Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.

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Blog RSS Feed Report abuse Latest News: Contagion - Sept 19th Update, Linux & Mac Update, and more!

2 comments by Tatsur0 on Sep 15th, 2014


Today's update may seem smaller than it really is which has more to do with a great deal of work than the lack there of. Since our July 31st/August 1st release our focus has been on the Free 1st DLC Bundle and the Core Game Mechanics much of which is still being prototyped and tested for upcoming releases.

There hasn't been a single day of inactivity and we may have some additional surprises coming your way. Even with me flying back home to the States to save the Company additional expenses and get me on a timezone to better run things with Alex Wright (COO) I already have a powerful NoteBook to continue my work and everyone knows what they're do. I will also be making my first public appearance via a popular Talk Show on October 10th, Sponsoring and Running a Large Venue with 32 high end machines in the center of ZombieFest (with possible special guest appearance), and I think we might hit up Universal and/or DisneyWorld (never been to Florida) the day before we return.

Our Changelog is missing a considerable amount of AI Code, Optimization to Code, and further steps towards including the features we've mentioned such as an improved and much needed lobby system for those not wanting to go through the trouble of setting up a server which requires the usual Port Forwarding and more or 3rd Party Lan related software, New Animation System for our MoCap Animations, Ranking, Unlockables, Stats, and cosmetic options for players.

I will not see my family for some time as we sort Immigration which means I will be lost in my work. This year is going to be a very exciting year!

Check out today's Update (Including additions that didn't make it in the Build Changelog Text)-

September 14th Changelog:

  • Added new triggers and challenges to Biotec
  • Added new gates to CE_StoneCreek
  • Added new sounds to improve atmosphere and immersion
  • Improved Sound Zones
  • Optimized AI Code
  • Optimized Core Engine to boost Performance
  • Optimized a significant number of assets to improve quality of game-play
  • Optimized the following maps. CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Significantly improved Zombie Pathing & Nav Mesh in CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed dozens of Bugs, Exploits, and Glitches in CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed obsolete Sounds and other Assets
  • Rebuilt numerous Biotec and BarloweSquare Props to avoid issues with Players & AI
  • Fixed a number of scripts for more accurate and improved game-play

More updates coming and without the major delays!

Very soon we will be leaking more about the upcoming Free DLC as you may have caught some of that in the past. All 4 weapons are nearing release status, All 4 new characters are looking great (Manuel, Yumi, Mia, & Curtis), Both Maps again right on track, and Flatline is looking very promising. There are rumors of a release date and originally was planned for 3rd quarter but too many deaths, babies, and overhauls have led to delays. We have no doubt that we'll release before years end only our 1st Free DLC Bundle and we promised 2 but while we have an internal date we do not have a public ETA just yet.

I've mentioned this before but the Engine we're currently on has led to numerous brick walls when trying to do as something as simple as creating working Linux Binaries let alone Linux & Mac Platforms. It wasn't built for it but we have a few tricks up our sleeve to try and sort this out. If for any reason this does not pan out our only option is to update to a later Engine which considering the fact we gutted the original for the most part is not an easy task.

We are currently interviewing some of the best and brightest to either work it out or take up Valve's suggestion to move to a new Engine which will require some delicate coordination so that we can still update the existing Engine while building up on the new. No matter what happens our goal is to keep our promise and release on both Linux & Mac. We owe it to our fans but more importantly to those who made sure we hit that Stretch Goal! I rarely make promises so I never have to break em and I don't plan to break this one.

We highly recommend Linux and Mac users NOT purchase Contagion until this is sorted unless you're comfortable with Wine or Crossover.

Again I am flying back home and this will require a lot of effort to get setup with me passing my work to the team but not being as available as I've been with the community (I will do whatever I can to sort this out ASAP and maybe sooner than I expect). This includes our Weekly "Friday Frenzy" Twitch Stream & Giveaway. Some good news on that front is we've got an eager member of the team working out a SFM intro with a new music track specifically made for it when it will most definitely start back up and may even return with DLC in mind! For now please enjoy the latest Episode 31 (check out any else you missed as well as Contagious Gaming Playlist)!

Expect a pretty epic year! Wish me a safe flight(s) and remember just cause I may not be around for a bit the team is still working day & night and your support has always kept us moving steadily forward!

