Here is the game in a nutshell:

You control a small squad 4 to 12 max. The only game mode that is implemented now is team death match, where every time a team remains the last ones standing they get a point for the match the map is cleared and redone. When you start you have a drop ship to assemble your team, but you only have about 120 seconds to do so before it flies off so don't waste your time. There are 7 classes of infantry to configure:

Grenadier - The Grenadier specializes in attacks against defenses. Grenadiers are armed with an assault rifle, a grenade launcher, and have suppression resistance abilities
Medic - The Medic specializes in healing team mates. Grenadiers are armed with a battle rifle and have fast healing abilities
Assaultman - The Assaultman specializes in attacks against vehicles. Assaultman have additional armor and are armed with a SMG, a rocket launcher, and emp mines
Infiltrator - The Infiltrator specializes in stealth and sabotage. Infiltrators are armed with a Carbine Rifle, Explosive Charges, a Sword, and have advanced stealth abilities
Recon - The Recon Marine specializes in long range harassing and scouting. Recon are armed with a long range heavy rifle, can set Seismic Sensors and have long range scouting abilities
Support - The Machinegunner specializes in supressive firepower. Machinegunners are armed with a light machinegun and flash bangs
Engineer - The Engineer specializes in repair and construction. Engineers are armed with a Trench Gun and can build Sentry turrets

Each class has unique abilities to fulfill its role, but all infantry are capable for adjusting fire settings and stance settings.

Fire settings are:
Rapid Fire - for higher rate in fire, with a penalty in range and accuracy
Balanced - for a medium setting
Slow Fire - more accuracy and slight range boost, but with a slower rate of fire

Stance Settings are:
Flanking - Limits attack types, but movement is the fastest (good for escaping or a charge)
Balanced - a medium setting, with some speed and some defense
Defensive - Slow movement, but with defensive bonus, and camouflage (cloaking)

Your men have limited ammo and supplies, but the battlefield is littered with supply crates as well as other capturable equipment. Bunkers, stationary weapons, and vehicles can be used to the infantries advantage. To use any of these the infantry first have to capture it, and then pilot or command the machine.

Squads members are auto assigned to a squad bar for quick selection, and are also assigned group numbers. Unit types are color coded, for those who can't tell the difference from model details.
Maybe I'll add an unit role icon for people that like to play at strategic scale zoom and have difficulty differentiating between unit types.

Future plans for game modes are: Capture the flag, a kill ticket counter, and maybe an assassination/ rescue mode.

Next Release: Alien invaders? Tanks, Gunships, Anti Air, and mechs?

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Another short update

4 years ago News 0 comments

Some updates on progress:

1) I'd like to have had another beta to release by this time but work has not been up to schedule. Also, I have decided I will be switching the beta test game releases to a closed beta system until the game is more smooth and the major bugs are ironed out. If you want to participate in the closed beta please notify me via pm on indie/moddb or at the spring engine forums here: The old beta release can also be found on the spring engine forum's Contact thread.

2) Some issues with the file hosting on moddb that led to a mislabel of the beta to include the iPhone as a supporting platform, which I believe led to some frustration by iPhone users and subsequently bad reviews. To clear things up Contact is not designed to work on the iPhone (it is designed for the PC, linux, and mac OS platforms), so I apologize for that miscommunication. It seems that iPhones are now a default setting for moddb which make it easy to mislabel posts.

3) If any one is interested in helping the project we do have room in the team, but I need not remind you that some experience is necessary. What we could use at this point is help with LUA coding/ scripting, and 3d modeling/2d textures. If any one is interested give me a pm here or on springRTS forums:

Progress Report on b003 Release

Progress Report on b003 Release

4 years ago News 1 comment

Just an update for those who have been anticipating the next release.

Just a quick update

Just a quick update

4 years ago News 5 comments

Just posted some screen shots in the image section to show off some of the potential vehicle mayhem that will be in the next release. No promises on dates...

First News update.

First News update.

4 years ago News 0 comments

Just some info to bring every one up to speed. "The Contact project started about a year ago, but had the first beta/alpha release in Oct this year. After...

Post comment Comments  (20 - 27 of 27)
captmilk Jan 13 2011 says:

I am such a noob when it comes down to it, can anyone please tell me how to play the beta? also great looking game cant wait to play it

+2 votes     reply to comment
bobthedino Creator
bobthedino Jan 23 2011 replied:

You have to download the spring engine installation package first. Then when spring is installed, you can put the Contact game file into the /mods folder in the Spring directory. SP doesn't really work unless you play with some AI.

Get the windows spring engine installer here:

I will eventually release Contact with an easy to install exe packaged with the engine.

+2 votes   reply to comment
DaveW Jan 7 2011 says:

You should really package it with the engine because unless you're familiar with the Spring engine it's a pain in the *** to get working. At the moment the lobby refuses to recognize any maps and I've tried refreshing the mods/maps.

+2 votes     reply to comment
commandercody94 Jan 6 2011 says:

Looks fun, tracking now, can't wait for vehicles.

+2 votes     reply to comment
BoomBoomBatista Dec 29 2010 says:

oh yeah, its like tf 2 but i have huuuuge ideas that would make this mod MUCH more better, such as the exp and leveling menu ;) (you get more experience then with each level you get new and better guns for your soldiers and such stuff) contact me if you need some extra ideas :)

btw nice mod, ill give it a 8

+1 vote     reply to comment
bobthedino Creator
bobthedino Dec 30 2010 replied:

Thanks, but just to let you know this is a 'game' being developed. Not just a mod.
I could definitely consider giving upgrade options for units who have got to certain levels of experience, but with how short most units lives are they probably wont be used that much.

+1 vote   reply to comment
fluffyzombie Dec 27 2010 says:

sounds fun

+1 vote     reply to comment
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