knife fights, excellent nade skills on display, awesome sniping, intense close quarter combat with the shotguns inside the warehouse and great suppressive fire with the rifles. One of the more memorable highlights, was a player pulling out the HK121 (big ass m*ther f*cker) and mowing down the other team whilst laughing like a maniac over teamspeak!

This was our first ever alpha test session with external gamers from outside of the team. We had a few issues even before the test kicked off, which led to several people working 10 hours prior to ensure the test would go ahead as planned. This paid off, as we had only a few issues with no major game breaking ones. 

The alpha team found a few additional problems, with most of them already being resolved before writing this - with the rest still WIP.

During the alpha test, you could feel the tense moments on teamspeak, as people were trying to assert their authority in the match. There were gasps during the nail biting 1vs1 playoffs, with spectators starry eyed and glued to the screen, hoping their teammate would win the round.  This was combined with some epic bravery, as individuals fought single handily against 4 or 5 opponents showing outstanding levels of skill. This led to ROARS of excitement from the winning team.

It felt like a championship final at times.

Here is a screenshot of the final scores of the night.

See what happens if you camp, in a bin...

The overall feeling from the CP:I Dev team, in regards to the alpha test session, was extremely positive and motivating. It helped us to see that the game is definitely going in the right direction. The alpha team are thrilled with the progress and enjoyed their first experience of CP:I.

Keep sharing, keep liking and continue to see this game evolve. It will be worth your time!

All the best
Your Critical Point Team

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Post comment Comments  (330 - 340 of 346)
Mr.QBlack Aug 18 2008, 8:58am says:

Wow nice Counter-Strike in Ut 3 :)

0 votes     reply to comment
to3_stud Aug 16 2008, 10:57pm says:

Sorry for the lack of news recently. We had some legalities we had to overcome. Our next media release is around the corner though as well as the one following that ;)

+3 votes     reply to comment
gambit22 Jul 30 2008, 9:56pm says:

very good!

+1 vote     reply to comment
BunnyKinx Jun 11 2008, 2:28am says:

hiya man, im working on a mod and am creating loads of modern static meshes that will not be used much if at all...

wanted to know if you wanted to do a .obj trade kinda thing we have loads of cool thing that could really make your game come to life. mainly furniture and stuff.

things like

let me know :)

+3 votes     reply to comment
MourningGlory Jun 9 2008, 5:59pm says:

normal maps?

+2 votes     reply to comment
Lee_Stricklin Jun 9 2008, 2:37am says:

The Counter-Strike KILLER is making a return!

+1 vote     reply to comment
wormri Jun 9 2008, 1:46am says:

HOLY SHNITZEL! I remember I downloaded this mod to UT, with bullet time mod it was so much fun :P I hope you'll enhance it with "The Specialists" like moves, it would "Pwn".

+2 votes     reply to comment
BunnyKinx Jun 2 2008, 10:32am says:

sorry i know that your busy working on your own mod. but i wanted to know if it would be possible to direct me to some good tutorials to get my models in game,,, ALSO how to uv map. (MAYA)

+2 votes     reply to comment
FioPro92 May 4 2008, 9:32am says:

With all these new mods, UT3 is going to be THE greatest game, once when mods come out... Like Rein said, UT3 isn't sprint, it's marathon...

+3 votes     reply to comment
BadgerDeluxe May 7 2008, 8:07pm replied:

Well said. UT3 to me is kinda "meh," but you gotta love the flood of awesome mods that follow any Unreal game.

+3 votes     reply to comment
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Critical Point: Incursion
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