Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
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[Mod] Horror Cult | Locked | |
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May 14 2012 Anchor | ||
So I was bored today and threw a mod together, It doesn't have a description yet however the name basically describes the classes theme. Here's a download link The class consists of some custom basic troops, they are a little tougher then regular troops but also cost more. Cultist Swordsman These are the only troops recruit-able by the class at the moment and it doesn't have any mercenary troops. The class has four commanders it can recruit. Horror Cultist Commander lvl 1 black magic The class has four powers. Only the first power has a 100% success rate. the rest have 65% or more success rate depending on what is summoned. The summons are quite powerful however there are varying success rates and a lot of variety in what can be summoned. There are some vanilla horror summons as well a bunch of extra custom ones. I added a bunch more of the more powerful summons in this update, fixed some problems and balanced things out more. So, enjoy, comment if you please and feel free to give some feedback. I'll also be updating a description and possibly change some names and balance things later. Updated Edited by: Juzza |
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May 14 2012 Anchor | ||
That download site is horrible. Couldn't figure out a way past it to actually get a download. |
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May 14 2012 Anchor | ||
Sorry about that, I uploaded it to a better website. |
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May 14 2012 Anchor | ||
Having lots of fun with that. Seems reasonably balanced from what I can see so far, although my first 3 '30 point' summons all turned on me, which was awkward. Will play some more. Cheers |
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May 14 2012 Anchor | ||
Most of the summons have a 35% or less chance of failure but they are quite powerful. Updated some stuff, see original post. Edited by: Juzza |
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May 15 2012 Anchor | ||
for me the mods crashes the game if present in the mod folder (on selecting the mod entry in the main menu), this was due missing icon specification. at first glance it looks nice, will play some more, naughty reuse of dominion sprites by the way^^ |
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May 17 2012 Anchor | ||
I'm not sure why it would crash but I've updated a new version with a description and some more balance changes. |
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May 17 2012 Anchor | ||
try adding the icon command that points to a non existing file. My mod without that command didn't crash on my windows machine, but it crashed on linux afaik. Edited by: ulius4 |
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May 17 2012 Anchor | ||
there is an upgrade possibility for Horror Culstist -> Great horror cultist! also, it looks more like the commander has a warhammer / maul in its sprite than a battleaxe. |
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May 17 2012 Anchor | ||
Ah, I wasn't sure how to do the rituals of mastery. I also can't find a complete weapons database so some of the horrors, particularly the stronger ones just have tentacles as opposed to Drain life and other more horror themed attacks. I'm not a fan of making the Great Horror Cultists stronger but since you can add the rituals of masterys I'd be up for letting them upgrade to the currently anmed "Grandmaster of the Void " Or Prophet of the Void, not sure what is in the mod atm. For a decent price as well. Could you upload the version you made with the changes? |
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May 17 2012 Anchor | ||
for lifedrain you can do: meleeweapon X "Life Drain" This will give the monster a Life Drain of 1dX edit: if you want to add horrormarks is the way to go You can generally try to add attacks by name. It usually works. IF there are multiple attacks with the same name, you're screwed :p Edited by: ulius4 |
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May 17 2012 Anchor | ||
How on earth did you get that from the documentation? Oh well, if that works, there are a few things to try... |
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May 17 2012 Anchor | ||
I assumed it would work and there we go . Search the monsterweapon document for the effect you want for example "Horrormark". Try to add the attack by using the name of the attack that is listed (in this case it was Astral Hooks). If it is what you want you're happy . And thank Edi for the great database Edited by: ulius4 |
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May 20 2012 Anchor | ||
here is my slightly modified verion with mastery commands: Dropbox.com |
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