Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript

Report RSS New Sniper model and reload animations
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Pierre101
Pierre101 - - 205 comments

could be a tad more faster just a tad bit

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Biodude Author
Biodude - - 2,029 comments

It MIGHT be a tiny bit faster ingame, but it should be a little slow since it insta-kills all combine soldiers, headcrabs, and medium sized enemies. Deals alot of damage.

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Biodude Author
Biodude - - 2,029 comments

The fingers are weird in the front because those were are old hands, new hands dont look weird in animation

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Necrod
Necrod - - 1,302 comments

looks pretty high poly, try putting that model with animation in game and run it on psp :/

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CoCoNO
CoCoNO - - 34 comments

excuse me!! high poly?? u didnt know what i has to done to make tis model a decent poly 4 psp

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Biodude Author
Biodude - - 2,029 comments

950 poly is high poly? my weapons are 900-950 poly WITH arms. It also uses md3 support in my engine so it can have bone animations like that. still with high fps

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Necrod
Necrod - - 1,302 comments

yes, 950 is REALLY high poly for psp, try playing game with that model on psp

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Biodude Author
Biodude - - 2,029 comments

solitude on the psp has 950 on the psp. The psp can handle like 2000 poly, but then it crashes after playing for a while. 950 gets like 45 fps and more on my engine. on the psp

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Necrod
Necrod - - 1,302 comments

you have psp slim or phat? and 45 is either way pretty low

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Biodude Author
Biodude - - 2,029 comments

dude, do you know much about games? 45 is great, and it skips around from 45-80-100, it just is how the game is. I have a phat. 30 fps is good, no lag

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Necrod
Necrod - - 1,302 comments

actually at 30 it becomes laggy... yes 950 is ok if you see one model, but you will be seeing weapon, hands, and enemies models and other stuff... so you will get around 15-20 fpss maybe when youre lucky

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Biodude Author
Biodude - - 2,029 comments

man, still you don't know about fps. my game can go to 100 fps- to 30, then stay around there, but 30 is great. It is not laggy at all. Did you ever play kurok? all of there models were like 950-1000 poly, and they worked great ingame with no lag. Even with alot of enemies

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Necrod
Necrod - - 1,302 comments

yes i do know about fps... and i dont think they had 1000 poly models

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Biodude Author
Biodude - - 2,029 comments

they did man, open up a few v_models in qme, or whatever, they where 1k-2k poly. 30 fps is good, and no lag.

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Necrod
Necrod - - 1,302 comments

so you tell me you can put in a 1k poly weapon, 1k poly hands, and 2x 1k poly enemies and you will run it with 30 fps on psp fat?

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Biodude Author
Biodude - - 2,029 comments

Cocono, it looks really nice, so he thought it would not work on psp, read my comment above

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Mobster103
Mobster103 - - 915 comments

verts also matter on the psp engine you know... Anyways even mdl can have bone anims

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Biodude Author
Biodude - - 2,029 comments

We know that. our engine supports hl1 mdl and md3, but quake model doesnt, it gets all jello like. we will use md3 in our engine.

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Avenger2150
Avenger2150 - - 496 comments

Is this going to pink ?!

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VitorHunter
VitorHunter - - 691 comments

lol, no.

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Description

This is a little bit of a show to hold you over untill the update tonight. CoCoNO modeled and animated the sniper rifle