Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.

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Blog RSS Feed Report abuse Latest News: Contagion - Sept 19th Update, Linux & Mac Update, and more!

2 comments by Tatsur0 on Sep 15th, 2014


Today's update may seem smaller than it really is which has more to do with a great deal of work than the lack there of. Since our July 31st/August 1st release our focus has been on the Free 1st DLC Bundle and the Core Game Mechanics much of which is still being prototyped and tested for upcoming releases.

There hasn't been a single day of inactivity and we may have some additional surprises coming your way. Even with me flying back home to the States to save the Company additional expenses and get me on a timezone to better run things with Alex Wright (COO) I already have a powerful NoteBook to continue my work and everyone knows what they're do. I will also be making my first public appearance via a popular Talk Show on October 10th, Sponsoring and Running a Large Venue with 32 high end machines in the center of ZombieFest (with possible special guest appearance), and I think we might hit up Universal and/or DisneyWorld (never been to Florida) the day before we return.

Our Changelog is missing a considerable amount of AI Code, Optimization to Code, and further steps towards including the features we've mentioned such as an improved and much needed lobby system for those not wanting to go through the trouble of setting up a server which requires the usual Port Forwarding and more or 3rd Party Lan related software, New Animation System for our MoCap Animations, Ranking, Unlockables, Stats, and cosmetic options for players.

I will not see my family for some time as we sort Immigration which means I will be lost in my work. This year is going to be a very exciting year!

Check out today's Update (Including additions that didn't make it in the Build Changelog Text)-

September 14th Changelog:

  • Added new triggers and challenges to Biotec
  • Added new gates to CE_StoneCreek
  • Added new sounds to improve atmosphere and immersion
  • Improved Sound Zones
  • Optimized AI Code
  • Optimized Core Engine to boost Performance
  • Optimized a significant number of assets to improve quality of game-play
  • Optimized the following maps. CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Significantly improved Zombie Pathing & Nav Mesh in CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed dozens of Bugs, Exploits, and Glitches in CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed obsolete Sounds and other Assets
  • Rebuilt numerous Biotec and BarloweSquare Props to avoid issues with Players & AI
  • Fixed a number of scripts for more accurate and improved game-play

More updates coming and without the major delays!

Very soon we will be leaking more about the upcoming Free DLC as you may have caught some of that in the past. All 4 weapons are nearing release status, All 4 new characters are looking great (Manuel, Yumi, Mia, & Curtis), Both Maps again right on track, and Flatline is looking very promising. There are rumors of a release date and originally was planned for 3rd quarter but too many deaths, babies, and overhauls have led to delays. We have no doubt that we'll release before years end only our 1st Free DLC Bundle and we promised 2 but while we have an internal date we do not have a public ETA just yet.

I've mentioned this before but the Engine we're currently on has led to numerous brick walls when trying to do as something as simple as creating working Linux Binaries let alone Linux & Mac Platforms. It wasn't built for it but we have a few tricks up our sleeve to try and sort this out. If for any reason this does not pan out our only option is to update to a later Engine which considering the fact we gutted the original for the most part is not an easy task.

We are currently interviewing some of the best and brightest to either work it out or take up Valve's suggestion to move to a new Engine which will require some delicate coordination so that we can still update the existing Engine while building up on the new. No matter what happens our goal is to keep our promise and release on both Linux & Mac. We owe it to our fans but more importantly to those who made sure we hit that Stretch Goal! I rarely make promises so I never have to break em and I don't plan to break this one.

We highly recommend Linux and Mac users NOT purchase Contagion until this is sorted unless you're comfortable with Wine or Crossover.

Again I am flying back home and this will require a lot of effort to get setup with me passing my work to the team but not being as available as I've been with the community (I will do whatever I can to sort this out ASAP and maybe sooner than I expect). This includes our Weekly "Friday Frenzy" Twitch Stream & Giveaway. Some good news on that front is we've got an eager member of the team working out a SFM intro with a new music track specifically made for it when it will most definitely start back up and may even return with DLC in mind! For now please enjoy the latest Episode 31 (check out any else you missed as well as Contagious Gaming Playlist)!

Expect a pretty epic year! Wish me a safe flight(s) and remember just cause I may not be around for a bit the team is still working day & night and your support has always kept us moving steadily forward!

