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Update 29

News 13 comments

Hey everyone, just wanted to give an update explaining whats going on currently on the conscript team, since there hasn't been any news posts in a few months.

Conscript on the source engine no longer requires episode 2 to play, and that progress bar is out of date as well. We'll get around to changing up the header soon.

The new way we're going to be posting updates is mainly individual, team mate based updates. This will help the whole "waiting 4 months" thing, since I'm unable to reach my computer most of the week.

Ignamarte has been working on the outer city for the Intro, and is going to be working together with av3nger on the earlier parts of the first chapter as well:

update 19
update 19

Our new mapper Trippy is working on a wasteland deathmatch map, which doubles as a survival map (will be slightly different from each other):

survival
survival
survival
survival

You can see a peak of the survival mode above ^

As for the status of the psp beta, we still have work to do on the survival mode and some misc todo items, but we're getting closer to a release. Expect a video demonstration of survival mode soon (and/or a video straight off the psp)

Big thanks to STX for all the coding help he's provided for us :)

They'll be a few more mini-updates in bound soon, so stay tuned

Update 28

Update 28

News 13 comments

Hey guys, here's another fine update brought to you by the conscript team

Update 27

Update 27

News 7 comments

Welcome to update 27- more pc related content to satisfy your ~needs~.

Update 26

Update 26

News 11 comments

Hey everyone, its been a little wait- but here's update 26.

Update 25

Update 25

News 13 comments

Another fine update brought to you by the Conscript team.

Post comment Comments  (0 - 10 of 1,398)
PikaCommando
PikaCommando

Hey guys, for the Gas Mask Citizen's left arm, shouldn't the part where the red armband is be tighter than the rest of the arm? If you look at the Samuel model from the leak (which is a likely candidate to be a reskinned gasmask citizen model, due to the fact it has gasmask citizen textures that has a UV map that mostly fits), the part where the armband is on the left arm is notably squeezed than the same place on the right arm.

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Ownederd
Ownederd

if it's any reassurance, i've composed multiple music tracks over time; the majority of them can be easily be adapted for conscript. i've never left the team myself, it's just that real life has stepped in and none of us are in high school anymore

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av3nger
av3nger

Hey Ownederd. Exactly right man. I don't like going incommunicado when it comes to it because I want to finish a project with a lot of promise; however, people are getting full time jobs, going to college, etc. It's nice to see a fellow dev throwing an update out there. I honestly wouldn't mind doing all of the sound effects and some of the music rather than stretching myself far too thin like I have done in the past.

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PunishedLamia
PunishedLamia

It's not dead, it's just the devs are really caught up in life.

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schmookyluke
schmookyluke

Very true. It has even be said by one of the devs on facepunch that life just got really busy, but they also of course stated how they aren't dead.

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thonglover Online
thonglover

oh ok :)

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schmookyluke
schmookyluke

I hope this thing isn't dead.

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dr_mabuse1981
dr_mabuse1981

it is... which is a shame because the assets are very good :/

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schmookyluke
schmookyluke

Agreed :/

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nuFF3
nuFF3

"Engine: Source"
Thought you used the Quake 1 engine, Idtech 2.

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Ikill4fun32
Ikill4fun32

Source engine = PC, Quake = PSP

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