Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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Questions (Games : Conquest of Elysium 3 : Forum : General CoE3 Discussion : Questions) Locked
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Feb 28 2013 Anchor

Hi. Great game. Tons of fun.

I have a few questions. Yes, I read the manual. No, flaming me for having missed something obvious is not productive.
Is there a difference between a cannibal hamlet and a regular hamlet? Is it class specific?

How does trade work? I finally got me a town and a market village, but going to the trade menu seems to do nothing.

How do I shot web?

What's the point of burning forests?

The manual says something about "flagging" lairs to stop monsters from spawning. I can't figure out how to do this. I assume "flagging" is when your color surrounds a tile, right?

That's all the questions I can remember for now. I WILL BE BACK

thanks

Another question: once my Demonologist has become a Goetic Master, is there any further point to casting Ritual of Demonic Mastery?

Mar 3 2013 Anchor

Trade allows you to buy resources with gold. The trade mechanics were iirc changed somewhat in the latest patch and the manual is not up to date on that, but you require x points of trade to buy one special resource such as sacrifices and it will cost an amount of gold. So set the trade to what you prefer and as long as you have the required trade points and gold, it will be done automatically.

I don't understand the second question.

Burning forests reduces the AP required to traverse them. Burning Ancient Forests makes them unable to spawn animals.

Flagging means claiming possession of a tile, so it becomes colored. Not all classes can flag ancient forests, but all classes can flag e.g. brigand lairs and graveyards or haunted cities.

As far as the ritual of demonic mastery goes, it should give you access to more level 3 spells. If it does not, that's a bug.

Mar 3 2013 Anchor

Thanks!
Is there a difference between a cannibal village and a regular hamlet? Is it class specific?

Mar 3 2013 Anchor

Burning forests around your capital can also help avoid things like armies of goblins sneaking up on you with their forest-sneak ability
And of course keep nations like Witch, Druid, Burgmeister, Troll from getting stronger

For some reason owning an ancient forest does not stop it from spawning. :(
In fact, it almost seems that the first mission of spawns is to get the spawn generator back into their control. :)
But apparently burning it will stop it.

Edited by: gp1628

Mar 4 2013 Anchor

Is there any point to casting bless in combat?
It gives the moral bonus just fine, but it doesn't actually boost health.
Is this working as intended?

Any chance we can get unit flavor descriptions like in Dominions III? I loved those.

What's a Bloodsworn?

Mar 5 2013 Anchor

Owing an ancient forest stops it from spawning, but most classes are unable to own it. You need to collect fungus, herbs or weed to be able to own that square.

Mar 6 2013 Anchor

There are a couple differences between regular hamlets and cannibal villages...the obvious one is that cannibal villages have cannibals, monkeys/apes, and tigers defending them, while a hamlet will have nothing or levies, and cannibal villages are in jungle terrain rather than open grasslands, so it costs more movement points to enter one.

There are also some class-specific differences:

For necromancer, cannibal villages generally have a lot more dead bodies in them than hamlets (and full villages for that matter), so if you're playing necromancer, you'll get a lot more from raising the dead in a cannibal village than in a regular hamlet...not necessarily enough to make it worth the cost, unless you're already using a lich, but sometimes it's worthwhile. It can also be an annoyance sometimes, e.g. when scrying for battlefields.

Cannibal villages also grow three herbs, if your race/class uses herbs, one more than a regular jungle tile, and triple a regular forest tile, which makes them more valuable to herb collectors.

Mar 10 2013 Anchor

Thanks, Grumbledwarfskin, and everybody else who answered my questions. I have more (and if you could look to any unanswered questions from before, that'd be great too).
How exactly do crystal shards generate? Is it every time my crystal golem attacks?
Is there anything a Great Enchanter can do that an Enchanter can't (outside of spell casting).

Also, when destroying some land to make wood golems, I noticed that two tiles, a jungle and a forest, showed some reddish markings when cleared. Markings that appeared to be arrows pointing right. Is this a graphical glitch or an easter egg?
I've noticed that a destroyed ancient forest is called a "shadow wood." Does a shadow wood do anything cool?
And when I want to animate statues, but it says there aren't enough statues, how do I find statues?
Thank you all some more.

adding another question

Edited by: brxbrx

Mar 10 2013 Anchor

Is the dragon faction from COE 2 going to show up in an update?

