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5 comments by h4ngman on Mar 27th, 2013

What's the greatest thing about being an artist? Apart from not having a job (well, not an artist's position) it's the constant growing and learning, getting better at what you do. Because there's no limit to how good you can get, if you just keep doing it you'll get better. Someone with no artistic background might think a naturalistic (like a photograph) look is the neplusultra of artistic skill, but the beauty is tat there's a million styles and directions to explore, most of all your own. And even then you don't just reach an ultimate point, your style is an organic thing, it will change and somehow always get more satisfying for yourself to look at.
My personal goal is to keep that flow up, in every situation. As a teen, I was a skinny kid. So I started doing push-ups. At first I could barely do 5 but after a few days I was at 10 already. This kind of progress motivated me to do other exercises and soon I could do even more. So I thought to myself, "Hey, maybe I'll just get better and better until I can do a hundred". One year later 100 push-ups were part of my daily fitness routine that I still do every day.
When I started exploring digital art two years ago I could quickly pull off some neat models, mechanics, solids, inanimate objects. But when I noticed how godawful my head sculpts looked, I realized it was time for a artistic workout. So I did my exercises, every day. More and more in-depth studies of anatomy and related subjects.
Well, I'm gonna cut to the point here: My workout got me ripped when I felt skinny. My practice with projects like conscript made me a better artist with a chance at a professional career.

And, of course, it advanced the quality of conscript's models immensely. So here you go, a brand new head for our NPC's. And to stay on the topic of art evolution, just compare it to how things used to be from newest to oldest.

Current WIP
New head Sculpt with WIP hair

The old one

The oh so very old one
Conscript model/ texture variations

 Tanks to the conscript team for giving me an opportunity and motivation to keep getting better and of course to all my personal friends, Bio, Phone and JaAm.

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Post comment Comments  (1100 - 1110 of 1,293)
sergeant_stacker
sergeant_stacker Jun 13 2010, 8:59pm says:

I can't wait for it to be released!

+1 vote     reply to comment
Midnightmare
Midnightmare Jun 13 2010, 6:38pm says:

Nice update Bio, I like it alot ;)

+1 vote     reply to comment
biodude
biodude Jun 13 2010, 8:39pm replied:

thanks

+1 vote     reply to comment
Mexicouger
Mexicouger Jun 10 2010, 3:21pm says:

Nice psp engine :D
Can't wait to dig into this blessed engine ;)

+1 vote     reply to comment
biodude
biodude Jun 10 2010, 6:22pm replied:

lol, thanks

+1 vote     reply to comment
Colek
Colek Jun 6 2010, 4:59am says:

This mod gonna be really outstanding! I love Kurok Engine!

Tracking!

+1 vote     reply to comment
biodude
biodude Jun 6 2010, 9:26am replied:

This isn't the kurok engine, its a modified quake engine, like kurok, but includes many more features.

+1 vote     reply to comment
biodude
biodude May 30 2010, 11:38pm says:

Big update comming soon, you will enjoy it. Edited the page a little

+1 vote     reply to comment
sergeant_stacker
sergeant_stacker May 11 2010, 9:45pm says:

So this is for PC as well and will require quake?

+1 vote     reply to comment
biodude
biodude May 12 2010, 4:17pm replied:

Its for pc/psp, no quake one required, just run it :)

Major updates to come soon?

+1 vote     reply to comment
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Conscript
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