Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.

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Contagion - Local Co-op Split-Screen Support Updated SDK authoring and workshop publishing tool Updated SDK authoring and workshop publishing tool
Blog RSS Feed Report abuse Latest News: Contagion - Update June 16th :: Split Screen, AI tweaks, Linux/Mac Update & More

5 comments by Tatsur0 on Jun 17th, 2014

Contagion - Local Co-op Split-Screen Support

It's been a long time coming for many but we've finally added Local Co-op Split-screen without the need like other games to go through a series of steps to get it working right. 2 Game-pads, Keyboard & Mouse & Game-pad, the days of Consoles and PC games lacking this feature may be dying out but this is something we grew up with and playing with a friend or sibling without having to lan was a hot topic for gamers and owners of Contagion so we can now tick our Local Co-op in the listings. We will continue to watch over it and tweak here and there to improve the overall quality of course (no aim assist for game-pads, sorry heh).

Our Survivor AI accuracy is dependent on difficulty as well as commands that are allowed making Extraction while it was still difficult, more realistic and this will only improve throughout the year. We've also enabled more server commands for Server Hosts to use to setup their servers closer to what they'd like them to be!

Check out what went out in today's update!

June 16th Update - Changelog:

  • Added split-screen support to Contagion, also added menu in options to enable it
  • Adjusted survivor AI accuracy to be less perfect on easier difficulties
  • Enabled additional console commands to be allowed to be changed by server hosts
  • Fixed the ability to drop a grenade before infection and kill ex-teammates
  • Fixed survivor AI being able to receive commands while inside a house or while climbing
  • Fixed IED and phone screen disappearing near water or mirror elements sometimes
  • Fixed memory leak issues with multiple flash-lights
  • Fixed possible server crash-loop when blending as a zombie


This week we have updates on both Linux and the Mac build. Valve has been quite helpful in keeping on things an we have started working not only on our Linux but also our Mac builds! Whether they are able to release simultaneously or not is yet to be seen but this is great news to those who are eager to play Contagion on their Linux machine/Steam Machine and/or Mac!

Also for those that missed our Official Contagion - Let's Play Top 10 Countdown with prizes exceeding $12,500 check it out!

For the rules & prizes visit -HERE-


As well as Episode 26th (was delayed 2 weeks) of our weekly Friday Frenzy Contagion Stream & Giveaway!



Next week we're hoping to release our updated melee system that will definitely change the way the game is played and for many this is also another update that's been eagerly awaited. Will also try and grab some sneak peaks of our current maps in development/nearing release like CE_Biotec :)

More updates throughout the month and every month of 2014!

He're a look at what we're working on atm -Here-

-The Contagion Team

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Contagion Wallpapers

Contagion Wallpapers

Sep 27, 2012 Wallpapers 6 comments

Ten high resolution wallpapers in the following aspect ratios: 5:4, 16:9, 4:3

GDC 2012 - Contagion Alpha Gameplay Trailer

GDC 2012 - Contagion Alpha Gameplay Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Alpha Gameplay Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Model Showcase Trailer

GDC 2012 - Contagion Model Showcase Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Model Showcase Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Alpha Gameplay Trailer Music

GDC 2012 - Contagion Alpha Gameplay Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

GDC 2012 - Contagion Model Showcase Trailer Music

GDC 2012 - Contagion Model Showcase Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

Contagion - Fixed Alpha Game-play 2011 (720p)

Contagion - Fixed Alpha Game-play 2011 (720p)

Dec 28, 2011 Movies 2 comments

This is our second game-play reveal from our Alpha build displaying a number of new features and content. Since the recording of this footage there have...

Post comment Comments  (420 - 430 of 438)
parhana
parhana Aug 6 2010, 9:13pm says:

just don't mess this up like what happened to ZPS. ZPS great game then a update ****** it up people left and then you never went back to the game don't do this again there was a really big player base for ZPS and most people have left now. anyways this looks very good and can't wait to play

+1 vote     reply to comment
wazanator
wazanator Aug 6 2010, 9:16pm replied:

Since when did they mess up zps? If you look at the change log Zombiepanic.org there has been nothing but good changes. I know lots of people have said they hate the new game modes but where does it state you have to play them? People left the game because they got bored with it, it happens with any game. Its an on going cycle you play one game to long you get bored with it and move on to the next.

oh and FYI ZPS is still being developed.

+1 vote     reply to comment
Comeback
Comeback Aug 7 2010, 2:26am replied:

Actually, there's quite a few issues with the game, which is why I've been so absent from it. Ammo seems almost as plentiful as air, bullet push back is ridiculous and zombies just haven't been given enough attention as they should have. I try to go back to the game, only to see humans winning 90% of the time now(not to mention there's only one good server left. Others are filled with "console"esque community members and admins on power trips; also terrible, terrible maps.

0 votes     reply to comment
krg
krg Aug 6 2010, 8:03pm says:

Awesome content! Im looking forward to hearing more about the games story.

+1 vote     reply to comment
luiz0regis
luiz0regis Aug 6 2010, 7:24pm says:

please make melee weapons

+1 vote     reply to comment
Tatsur0
Tatsur0 Aug 7 2010, 9:12am replied:

Already have :) What you see is but a small sneak peak at what we've worked on. For example Eugene and Marcus are done. We will be revealing more information and media over time.

0 votes     reply to comment
Midnightmare
Midnightmare Aug 6 2010, 7:17pm says:

THIS is IMPRESSIVE as HELL.

+1 vote     reply to comment
Cremat0r
Cremat0r Jul 19 2010, 10:17am says:

Hmm, yes, this game seems to hit my interest.
Feels like ZP:S and that's why I like this game!

+2 votes     reply to comment
JohnnyMaverik
JohnnyMaverik Jul 3 2010, 10:53pm says:

Tracking, unlike a large minority of the community I think it's great when mod teams go professional (although I prefer it when they don't do it half way through development on their mods, so god job on not doing that) and think it's a travesty there aren't more commercially released games using the source engine.

Looking forward to future updates, I'm sure it'll be impressive.

+2 votes     reply to comment
Tatsur0
Tatsur0 Jun 18 2010, 9:54pm replied:

Appreciate the comments and agree that I don't feel as we've reached the right mix for the genre/theme just yet. As for Source if the very quiet rumor mill is right should give players renewed interest in the Engine. There were other factors when we decided to remain on the Source Engine as well. I hope we can impress and entertain you and all our fans. As for content, we're working on a proper announcement as this first one was just to set the profile.

+1 vote     reply to comment
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Contagion
Platforms
Windows, Mac, Linux
Developer & Publisher
Monochrome LLC
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Source
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Contagion-game.com
Release Date
Released Oct 24, 2013
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Highest Rated (2 agree) 8/10

Even if it is early acces it has good balanced gameplay elements for casual gamer but I would say for a better long term experience there should be more maps (maybe community maps with HammerEditor I would create one ;) ) and a mode in which if you die you canĀ“t respawn just if somebody use a defibrillator(or something like that) so it would be somekind of a Hardcore mode.

Jan 20 2014, 1:42pm by OneManStudio

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Multiplayer & Co-op
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