Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
The latest version of Conquest of Elysium 3 enables some powers to be repeated each month automatically to make the game quicker. It also puts front line pikeneers to the rearmost positions of the front line to make better use of their long weapons. Also improved modding capabilities as usual.
Posted by jk.illwinter on Jun 4th, 2012
The Enchanter can now repeat ritual automatically each month. This will speed up the game if you want to make lots of Terracotta Soldiers out of a swamp.
Monthly ritual possible for Enchanter and Slave Hunting.
Front row pikeneers are now placed in the rearmost front rows.
Gateways are now ownable by everyone.
During evil times bandits will now pop from brigand lairs even if they are owned.
Auto spawned monsters were not added to retinue automatically if spawner was under the command of another commander, fixed.
Old weapon masters should not appear in the sea any longer.
Drought shown in income details for herbs and weed.
Ettin was missing from troll king's recruitment offers, fixed.
Sound is now started before graphics.
Can now add map events to mod (event, endevent).
New commands: masteryterreq, sumterreq, rearpos, lucky, ritualname, dosename.
Increased maximum nbr of recruitables 48 -> 128.
Copystats no longer copies the name of the monster.
Mastery rituals will now give a full set of spells to monsters that increase their spell casting ability more than one level.
Explicitly setting summoning cost type to gold would cause an error message, fixed.
Doubled the amount of special abilities a single monster can have. It was possible to run out when giving lots of summoning powers to a commander.
New triggers: chanceevent, onechanceevent.
Timeout when connecting to pulseaudio server. Should fix freeze for people who have pulseaudio installed but not active and with autospawn off.