Hey folks. It's time for an update where we get to show you some of the hard work that goes into creating Contagion. As an indie studio with deep roots in modding, we wanted to strike a balance with our updates on the web so that we not only keep you informed on the game's progress and chat it up a bit, but also to show you how we work and perhaps help others become better at the craft of making games. Today we'll switch things up and focus on the latter.
The Monochrome Devblog has just been updated with another post, where one of our 3D artists, Mark Sneddon, will take you through his process in creating one of Contagion's many weapons, the MP5K submachine gun.
Hey I'm Mark, I'm a 3D Artist at Monochrome and I've been primarily responsible for making all of the weapons for Contagion. I also work on level props but that isn't what we're going to be going through today!
So when I first start working on a weapon, the first thing I do is collect a large amount of reference images. Because Contagion is based in the real world, it is very important to be accurate when recreating things which already exist.
When I have all of the reference collated, I start work on the high-poly model. This is used to bake the normalmaps and usually takes the longest amount of time for each asset.
As an added bonus, we've uploaded a lengthy video tutorial series of Mark doing some UV mapping for another one of our weapons, the Mossberg 590 shotgun. This tutorial is useful for not only beginners but those that know their stuff and wouldn't mind seeing another person's workflow - you might pick up a trick or two that makes UV mapping and unwrapping fun again!
As always, let us know what you think in the comments. Until next time.