Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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Tips & Tricks (Games : Conquest of Elysium 3 : Forum : Tutorials : Tips & Tricks ) Locked
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Dec 12 2012 Anchor

1. This is more like trivia, but when hiring a spellcaster, spells are not chosen until you actually hire them. So saving and reloading can result in different spell combinations.

2. Immortal units killed in battle will not respawn with the items they are carrying. I think they are dropped when they die.

3. Attacking a fire-shielded enemy with weak melee units like goblins is not a good idea.

4. Units in burning forests may be killed. This includes commanders.

5. Earthquake and other battlefield-wide spells will hit and kill your own troops. Be very careful about using this if you have any squishy units on your own side. Rain of stones on the other hand will only hurt the enemy troops.

Edited by: spartacus7

Jan 11 2013 Anchor

Boots of Speed or Gems of Flying etc etc seem hard to use if you cant find units that can travel at the same speed. Your leader ends up with extra moves that serve no purpose. If you dont have a solo person to put those on then put them on anyone who can summon. That way you can move your army to its maximum, then use that greyed diamond on your leaders action points to also do a summons as you move.

It seems that your commanders are who usually grab items. I dont know if it affects the percentages. BUT just to be safe I make sure to move equipment OFF my commander unless he can actually use it. Give something like Ring of Infinite Gold, or some magic boosting gem you cant use yet, to one of your stronger troops just to hold for you.

The independent units and monsters have preferences. Really. Its programmed in. Lets say you take a town that is next to mountains or swamp or woods. There brigands or manticore or creeping doom in the area. You have to consider whether posting your tiny group inside the town might actually CAUSE it to be attacked causing you to lose the units and the town at the same time. It might be better to sit on the mountain nearby. Its the same defense points and you can always jump down to the town if it gets taken.

Edited by: gp1628

May 16 2013 Anchor

An insane necromancer can still move if he is assigned to another commander as a troop. However, you can only do that initial assignment while he is non-insane, so keep him assigned to another commander as much as possible (i.e. unless you need to raise or summon something).


[This is mentioned in game docs but is worth calling out]

If you have having trouble distinguishing terrain types (hills vs. plains), use capitalized movement keys (QWEADZXC) to get info on the terrain before moving into it.


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