Shadow wood gives more fungus... and looks cool... Thats all I know

Mar 17 2013 Anchor

Can the senator do anything? Because he's kind of dull.

Mar 17 2013 Anchor

Senator the class or Senator the unit?
Im guessing unit. And yeah he is dull. I would like to see Kristoffer come up with something thematic for him.
But the senator he represents historically is basically just a guy who administrates. A politician. Besides the jokes (have him cast confusion, have him steal) Im not sure what we could give him.

Now that you have me thinking about it.....
Maybe some sort of recruiting in the field?

Or how about an ability to upgrade sites. Help a farm become a village, a village become a town?

Or how about an ability to convince a farm, village, town to join him with its defenders intact? It would have to be rare so I could see it being expensive. For a fairly heavy outlay of gold, if the Senator is nearby he can get them to switch sides. Hmmm...

I think that might even be moddable.

Edited by: gp1628

Mar 20 2013 Anchor

What are Fairy Circles for?

Can I close a gate to Pandemonium, Cocytos, etc? Can I use the site for my own devices?

Why does the AI always activate season changing structures?

Does anybody besides the hoburgs use weeds?

Also, if anyone could take a look at previous questions in this thread that have yet to be answered, that would be really cool.
I am a very curious fellow and I've an insatiable appetite for answers:)

Mar 21 2013 Anchor

1) Fairy circles give mushrooms, so witches and trolls like them.

2) No idea

3) Again, no idea. Why anyone would activate winter prolonging is beyond me, but there are many good reasons to activate the summer or autumn structures (especially with certain classes).

4) No

Mar 21 2013 Anchor

Huh. Fairy circles seem a little disappointing, then, if all they do is give a little fungus. I was hoping they could be used to summon fairies or something, depending on class.

Besides being full of undead and horrors, does the Haunted Capital do anything? There aren't any extra corpses, it doesn't give hands of glory, you can't recruit from it, there's no trade, you get very little gold; there's a temple and a library, but that's it.

Aug 9 2013 Anchor

Hello, I was looking at some Towns or Castles and the Gold Income was Displayed as Everywhere with these large Coins(is there a better word, maybe, tell me), and in addition next to the Coins A Symbol that looked like three little "Coins" , I also spotted it elsewhere with three little Iron Hammers.
What does that mean?

Aug 9 2013 Anchor

That one means a global bonus to gold (trio of coins) or iron (trio of hammers) income as long as you have the site.

Aug 9 2013 Anchor

Thanks, next Time I will watch out for these Sites.:idea:

Sep 19 2013 Anchor

Well, a couple of questons too, if you don't mind...

1) When the enemy took my village/mine, the brackets aroung it changes color from mine to his, but the small horizontal bar of my color still stays on it. As I could guess, it means that this farm/mine will give gold the last time in the beginning of the next turn. Am I correct?

2) What determines the number of levies raised by Baron and High Lords?

Edited by: -Rodor-

Sep 20 2013 Anchor

The red minus sign indicates that you lost the square this turn.

2) Luck and the size of the village/city.

Sep 20 2013 Anchor

The point is that this minus is colored with my color... Maybe it's a bug?

And, maybe I'm a blind oligophrenic... but where does the game keep saved games?!

Edited by: -Rodor-

Sep 21 2013 Anchor

Save games are in the appdata folder. The manual should give you instructions on how to find it.

Sep 22 2013 Anchor

Thanks, I already found it in the Manual, but there's no Appdata folder in my Users subfolders... it's not a big thing though, I just wanted to erase my savegames and found in Manual the "mousepoint + Delete" recipe.

Dec 17 2013 Anchor

I know this may seem a bit dumb, but I can't find the mod folder OR maps! I have searched for many hours since I learned about adding mods and really want to try them. Is there something I missed? If anyone can help I would appreciate it.

Edit: Nevermind...I finally figured out what I was doing wrong 3 seconds after I posted this...

Edited by: Felsune

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