Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.

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Contagion - Biotec (July Update) Contagion - Biotec (July Update) Contagion - Biotec (July Update)
Blog RSS Feed Report abuse Latest News: Contagion - Sept 19th Update, Linux & Mac Update, and more!

2 comments by Tatsur0 on Sep 15th, 2014

Contagion

Today's update may seem smaller than it really is which has more to do with a great deal of work than the lack there of. Since our July 31st/August 1st release our focus has been on the Free 1st DLC Bundle and the Core Game Mechanics much of which is still being prototyped and tested for upcoming releases.

There hasn't been a single day of inactivity and we may have some additional surprises coming your way. Even with me flying back home to the States to save the Company additional expenses and get me on a timezone to better run things with Alex Wright (COO) I already have a powerful NoteBook to continue my work and everyone knows what they're do. I will also be making my first public appearance via a popular Talk Show on October 10th, Sponsoring and Running a Large Venue with 32 high end machines in the center of ZombieFest (with possible special guest appearance), and I think we might hit up Universal and/or DisneyWorld (never been to Florida) the day before we return.

Our Changelog is missing a considerable amount of AI Code, Optimization to Code, and further steps towards including the features we've mentioned such as an improved and much needed lobby system for those not wanting to go through the trouble of setting up a server which requires the usual Port Forwarding and more or 3rd Party Lan related software, New Animation System for our MoCap Animations, Ranking, Unlockables, Stats, and cosmetic options for players.

I will not see my family for some time as we sort Immigration which means I will be lost in my work. This year is going to be a very exciting year!

Check out today's Update (Including additions that didn't make it in the Build Changelog Text)-

September 14th Changelog:

  • Added new triggers and challenges to Biotec
  • Added new gates to CE_StoneCreek
  • Added new sounds to improve atmosphere and immersion
  • Improved Sound Zones
  • Optimized AI Code
  • Optimized Core Engine to boost Performance
  • Optimized a significant number of assets to improve quality of game-play
  • Optimized the following maps. CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Significantly improved Zombie Pathing & Nav Mesh in CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed dozens of Bugs, Exploits, and Glitches in CE_RoanokePD, CE_Biotec, CE_StoneCreek, and CE_BarloweSquare
  • Removed obsolete Sounds and other Assets
  • Rebuilt numerous Biotec and BarloweSquare Props to avoid issues with Players & AI
  • Fixed a number of scripts for more accurate and improved game-play

More updates coming and without the major delays!

Very soon we will be leaking more about the upcoming Free DLC as you may have caught some of that in the past. All 4 weapons are nearing release status, All 4 new characters are looking great (Manuel, Yumi, Mia, & Curtis), Both Maps again right on track, and Flatline is looking very promising. There are rumors of a release date and originally was planned for 3rd quarter but too many deaths, babies, and overhauls have led to delays. We have no doubt that we'll release before years end only our 1st Free DLC Bundle and we promised 2 but while we have an internal date we do not have a public ETA just yet.


I've mentioned this before but the Engine we're currently on has led to numerous brick walls when trying to do as something as simple as creating working Linux Binaries let alone Linux & Mac Platforms. It wasn't built for it but we have a few tricks up our sleeve to try and sort this out. If for any reason this does not pan out our only option is to update to a later Engine which considering the fact we gutted the original for the most part is not an easy task.

We are currently interviewing some of the best and brightest to either work it out or take up Valve's suggestion to move to a new Engine which will require some delicate coordination so that we can still update the existing Engine while building up on the new. No matter what happens our goal is to keep our promise and release on both Linux & Mac. We owe it to our fans but more importantly to those who made sure we hit that Stretch Goal! I rarely make promises so I never have to break em and I don't plan to break this one.

We highly recommend Linux and Mac users NOT purchase Contagion until this is sorted unless you're comfortable with Wine or Crossover.

Again I am flying back home and this will require a lot of effort to get setup with me passing my work to the team but not being as available as I've been with the community (I will do whatever I can to sort this out ASAP and maybe sooner than I expect). This includes our Weekly "Friday Frenzy" Twitch Stream & Giveaway. Some good news on that front is we've got an eager member of the team working out a SFM intro with a new music track specifically made for it when it will most definitely start back up and may even return with DLC in mind! For now please enjoy the latest Episode 31 (check out any else you missed as well as Contagious Gaming Playlist)!


Expect a pretty epic year! Wish me a safe flight(s) and remember just cause I may not be around for a bit the team is still working day & night and your support has always kept us moving steadily forward!

