As a little background: Those champions are pretty weak. Fast yeah, but compared to their price pretty weak. And also only two had weaponry which matched their element. So i upgraded the spell lvl to 2, and equipped the Wave/Mountain Champion with Frost Brand/Stone Sword.
But another thing was bugging me. Where do Champions come from, if not from a group of experienced warriors which he is the top one. So i added a slightly less powerful version of them as a unit recruitment option.
That's all for the moment. Thought's on further Modding of the Warlock class can be found below the code.
(keep in mind that the icon and description command are missing, once i have a banner which doesn't look like crap i pack it up and post a link)
selectmonster "Champion of Flames"
clearweapons
spellweapon 3 2
meleeweaponbonus 20 "Lance Charge"
meleeweaponbonus 3 "Fire Brand"
meleeweaponbonus 6 "Burning Hoof"
shield
newmonster "Flame Knight"
copystats "Champion of Flames"
name "Flame Knight"
clearspec
clearweapons
hp 16
mor 12
mr 6
rank 1
meleeweaponbonus 20 "Lance Charge"
meleeweaponbonus 2 "Fire Brand"
meleeweaponbonus 6 "Burning Hoof"
shield
fireres
coldvul
nobootslot
selectmonster "Champion of Storms"
clearweapons
spellweapon 5 2
meleeweaponbonus 18 "Lightning Lance"
meleeweaponbonus 2 "Broadsword"
meleeweaponbonus 6 "Lightning Hoof"
shield
newmonster "Storm Knight"
copystats "Champion of Storms"
name "Storm Knight"
clearspec
clearweapons
hp 15
mor 12
mr 6
rank 1
meleeweaponbonus 18 "Lightning Lance"
meleeweaponbonus 1 "Broadsword"
meleeweaponbonus 6 "Lightning Hoof"
shield
shockres
shockaura 1
nobootslot
selectmonster "Champion of Waves"
clearweapons
spellweapon 4 2
meleeweaponbonus 20 "Lance Charge"
meleeweaponbonus 2 "Frost Brand"
meleeweaponbonus 6 "Hoof"
newmonster "Wave Knight"
copystats "Champion of Waves"
name "Wave Knight"
clearspec
clearweapons
hp 15
mor 12
mr 6
rank 1
meleeweaponbonus 20 "Lance Charge"
meleeweaponbonus 1 "Frost Brand"
meleeweaponbonus 6 "Hoof"
shield
coldres
firevul
nobootslot
selectmonster "Champion of Mountains"
clearweapons
spellweapon 6 2
meleeweaponbonus 20 "Lance Charge"
meleeweaponbonus 1 "Stone Sword"
meleeweaponbonus 6 "Hoof"
newmonster "Mountain Knight"
copystats "Champion of Mountains"
name "Mountain Knight"
clearspec
clearweapons
hp 25
mor 12
mr 6
rank 1
meleeweaponbonus 20 "Lance Charge"
meleeweaponbonus 0 "Stone Sword"
meleeweaponbonus 6 "Hoof"
shield
nobootslot
selectclass 12
addunitrec "Flame Knight" 10 1 25 0 10
addunitrec "Storm Knight" 10 1 25 0 10
addunitrec "Wave Knight" 10 1 25 0 10
addunitrec "Mountain Knight" 10 1 25 0 10
I also thought about an ÜBER-Warlock which can combine (opposing) elements to summon powerful spirits, which might just turn on him.
May or may not include
- Raging Acid Elemental (Water/Fire) (far to few acid dmg around, berserks)
- Mudcake Glutton (Earth/Water) (immobile defender which regenerates)
- Liquid Lava Lady (Earth/Fire) (powerful spellcaster/commander and NOT amused to be summoned, comes with a host of Magma children, which she can also summon)
- Flamestorm Elemental (Air/Fire) (one use tactical nuke XOR invulnerable scorcher of just anything, not easy to be controlled)
- Blizzard Elemental (Air/Water) (immobile invulnerable defender XOR fast paper thin spellcaster (no commander))
- Sandstorm Elemental (Air/Earth) (invisible armor negating shredder of fortified dreams, possible siege unit)
Any suggestions on the Mod so far?
Edited by: haihappen