Readme File for my SDK CS:S Level_Hrdro
!This map is still in the BETA stage!
Contents of the Readme:
a. A brief description of Hydro
b. The Contents of this folder
c. Instalation instructions
d.1 Notes
d.2 Whats to be added
a.Description
My CS:S SDK map de_Hydro is a CS:S bomb/defuse map located some were in the mid-east of the US(I have no qlue why it just is.) Its more of a water treatment plant, then a dam or for energy production, for the the NP North Petrolium company. The objective of Terrorist group, as all ways, is to plant the C4 explosive in the water control room or just eliminate the opposing Counter-terrorist team members. Its a two story map with many windows, small to medium cover and a suprise area for the T-spawners. At the moment the CT-spawners don't have the same addvantage point but I will implament one soon. IMPORTANT: This level is a small close couters warfare map so don't expect a lavish Hoover Dam stylized map.
1x "TDM_Hydro.bsp(de_Hydro.bsp)" file
1x "tdm_hydro.nav" file
1x "Readme.txt" file
c. INSTALATION:
Important: The bsp file TDM_Hydro.bsp is the file I call de_Hydro.bsp I just named it TDM_Hydro when I first saved the map. TDM means Team Death Match by the way.
To install place the contents of the "Hydro" folder in side your "maps" folder within the Counter Strike Source directory.
For example: Computer/HP/Program Files/ Steam/ steamapps/ "username"/ counter-strike source/ cstrike/ maps/ de_hydro.bsp
(Please note that I am using MS Windows Vista so your Directory Path might not look the same. I all ways have "Display the full path in the title bar" box checked on the View tab of the Folder Options window which you can get to from ether the Control Panel if using Vista or if using XP open a folder and then from the top drop down menus select Options>Folder Options>View...)
d.1 NOTES
-The AI bots are not set up very well at the moment. The Terrorist bots are able to find their way out of the T-spawn basement but the CT- bots will not usualy ever leave the CT-spawn.
- Again remeber that this is just a beta of Hydro and I will be adding more visuals to the final map!
d.2 Whats to be added
- A few more lights
- maybe a few more important props
- I will work on the Info_nodes for better navigation by the ai bots
-And I will add a the map ends so it won't look like the map is just floating in mid air with skys for walls.
Thanks for testing my map and I hope you will enjpy it. I also appreciate any comments(nice or bad) on this or any of my maps.
Thanx again,
Arrogant Orange