We appreciate everyone's patience and as promised have focused on optimizing the game further. We've cut off roughly 1GB, increased load speeds, and should be more stable on more machines. Files have been compressed into VPKs for the benefit of the users and while this requires one large update now, future updates will not be as painful.
Changelog:
- New Weapon Added the Machete
- Optimized rendering code
- Recompiled Shader code with latest C++
- Optimized Post Processing Shader commands code
- Improved and Reworked Gibbing System
- Included Gibbing for 9mm Headshots
- Optimized sound occlusion for Zombie AI
- Optimized sound bank-file loading for memory
- Fixed memory leak on game exit not unloading memory allocated by large bank files
- Removed occlusion and obstruction from ambient sounds, now using pre-calculated occlusion
- Obstruction and occlusion added to player weapons and mobile ambients
- Optimized zombie positional update code for sounds
- Included new ambients sounds and overall theme for Roanoke Police Dept.
- Fixed Roanoke Police Dept. navmesh for many trouble areas
- Optimized Roanoke Police Dept.
- Improved detail and fixes to Roanoke Police Dept. scripts and navigation
- Updated and Improved Roanoke Police Dept. assets
- Updated collisions on railings to avoid zombies getting stuck
- Updated Aurora Estates level and navmesh
- Added Skylight to attic in Aurora Estates
- Added 6 minute timer for Hunted mode for last 2 players to finish each other off or end with a draw which leads to 0 points accumulated
We are still looking into Nvidia issues, crash bugs, and further optimization. Unfortunately none of these issues were brought to light until we released "Early Access" so we need your help tracking down the problems.
If you're having issues please visit our Troubleshooting Forums and provide the following:
- Full Error in detail (what you were doing when the trouble occured, what if any message did you get, any other visual cues?)
- Full System Specs
- Any Crash Dumps
- What have you tried thus far?
"FRIDAY FRENZY"
We will be streaming on our Twitch.Tv Account at- Twitch.tv
every Friday @ 7:00PM PST/PDT (GMT- 7:00) -Click here for current time- and will pass out one or more free copies of Contagion during the Stream!
Next week we'll be focusing on further optimization and bugs as well as releasing a new Firearm. Maps will come in due time.
Nice work but the loading times continue to are too long...
And every time i change video options and join in a server my game crash.
Another question... how to remove the old movie effect?
PS: sorry for my bad english
From a old ZP player :)
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Excellent work guys. Keep up with good optimization, the game really needs it!
And please, after Full or some Contagion updates, give ZPS a 'hand/support'. It's our best and favorite zombie-survival mod. :)
Wait, so if I buy the early access, do I have to pay for it again when it officially releases?
I don't think so.
No, it's a full copy of hte game just early access discounted price
Thanks, just one more question. Is it not available for mac on Steam, or will it come later? Here it says Windows, Mac, Linux, but Steam only has a Windows option.
Anyone wanna buy me this? :D
Just mentioning the word shaders makes a party in my pants
I have increased loading times and horrible freezes after the update, first game I got in after loading 10 mins I got disconnected from for no reason. Second game I got in after loading 10 mins I got freezes so bad that I had 0.0012 Frames per second. Dunno what it is, it worked perfectly fine before, I'm gonna try again tomorrow and see if it's still the same, then I'm going to troubleshooting forums with my specs :(
Fortunately the majority of users have seen an increase in performance. Please use the troubleshooting thread posted to post your specs and issues.
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