Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
Posts | ||
---|---|---|
Questions | Locked | |
Thread Options | ||
Feb 28 2013 Anchor | ||
Hi. Great game. Tons of fun. I have a few questions. Yes, I read the manual. No, flaming me for having missed something obvious is not productive. How does trade work? I finally got me a town and a market village, but going to the trade menu seems to do nothing. How do I shot web? What's the point of burning forests? The manual says something about "flagging" lairs to stop monsters from spawning. I can't figure out how to do this. I assume "flagging" is when your color surrounds a tile, right? That's all the questions I can remember for now. I WILL BE BACK thanks Another question: once my Demonologist has become a Goetic Master, is there any further point to casting Ritual of Demonic Mastery? |
||
Mar 3 2013 Anchor | ||
Trade allows you to buy resources with gold. The trade mechanics were iirc changed somewhat in the latest patch and the manual is not up to date on that, but you require x points of trade to buy one special resource such as sacrifices and it will cost an amount of gold. So set the trade to what you prefer and as long as you have the required trade points and gold, it will be done automatically. I don't understand the second question. Burning forests reduces the AP required to traverse them. Burning Ancient Forests makes them unable to spawn animals. Flagging means claiming possession of a tile, so it becomes colored. Not all classes can flag ancient forests, but all classes can flag e.g. brigand lairs and graveyards or haunted cities. As far as the ritual of demonic mastery goes, it should give you access to more level 3 spells. If it does not, that's a bug. |
||
Mar 3 2013 Anchor | ||
Thanks! |
||
Mar 3 2013 Anchor | ||
Burning forests around your capital can also help avoid things like armies of goblins sneaking up on you with their forest-sneak ability For some reason owning an ancient forest does not stop it from spawning. Edited by: gp1628 |
||
Mar 4 2013 Anchor | ||
Is there any point to casting bless in combat? Any chance we can get unit flavor descriptions like in Dominions III? I loved those. What's a Bloodsworn? |
||
Mar 5 2013 Anchor | ||
Owing an ancient forest stops it from spawning, but most classes are unable to own it. You need to collect fungus, herbs or weed to be able to own that square. |
||
Mar 6 2013 Anchor | ||
There are a couple differences between regular hamlets and cannibal villages...the obvious one is that cannibal villages have cannibals, monkeys/apes, and tigers defending them, while a hamlet will have nothing or levies, and cannibal villages are in jungle terrain rather than open grasslands, so it costs more movement points to enter one. There are also some class-specific differences: For necromancer, cannibal villages generally have a lot more dead bodies in them than hamlets (and full villages for that matter), so if you're playing necromancer, you'll get a lot more from raising the dead in a cannibal village than in a regular hamlet...not necessarily enough to make it worth the cost, unless you're already using a lich, but sometimes it's worthwhile. It can also be an annoyance sometimes, e.g. when scrying for battlefields. Cannibal villages also grow three herbs, if your race/class uses herbs, one more than a regular jungle tile, and triple a regular forest tile, which makes them more valuable to herb collectors. |
||
Mar 10 2013 Anchor | ||
Thanks, Grumbledwarfskin, and everybody else who answered my questions. I have more (and if you could look to any unanswered questions from before, that'd be great too). Also, when destroying some land to make wood golems, I noticed that two tiles, a jungle and a forest, showed some reddish markings when cleared. Markings that appeared to be arrows pointing right. Is this a graphical glitch or an easter egg? adding another question Edited by: brxbrx |
||
Mar 10 2013 Anchor | ||
Is the dragon faction from COE 2 going to show up in an update? Shadow wood gives more fungus... and looks cool... Thats all I know |
||
Mar 17 2013 Anchor | ||
Can the senator do anything? Because he's kind of dull. |
||
Mar 17 2013 Anchor | ||
Senator the class or Senator the unit? Now that you have me thinking about it..... Or how about an ability to upgrade sites. Help a farm become a village, a village become a town? Or how about an ability to convince a farm, village, town to join him with its defenders intact? It would have to be rare so I could see it being expensive. For a fairly heavy outlay of gold, if the Senator is nearby he can get them to switch sides. Hmmm... I think that might even be moddable. Edited by: gp1628 |
||
Mar 20 2013 Anchor | ||
What are Fairy Circles for? Can I close a gate to Pandemonium, Cocytos, etc? Can I use the site for my own devices? Why does the AI always activate season changing structures? Does anybody besides the hoburgs use weeds? Also, if anyone could take a look at previous questions in this thread that have yet to be answered, that would be really cool. |
||
Mar 21 2013 Anchor | ||
1) Fairy circles give mushrooms, so witches and trolls like them. 2) No idea 3) Again, no idea. Why anyone would activate winter prolonging is beyond me, but there are many good reasons to activate the summer or autumn structures (especially with certain classes). 4) No |
||
Mar 21 2013 Anchor | ||
Huh. Fairy circles seem a little disappointing, then, if all they do is give a little fungus. I was hoping they could be used to summon fairies or something, depending on class. Besides being full of undead and horrors, does the Haunted Capital do anything? There aren't any extra corpses, it doesn't give hands of glory, you can't recruit from it, there's no trade, you get very little gold; there's a temple and a library, but that's it. |
||
Aug 9 2013 Anchor | ||
Hello, I was looking at some Towns or Castles and the Gold Income was Displayed as Everywhere with these large Coins(is there a better word, maybe, tell me), and in addition next to the Coins A Symbol that looked like three little "Coins" , I also spotted it elsewhere with three little Iron Hammers. |
||
Aug 9 2013 Anchor | ||
That one means a global bonus to gold (trio of coins) or iron (trio of hammers) income as long as you have the site. |
||
Aug 9 2013 Anchor | ||
Thanks, next Time I will watch out for these Sites. |
||
Sep 19 2013 Anchor | ||
Well, a couple of questons too, if you don't mind... 1) When the enemy took my village/mine, the brackets aroung it changes color from mine to his, but the small horizontal bar of my color still stays on it. As I could guess, it means that this farm/mine will give gold the last time in the beginning of the next turn. Am I correct? 2) What determines the number of levies raised by Baron and High Lords? Edited by: -Rodor- |
||
Sep 20 2013 Anchor | ||
The red minus sign indicates that you lost the square this turn. 2) Luck and the size of the village/city. |
||
Sep 20 2013 Anchor | ||
The point is that this minus is colored with my color... Maybe it's a bug? And, maybe I'm a blind oligophrenic... but where does the game keep saved games?! Edited by: -Rodor- |
||
Sep 21 2013 Anchor | ||
Save games are in the appdata folder. The manual should give you instructions on how to find it. |
||
Sep 22 2013 Anchor | ||
Thanks, I already found it in the Manual, but there's no Appdata folder in my Users subfolders... it's not a big thing though, I just wanted to erase my savegames and found in Manual the "mousepoint + Delete" recipe. |
||
Dec 17 2013 Anchor | ||
I know this may seem a bit dumb, but I can't find the mod folder OR maps! I have searched for many hours since I learned about adding mods and really want to try them. Is there something I missed? If anyone can help I would appreciate it. Edit: Nevermind...I finally figured out what I was doing wrong 3 seconds after I posted this... Edited by: Felsune |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.