Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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May 23 2013, 7:45am Anchor

cyicbov:

Charmed units are removed from combat and if the side that charmed them wins, they join that side after the battle. Enslaved units switch sides immediately. So both of those mechanics work as intended and IIRC it is also mentioned in the manual that they should work this way.

May 29 2013, 4:45am Anchor

This may already be reported, but section 4.3.3 states "[spellcasters] will not cast totally useless spells. Some examples of totally useless spells would be tryingto use fireballs on Lesser Devils (immune to fire) or casting Fire Ward to grant the caster’s own army fire immunity when faced with an army consisting entirely of spearmen (no fire attacks)."

The possible bug is that a caster will cast Soul Drain even if all units in the combat are inanimate. This is just like trying to Fireball a Lesser Devil.

-Max  

May 29 2013, 7:42am Anchor

Does soul drain have the qualifier "does not affect inanimate units"?

But looks like a bug certainly.

Jun 12 2013, 9:20pm Anchor

Hi i'm having problem on my Mountain Lion Mac. I got game from Steam and for some reason every time i'm trying to play it send me an error report saying "coe3 quite unexpectedly" :( what should i do.

Jul 20 2013, 7:42am Anchor

Not sure if this is a bug or not, but the High Priestess capital counts as a temple but it's not possible for a grand necromancer to use it to become a lich.

Jul 20 2013, 9:20am Anchor
patolixo wrote:Not sure if this is a bug or not, but the High Priestess capital counts as a temple but it's not possible for a grand necromancer to use it to become a lich.

Not a bug, but a feature. Lich transformation require an ancient temple or the temple quarter from the Capital city (Imperial era) or Fallen Capital (Fallen Empire era).

Sep 18 2013, 8:48am Anchor

Have to test it again, but when using a mod to get a duke of hell at start, duke of hell using summon demon lord subtracted sacrifices but nothing happened. Summons for 20 and 100 sacrifices worked.

I played a bit around with giving duke of hell different summon abilities with power 3 1 to 5 and some new ones with sumpow and some monster having respective montag and always some are all summon options produced no result but costed sacrifices. With other demon lords normal summon options functioned and any modified summon options functioned as well. So it might be a bug with duke of hell.

Ok, mostly false alarm, Duke of Hell in unmodded version works normally.

That leaves me only with confusion, what i did mod, to break it. I also modified Prince of Death and Lord of Corruption. If my mod altered or removed their internal montag value, it would be understandable, that summon demon lord can produce empty result. But i did not alter the other demon lords, yet Duke of Hell (and actually also normal demonologist) could no longer summon any demon lord.
And i altered every unit summonable with "Summon Greater Demon" and that worked normally after modding.

I will report again, if i understand what part of my mod crippled demon lord summoning.

edit:
found the problem, its something about modding, the following mod content:
"selectclass 3

addstartcom "Duke of Hell"

selectmonster "Duke of Hell"
sumpow 162200
sumcost 0 750
sumcosttype 0 4
selectmonster "Heliophagus"
montag 162200
sumamount 5

event
startevent 12 0 10000
endevent"

correctly gives me a duke of hell at start with demonologist, 10000 sacrifices and an ability for duke of hell with which he consistently summons 1-5 non-commander heliophagus and he can normally use his normal summoning.
"selectclass 3

addstartcom "Duke of Hell"

selectmonster "Duke of Hell"
sumpow 162200
sumcost 0 750
sumcosttype 0 4
selectmonster "Demon Lord"
montag 162200
sumamount 5

event
startevent 12 0 10000
endevent"

so just changing Heliophagus to Demon Lord gives the Duke the ability to summon once 1 non-commander demon lord with the ability and then it produces nothing except costing 750.

replacing Duke of Hell with Prince of Death or Greater Demon gives same, Heliophagus works to summon Demon Lord is bugged. So there is a problem with creating an ability to summon any of the guys normally summoned via "Summon Demon Lord". Furthermore, sometimes when starting the game anew, it even skips the command addstartcom.

short bug version: creating summon ability with sumpow/montag/etc. to summon Duke of Hell, Prince of Death, Demon Lord, Arch Devil, Goat Sun or Lord of Corruption does not work, bug might lie with the listed creatures.

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