Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.

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Today we let one of our 3D Artists, Mark Sneddon, take you through creating Contagion’s MP5K and Mossberg 590 – video tutorial included!

Posted by eswatca on Aug 30th, 2010

Hey folks. It's time for an update where we get to show you some of the hard work that goes into creating Contagion. As an indie studio with deep roots in modding, we wanted to strike a balance with our updates on the web so that we not only keep you informed on the game's progress and chat it up a bit, but also to show you how we work and perhaps help others become better at the craft of making games. Today we'll switch things up and focus on the latter.

The Monochrome Devblog has just been updated with another post, where one of our 3D artists, Mark Sneddon, will take you through his process in creating one of Contagion's many weapons, the MP5K submachine gun.


Contagion MP5K

Hey I'm Mark, I'm a 3D Artist at Monochrome and I've been primarily responsible for making all of the weapons for Contagion. I also work on level props but that isn't what we're going to be going through today!

MP5K reference photos

So when I first start working on a weapon, the first thing I do is collect a large amount of reference images. Because Contagion is based in the real world, it is very important to be accurate when recreating things which already exist.

When I have all of the reference collated, I start work on the high-poly model. This is used to bake the normalmaps and usually takes the longest amount of time for each asset.


As an added bonus, we've uploaded a lengthy video tutorial series of Mark doing some UV mapping for another one of our weapons, the Mossberg 590 shotgun. This tutorial is useful for not only beginners but those that know their stuff and wouldn't mind seeing another person's workflow - you might pick up a trick or two that makes UV mapping and unwrapping fun again!

As always, let us know what you think in the comments. Until next time.

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Post comment Comments
Uliseh Aug 30 2010 says:

wow awesome !! :)

those videos can be downloaded?? : o

+4 votes     reply to comment
eswatca Author
eswatca Aug 30 2010 replied:

You’ll be able to, soon.

They are also available on our channel on YouTube.

+2 votes   reply to comment
Newbez Aug 31 2010 replied:

i am sooo gonna check this out! :D

+1 vote     reply to comment
xXMaNiAcXx Aug 30 2010 says:

You guys are really perfectionists, congratulations, you just got the photo of the MP5 and recreated it in the kewl program.

BTW, nice tutorials, as i'm a total noob in modelling, it can be really helpful if I want to start modelling, God, nice game.

+2 votes     reply to comment
Maxivz Aug 30 2010 says:

Great tut! i remember you from poly count
Thanks for this tuts and good luck with the project ;)

+2 votes     reply to comment
Armageddon104 Aug 30 2010 says:

Great tutorial, really helpful to me.

+2 votes     reply to comment
kazumo Aug 31 2010 says:

Yep, good job!

+1 vote     reply to comment
freredarme Aug 31 2010 says:

Nice tutorial !

+1 vote     reply to comment
Cremat0r Aug 31 2010 says:

1 to 1 recreation.
Really, this work is GODLIKE!

+1 vote     reply to comment
Minuit Aug 31 2010 says:

Taught me some useful tips I didn't know about UV mapping, thanks pal.

+1 vote     reply to comment
Darkbladecr Aug 31 2010 says:

good stuff :)

+1 vote     reply to comment
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Developer & Publisher
Monochrome LLC
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Released Oct 24, 2013
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Contagion First Person Shooter
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Source Commercial Released 2004
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Monochrome LLC
Monochrome LLC Developer & Publisher with 4 members