Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!

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Screenies From First Alpha Test Session Screenies From First Alpha Test Session Screenies From First Alpha Test Session
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0 comments by a2ny on Jun 7th, 2014

Dominating Studios
presents you...

Hey loyal fans and followers,

Firstly, WOW! If you missed the exclusive screenshots on our facebook page, then here they are again for you. These were taken during our very first "closed alpha testing" session, which took place on Sunday 1st June.

We had an awesome turn out of 19 gamers (completely filling the server), everybody jumped on teamspeak, the air was electric as the players were downloading Critical Point: Incursion over steam. They were all eager to get in game and put their skills to the test.

We had an 8vs8 multiplayer game and it was A LOT OF FUN. We had thrilling knife fights, excellent nade skills on display, awesome sniping, intense close quarter combat with the shotguns inside the warehouse and great suppressive fire with the rifles. One of the more memorable highlights, was a player pulling out the HK121 (big ass m*ther f*cker) and mowing down the other team whilst laughing like a maniac over teamspeak!

http://criticalpointgame.com/assets/images/misc/Groupshot_720.png

This was our first ever alpha test session with external gamers from outside of the team. We had a few issues even before the test kicked off, which led to several people working 10 hours prior to ensure the test would go ahead as planned. This paid off, as we had only a few issues with no major game breaking ones. 

The alpha team found a few additional problems, with most of them already being resolved before writing this - with the rest still WIP.

During the alpha test, you could feel the tense moments on teamspeak, as people were trying to assert their authority in the match. There were gasps during the nail biting 1vs1 playoffs, with spectators starry eyed and glued to the screen, hoping their teammate would win the round.  This was combined with some epic bravery, as individuals fought single handily against 4 or 5 opponents showing outstanding levels of skill. This led to ROARS of excitement from the winning team.

It felt like a championship final at times.

Here is a screenshot of the final scores of the night.

http://criticalpointgame.com/assets/images/misc/Scoreboardshot.png

See what happens if you camp, in a bin...

http://criticalpointgame.com/assets/images/misc/Dumpster_720.png

The overall feeling from the CP:I Dev team, in regards to the alpha test session, was extremely positive and motivating. It helped us to see that the game is definitely going in the right direction. The alpha team are thrilled with the progress and enjoyed their first experience of CP:I.

Keep sharing, keep liking and continue to see this game evolve. It will be worth your time!

All the best
Your Critical Point Team

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Post comment Comments  (320 - 330 of 346)
a2ny
a2ny Oct 27 2008, 4:01pm says:

Mr.QBlack - you tread a thin line.. never compare TO, Tactical Ops or the new upcoming mod Tactical Assault to CSS :P

CSS is very popular, and done well for it self, but trust me they are a million miles apart other than the realistic environments, Objectives and texturing. Gameplay is totally different coupled with the aiming/weapon systems, movement/axis speeds which make TO much more arcade and fast paced actioned with none of that "get shot" and can't move system as seen in Counter Strike.

TA Team are doing a fantastic job, can't wait for the next new release :)

ALSO:

eric asked about the Battlefield screens on the right of the website picture from Octobers Media Release, these are only a mock-up as this is a "Website Concept Art" design to give you a preview of what the new website shall look like after release :)

+1 vote     reply to comment
SerialSelfKiller
SerialSelfKiller Oct 27 2008, 3:23pm says:

What can I say? This looks f***ing awesome!!! By far greatest looking stuff I´ve seen in a long time!!!
Must get to play this!!!! must get to play thiiiiiiiis!!!!!!

+2 votes     reply to comment
hushpuppy
hushpuppy Oct 27 2008, 12:03pm says:

U guys are amazing. Im really really impressed.

+2 votes     reply to comment
Nickelpat
Nickelpat Oct 27 2008, 9:02am says:

Looking good, reminiscent of the SWAT games (mainly SWAT 4, had lots of the industrial style stuff that you have models for). I really hope you let us have some vehicles too :P

Your modelers and texture-ers are beyond human in their skill too. Keep up the good work!

- Eric

By the way, are those Battlefield 2 screens on your website mockup? :P

+2 votes     reply to comment
oversoul
oversoul Oct 26 2008, 9:13pm says:

Looks amazing... *drool*

+1 vote     reply to comment
Gurra300
Gurra300 Oct 26 2008, 6:00pm says:

websites looking good same as the models :P

+2 votes     reply to comment
Berserkr
Berserkr Sep 25 2008, 1:21pm says:

Some news! Good to know you're still working ;)

+1 vote     reply to comment
CodeJBDA
CodeJBDA Sep 15 2008, 9:18am says:

HOT STUFF MAN!!! can't wait........haha loving the Barney Legendary

+2 votes     reply to comment
Kelvin47
Kelvin47 Aug 19 2008, 5:02pm says:

WHEN IS THIS MOD COMING OUT!! TELL ME OR ELSE IMMA JUMP OUT THIS WINDOW HERE!!!.

+3 votes     reply to comment
metatronstar
metatronstar Aug 18 2008, 5:19pm says:

Need more texturing and normal maps, hopefully they will be impressive,
Will the helicopter be coded to being a vehicle, id like to play as a helicopter even if the animations are only basic quality, (though if you make the animations really high quality you wil have hit a goldmine in ut3 modding)

+4 votes     reply to comment
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Critical Point: Incursion
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Windows
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Dominating Studios
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