To stand alone in war is extremely unpleasant. Extremely pleasant, on the other hand, is the stand-alone version Cossacks: Back to War. Containing all of the gameplay features of Cossacks: European Wars and Cossacks: The Art of War, this is a complete care package for all current and future Cossacks fans. This add-on contains 100 captivating missions taking place between the 16th and 18th centuries. In addition, two new nations, Switzerland and Hungary, are included. These countries waged war in the late Middle Ages and essentially influenced the development of European military strategies. This addition causes the second add-on of Cossacks to pass the threshold of allowed gaming fun. The entire Cossacks universe is set in the pre-Industrial Age of Europe and features basic gunpowder era weaponry, along with the old arrows and sword.
IS “IMPERIA” A MOD OR A SEQUEL TO “COSSACKS”? The developers named the game “Imperia”, but some one else could have it mistaken for "Cossacks 3" or at least for 3rd add-on to Cossacks series. It brings you the 19th century and new massively improved AI numerous new units etc. As one of the developers of the “Imperia” AWAR said, “At the beginning we had simply improved the AI and slightly rubbed out “Cossacks”, and then we understood that we can do much more. To create a real add-on… However we must add this – this would have never see the light of day, if not the GSC hadn’t given to our hands the necessary codes of the game, without which the Imperia would not look as it does.”
IS “IMPERIA” A MOD OR A SEQUEL TO “COSSACKS”?
The developers named the game “Imperia”, but some one else could have it mistaken for "Cossacks 3" or at least for 3rd add-on to Cossacks series.
It brings you the 19th century and new massively improved AI numerous new units etc.
As one of the developers of the “Imperia” AWAR said, “At the beginning we had simply improved the AI and slightly rubbed out “Cossacks”, and then we understood that we can do much more. To create a real add-on…
However we must add this – this would have never see the light of day, if not the GSC hadn’t given to our hands the necessary codes of the game, without which the Imperia would not look as it does.”
Imperia was developed by a group of Russian creators under AWARs leadership for all fans and not for profit. The website internetwars.ru took the mission to announce and spread the Mod among Cossacks and strategy game fans. Our site also is trying not only to Russian players to enjoy this great Mod, but also owners of English version of "Cossacks Back to war".
With joy I present you this work, rightfully deserving something greater then to be called just a simple MOD.
FEATURES OF IMPERIA (Basic description):
Following classic scheme of Cossacks and its development, Imperia goes trough 3 centuries, adding after 17th and 18th century the 19th, the epoch of Napoleonic wars with its uniforms and troops. When going trough centuries (from 17th to 18th and from 18th to 19th) outdated troops can not be built anymore and their place is taken by the troops of the proper epoch. So in the 17th century you can build the armoured pikeman, while in the 18th century its place is taken by pikeman of the 18th century and it will start coming out queued instead of armoured pikeman, whilst in the 19th century the pikeman will be an outdated unit and will stop being created.
Psychology, strategy and tactics of the PC (AI) is fully processed and reworked to a whole new level.
Now there are 5 levels of AI opponent. The AI is now a merciless opponent, which ably attacks, pitilessly occupies your domains now, and then systematically destroys them. AI on imperial level (on PT 10-15 min or even without PT) can successfully resist veteran players which on the internet have a rank of a “count” or “marquis”. Thus Imperia allows with equal interest to fight not only on the internet with a deserving opponent, but also against the computer, what was not possible in the original game, where the Ai was frankly weak. Functions of DIP (Diplomatic center) were extensively reworked.
Swedish infantry of the 19th century (Imperial period)
The "imperial" period to a certain extent evens weak countries with strong ones, allowing to make foot guards (jaegers, grenadiers, etc.). At England, in particular, it is the highlander trooper, but having unlike the predecessor from the 18th century, have a bayonet.
To France and Prussia added militia troops. In addition, in "Imperia" it is possible to make the field engineers, capable with lightness to destroy hostile buildings.
Majority of units in fromations has received stronger shot power: 36-45, instead of 12-14, as it was in "Back to the war". But the factor of the incorrect firing was here increased, and ranks, standing against each other, conducting a gun fire, do not fall as sheaves, but can pretty long suffer the gun.
NEW AI IN "IMPERIA"
The biggest attractiveness in "Imperia" is concluded in fully processed AI, taking into account the specific of every nation and, that is especially important is experience of internet-wars. Now AI uses those receptions and tactic, what experimental players, battling in on-line. Ukraine attacks large with masses of the cossacks and thick lines of famous serduks. Turkey attacks with the thick lines of equestrian archers and crowds of the numerous infantry. And other specific tactic for each nation. In 18th and 19th century AI uses different sizes of formations with an officer: 36 grenadiers formation, 72 musketeers formation, 120 fusilier formation and guardsmen.
At "imperial" level all battle identically firmly. Especially successfully, to our mind, AI uses the cavalry.
From internet-wars the AI also adopted the skilful use of market. The Ai no longer upgrades the mine first, as in the original, that enriched, and above all things develops the option of trading in a stone and the massively sells it, as well as surpluses of corn and wood, if the Ai has it.
So do not get surprised when, upgrade for stone, you start the to get a huge amount of stone but when you look at the market, you will suddenly see, that prices for stone largely fell down. It means that the Ai just pushed the stone into the market before you and dropped the price. Due to these transactions of the AI, it quickly collects the necessary capital for passing to the next epoch and upgrade of the units.
"Imperial" AI is very good on a game with DIP (or DIP + cannons + towers). Optimum PT for AI:
5, 10, 15 minutes or without PT.
Ai is ineffective without DIP and market - so these options are counted in the game for multiplayer (thus its not good to place no DIP and market in the singleplayer options).
Best of all is to place a few vying groups on a map, then you will feel in full,
as sly and strong your PC opponent became.