Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
Much has been going on internally with many members of the TA team putting in ungodly hours over the last few months alone, we decided we needed some R ’n R in the form of short weekend break... this involes you, our fans! Keep reading for more info!
Posted by a2ny on Jun 14th, 2010
Since so much is going on at present with many members of the team putting in ungodly hours into this project over the last few months alone, we decided we needed some R ’n R in the form of short weekend break.
This idea sold itself not only as a great opportunity to have some fun collectively, but to let our hair down and get to know one another socially.
You’re probably thinking, “but why do we care about this...” and yes, some people think that way in kind!
Well, the reason this is in a news post is; the Tactical Assault team are extending this meeting as an open invitation for our fans to join us and get to know us in person.
It will be a shame that many members of the TA team can not join us due to the vast nations our staffs are spread across, from distant European Countries to New Zealand, USA and India; however we hope to hold a great weekender that they will all be proud of us for... with your help!
We decided that a central EU Country such as HOLLAND would be most suited for our purpose as a central hub the majority of us could get in and out of within a short space of time and at a reasonable cost.
Zandvoort Camp Site, Holland
Friday 20th August till Sunday 22nd August
Camp site is 25km from Amsterdam Airport and is literally a stone throw away from the beach, see the pictures below.
Most of us will be a arriving on the Friday morning and be looking to “check in” to our tents... (haha) and get the weekend started. We plan on spending a lot of time at the beach (weather permitting of course) playing beach volleyball, football, general chilling out, making a BBQ by our very own PRO-CHEF Rangarid (he doesn’t know yet) and of course drinking.... and more!
The whole weekend will cost about 21€ (based on two people sharing a tent. Food, drink and activities not included).
So far the current list of TA members coming:
TOP-Proto (Project Lead & Coder)
Spin (Coder & Lead Level Designer)
Deeps (Technical Artist & Level Designer)
MacFrog (Web Developer & Coder)
Teifi (Level Designer)
Sickmind (Support Team)
We very much welcome anyone to join us, we may even get some TA Team vs FAN football matches going or other fun stuff like this... which we’ll later put up online to show how good we are at everything!! (That’s what Photoshop is for, manipulating images of course!). It should be worth noting, no TA footage or material will be shown or released.. no PC's shall be present.
We understand many won’t be able to stay or camp the night(s), but even if you show your face for the Friday evening or Saturday that would be much appreciated and we’ll be glad to meet you.
In general, we’d love to know what the public think about our idea by involving the community and ask that those interested to join us, reply back and let us know so we have a rough idea of numbers.
Your TA Team