-The Contagion Team

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Contagion Wallpapers

Contagion Wallpapers

Sep 27, 2012 Wallpapers 6 comments

Ten high resolution wallpapers in the following aspect ratios: 5:4, 16:9, 4:3

GDC 2012 - Contagion Alpha Gameplay Trailer

GDC 2012 - Contagion Alpha Gameplay Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Alpha Gameplay Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Model Showcase Trailer

GDC 2012 - Contagion Model Showcase Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Model Showcase Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Alpha Gameplay Trailer Music

GDC 2012 - Contagion Alpha Gameplay Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

GDC 2012 - Contagion Model Showcase Trailer Music

GDC 2012 - Contagion Model Showcase Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

Contagion - Fixed Alpha Game-play 2011 (720p)

Contagion - Fixed Alpha Game-play 2011 (720p)

Dec 28, 2011 Movies 2 comments

This is our second game-play reveal from our Alpha build displaying a number of new features and content. Since the recording of this footage there have...

Post comment Comments  (40 - 50 of 436)
AudioGhostX Dec 1 2013, 3:13am buried:


Pretty disappointed in this game, I expected more and got far less. Hunt, to me, is the only fun gamemode. However only having 2 maps to play that on, 1 being a pretty poorly made, boring map, and the other having only around 5 of the 30 houses in the area actually enterable ruins that. Escape is pretty boring, with only one map, and usually my times spent trying to find stuff, looking everywhere and getting frustrated not being able to find it. Extraction is alright, but nothing special. Oh well, at least I didn't buy it at its full price. Oh, and it would be nice if my bullets didn't magically go in weird directions while aiming at the zombies head, since they don't appear to want to hit it when i'm only 3 feet away.

-8 votes     reply to comment
Guest Dec 2 2013, 8:26pm replied:

Shut the hell up already. Early Beta means that it is in development. You get the ability o try out the game and help make it better with bug reports and suggestions and not to criticize oh how boring you think the few maps are. You have the right to do that when it is done being made but now the only thing you have the right to be "disappointed off" is that you had to pay a lot for it, which i doubt you did.

+3 votes     reply to comment
AudioGhostX Dec 6 2013, 9:01pm buried:


Meh, still boring and not currently worth the money. But hey, hopefully these developers are good and actually make the game good in the future.

-5 votes     reply to comment
LaGNeVeRFaiLs Dec 13 2013, 6:46am replied:

Do you Know how Hard it is To make A GAME/MOD? its so Hard dude and if you don't know how it feels to be criticized its hurts dude because you know that the people who Developing it is pouring their MOney, Time, and Talent its still in Beta so you Should Put your Patience in more Level you know this Game has a Future best Zombie Survival Game Eva!

+4 votes     reply to comment
Guest Dec 2 2013, 2:26am replied:

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E.T.E.R.N.A.L. Nov 30 2013, 11:15am says:

I bought the game the other day. Its definitely one of the best zombie games I've ever played. I like how you mostly follow the zombie law and make it so they are really hard to kill without a head shot (exception of the legs - glitch?)I do have some suggestions... some of which you may already be working on.

1. Completely follow the zombie law and make them impossible to kill without a had shot.
2. Make the melee combat gory.
3. Add more maps.
4. Add more weapons.
5. Add NPC survivors for all game modes when playing offline.
6. Add bullet wound effects.
7. Make the zombies a little louder.

0 votes     reply to comment
SinisterExaggerator Dec 4 2013, 10:14am replied:

They are already pretty much have head shot only with the exception of the shotgun which makes sense because a torso shot blows out the spine then the zombie can't physically move the upper body and such like as far as i have noticed pistol or smg or assault rifle are head shot only cant say i use the sniper that much but i reackon it is.

+1 vote     reply to comment
E.T.E.R.N.A.L. Dec 4 2013, 10:13pm replied:

Pretty much. Though I have shot zombies in the chest until they died with all weapons. My request may be rather unreasonable considering it takes like all your ammo to do.

+1 vote     reply to comment
Guest Nov 30 2013, 3:12am says:

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ZaneLear Nov 29 2013, 1:51pm says:

Steam sale right now less then $4 for the game pick it up!

+1 vote     reply to comment
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Developer & Publisher
Monochrome LLC
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Release Date
Released Oct 24, 2013
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Highest Rated (2 agree) 8/10

Even if it is early acces it has good balanced gameplay elements for casual gamer but I would say for a better long term experience there should be more maps (maybe community maps with HammerEditor I would create one ;) ) and a mode in which if you die you canĀ“t respawn just if somebody use a defibrillator(or something like that) so it would be somekind of a Hardcore mode.

Jan 20 2014, 1:42pm by OneManStudio

First Person Shooter
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