-The Contagion Team

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Contagion Wallpapers

Contagion Wallpapers

Sep 27, 2012 Wallpapers 6 comments

Ten high resolution wallpapers in the following aspect ratios: 5:4, 16:9, 4:3

GDC 2012 - Contagion Alpha Gameplay Trailer

GDC 2012 - Contagion Alpha Gameplay Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Alpha Gameplay Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Model Showcase Trailer

GDC 2012 - Contagion Model Showcase Trailer

Mar 13, 2012 Trailers 0 comments

This year we showed off two videos at GDC 2012. This is our Model Showcase Trailer for those of you who would like to download the video and watch it...

GDC 2012 - Contagion Alpha Gameplay Trailer Music

GDC 2012 - Contagion Alpha Gameplay Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

GDC 2012 - Contagion Model Showcase Trailer Music

GDC 2012 - Contagion Model Showcase Trailer Music

Mar 13, 2012 Music 0 comments

This year we showed off two videos at GDC 2012. There were many requests for the music. This is the track created by our very own Ulrich Gollick for our...

Contagion - Fixed Alpha Game-play 2011 (720p)

Contagion - Fixed Alpha Game-play 2011 (720p)

Dec 28, 2011 Movies 2 comments

This is our second game-play reveal from our Alpha build displaying a number of new features and content. Since the recording of this footage there have...

Post comment Comments  (350 - 360 of 436)
sasuke2490
sasuke2490 Sep 26 2010, 6:45pm buried:

(buried)

why is this commercial ='(

-8 votes     reply to comment
UACmarine208
UACmarine208 Nov 29 2010, 12:13am replied:

I think I speak for more than half the community when I say
STFU and GTFO

+1 vote     reply to comment
FLAPJACKDAN
FLAPJACKDAN Oct 9 2010, 6:10pm replied:

So they can make money?

+3 votes     reply to comment
Mr_Jexter
Mr_Jexter Sep 14 2010, 10:07pm says:

ok - so now about Contagion, I really looking forward to this release, mainly because I hope that it will get some more serious users online in Australia. As this was my only complaint about ZPS, since it was free not too many people took it seriously here in Australia. Anyway look forward to it and hopefully one day seeing a polished version of ZPS on the PS3 - seriously that would be way cool as there are no decent zom games on that platform atm

+1 vote     reply to comment
Mr_Cookies
Mr_Cookies Oct 31 2010, 8:57pm replied:

and dead rising 2 inst is good for ps3 ?!

0 votes     reply to comment
Mr_Jexter
Mr_Jexter Sep 14 2010, 10:03pm says:

Hey Guys
BIG fan of ZPS - got really into it for several months there, and in my opinion it is simply the greatest Zom game ever. Why well the unique gameply of crossing over to Zom after you die. It makes for a completely unique gaming experience which is the most honest representation of what a Zom outbreak would be like.
Plus the pure exhileration of being the last survivor to get on the chopper in Biotech... well its gotta be one of the greatest moments in gaming history.

+2 votes     reply to comment
Mr_Cookies
Mr_Cookies Nov 10 2010, 7:16pm replied:

yeah,youre right,zp:s is soo good,hope this game catchs the feel of that mod !!!

+2 votes     reply to comment
jamespizzurro
jamespizzurro Sep 14 2010, 10:43am says:

I'm sure this question has been asked before and I apologize if that's the case, but just to clarify, this is a multiplayer co-op game (two players), correct? The current game description is a little vague to me, that's all.

+1 vote     reply to comment
MattB1023
MattB1023 Sep 12 2010, 7:48am says:

Hi. I'm a newbie to 3ds max... and, I have to say, your mod\game\thing really inspired me to really dig deep and try to learn the program. I know the basics and stuff, but it would really be helpful if you guys could post a timelapse video of you making\modelling a character\zombie, or a viewmodel, if you have the time.

+2 votes     reply to comment
Garrador
Garrador Oct 13 2010, 10:14am replied:

Nice to hear we can be an influence =) Just keep updating the site, and the dev blog. There are already released some nice dev blogs of the inner workings of some of the top content. Check out Marks UVW mapping tutorial as well.

Thanks,
Gar

+1 vote     reply to comment
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Contagion
Platform
Windows
Developer & Publisher
Monochrome LLC
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Official Page
Contagion-game.com
Release Date
Released Oct 24, 2013
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8.4

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Highest Rated (2 agree) 8/10

Even if it is early acces it has good balanced gameplay elements for casual gamer but I would say for a better long term experience there should be more maps (maybe community maps with HammerEditor I would create one ;) ) and a mode in which if you die you canĀ“t respawn just if somebody use a defibrillator(or something like that) so it would be somekind of a Hardcore mode.

Jan 20 2014, 1:42pm by OneManStudio

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First Person Shooter
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Horror
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Multiplayer & Co-op
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