Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit. Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point! In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios! CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc. We differ from the competition by having no unlockables, no RPG's, claymores, tanks, jets or other vehicles. Just PURE infantry combat action!!
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animator dominating studios anywhere artists tactical assault is currently looking for an animator to help us work towards our alpha release. we already have a great game shaping up and if you think you can help our animation team with their needs then we want to hear from you! it would be great if you have experience in the ut3 engine. animation skills for weapons or characters are needed.
character modeler dominating studios anywhere artists tactical assault is currently looking for a character modeler to help us work towards our alpha release. we already have a great game shaping up and if you think you can help our modeler team with their needs then we want to hear from you! it would be great if you have experience in the ut3 engine.
ai programmer dominating studios anywhere programmers tactical assault is currently looking for a programmer to develop an artificial intelligence system for our semi-realistic first person shooter game. you will be required to design and develop a rule based system to control how the ai bots and hostages interact with humans depending on a variety of game scenarios and actions, as well as operating in an unpredicted fashion. we already have a great team from a variety of backgrounds and disciplines, if you believe you can help us in this area then we would be glad to hear from you with details on your background and experiences.
motion graphic artist dominating studios anywhere artists tactical assault team seek a talented, creative and reliable motion graphic designer/artist to design and implement a teaser trailer for a stand alone first person shooter (fps) game, based on the udk engine. this will be approx 45 - 60 seconds long. we're looking for someone talented in an array of styles: 3d/ 2d cinematics, cut paper look, depth of field, after effects etc. sound/music, general storyboard and content already planned, but you will be tasked to pull the pieces together, offer creative ideas and use your technical know-how to create next gen after effects with minimal references and supervision. we already have a great staffing team from a variety of backgrounds and disciplines, if you believe you can help us in this area then we would be glad to hear from you with more details on your background and experiences.
flash designer with actionscript 2.0 knowlege dominating studios anywhere programmers this is a unique opportunity for a flash expert to join ta and work on some cutting edge stuff. we are not looking for anyone weak in flash, they must be a flash pro and be very confident using actionscript 2.0 (you wont be able to use 3.0) this position will involve direct contact via msn and voice chat if desired. the right person is going to get a phenominal portfolio piece and a chance to help on ta. we are looking for a flash guy as soon as possible - giving examples of your work and the time you can dedicate. you should be competent in flash professional cs4. actionscript 2.0, photoshop (image manipulation/creation)
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