-The Contagion Team

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Contagion Wallpapers

Contagion Wallpapers

Sep 27, 2012 Wallpapers 6 comments

Ten high resolution wallpapers in the following aspect ratios: 5:4, 16:9, 4:3

GDC 2012 - Contagion Alpha Gameplay Trailer

GDC 2012 - Contagion Alpha Gameplay Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Alpha Gameplay Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Model Showcase Trailer

GDC 2012 - Contagion Model Showcase Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Model Showcase Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Alpha Gameplay Trailer Music

GDC 2012 - Contagion Alpha Gameplay Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

GDC 2012 - Contagion Model Showcase Trailer Music

GDC 2012 - Contagion Model Showcase Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

Contagion - Fixed Alpha Game-play 2011 (720p)

Contagion - Fixed Alpha Game-play 2011 (720p)

Dec 28, 2011 Movies 2 comments

This is our second game-play reveal from our Alpha build displaying a number of new features and content. Since the recording of this footage there have...

Post comment Comments  (420 - 430 of 436)
cinco Aug 7 2010, 1:39am says:

hopefully the characters make sense. i see a police officer and other police items and equipment. that is a good direction. a teenage girl who handles a gun like a pro ala left4dead doesn't add much to the suspension of disbelief. of course i don't know what this game is going for, hopefully it won't be a snooze fest like left4dead1/2

+1 vote     reply to comment
MrMattWebb Aug 6 2010, 8:03pm says:

Awesome content! Im looking forward to hearing more about the games story.

+1 vote     reply to comment
luiz0regis Aug 6 2010, 7:24pm says:

please make melee weapons

+1 vote     reply to comment
Tatsur0 Creator
Tatsur0 Aug 7 2010, 9:12am replied:

Already have :) What you see is but a small sneak peak at what we've worked on. For example Eugene and Marcus are done. We will be revealing more information and media over time.

0 votes   reply to comment
Midnightmare Aug 6 2010, 7:17pm says:


+1 vote     reply to comment
Cremat0r Jul 19 2010, 10:17am says:

Hmm, yes, this game seems to hit my interest.
Feels like ZP:S and that's why I like this game!

+2 votes     reply to comment
JohnnyMaverik Jul 3 2010, 10:53pm says:

Tracking, unlike a large minority of the community I think it's great when mod teams go professional (although I prefer it when they don't do it half way through development on their mods, so god job on not doing that) and think it's a travesty there aren't more commercially released games using the source engine.

Looking forward to future updates, I'm sure it'll be impressive.

+2 votes     reply to comment
izzysinz Jun 3 2010, 4:36pm says:

Its very odd but i tend to prefer my indie games on engines other than source. I reckon its probably that im so used to mods that indie games need serious work to lure me. Regardless as that does not have much to do with what is going on with your game but I will say it would be quite nice to see some more media or a bit more of a description. As for the "Its been done before" comments, I still feel that there is room to have it done right! Left 4 dead franchise, while being excellent for arcade style pick me up and play gaming seemed to lack a lot of substance for me after several play throughs. Also i was dissapointed when they changed the free roam idea from beta to the set course mapping we see in game today. Killing floor was close to the mark but lacked differential gaming from my perspective as sometimes it would be great to have a puzzle mixed in with the killing or some sort of objective. Anyway this may just seem like a pile of steamy toss or it may be helpful. Either way i look forward to watching you guys progress.

+3 votes     reply to comment
Tatsur0 Creator
Tatsur0 Jun 18 2010, 9:54pm replied:

Appreciate the comments and agree that I don't feel as we've reached the right mix for the genre/theme just yet. As for Source if the very quiet rumor mill is right should give players renewed interest in the Engine. There were other factors when we decided to remain on the Source Engine as well. I hope we can impress and entertain you and all our fans. As for content, we're working on a proper announcement as this first one was just to set the profile.

+1 vote   reply to comment
azultain Apr 6 2010, 10:06am says:

oh i have create a little things about "contagion"

but it is not a mod?!, hum i thinks it is not free if it is indie?, free or not, the quality of zps can guarantee the purchase of this game

(i buy this game when it coming out it is sure)

+2 votes     reply to comment
Tatsur0 Creator
Tatsur0 Jun 18 2010, 9:56pm replied:

Contagion is an Indie title and will be made available for purchase on release but will not cost an arm and a leg. It is definitely not a mod and is being developed by experienced industry professionals. Always appreciate the support :)

+2 votes   reply to comment
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Developer & Publisher
Monochrome LLC
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Released Oct 24, 2013
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Highest Rated (2 agree) 8/10

Even if it is early acces it has good balanced gameplay elements for casual gamer but I would say for a better long term experience there should be more maps (maybe community maps with HammerEditor I would create one ;) ) and a mode in which if you die you canĀ“t respawn just if somebody use a defibrillator(or something like that) so it would be somekind of a Hardcore mode.

Jan 20 2014, 1:42pm by OneManStudio

First Person Shooter
Multiplayer & Co-op

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