Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
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[Mod] Conquest of Ulysium | Locked | |
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May 10 2012 Anchor | ||
Important for mod-compatibility: as of now this mod reserves the montags 20000-20139 and will be incompatible with mods using the same montags. This is a complete rework of Conquest of Elysium 3 that is based on the core game. Many units have been added and the recruitment lists of some classes are very different. Don't expect it to have the quality of the base game, For an incomplete overview of added and changed stuff please look into the related thread in the Mod Discussion Subforum. For comments, discussion and feedback, please post there, too. Post here if something is broken or plain nonsense (missing attacks for example) Credits go to Kristoffer Osterman for generating the Dominions 3 and Conquest of Elysium 3 sprites, that I used, and to haihappen, gp1928 and PvK, who shared some ideas for the mod. Special credits go to Illwinter for making CoE3 in the first place and super special credits to jk for creating the already amazing mod-tools. One more thing: The vanilla game is great and will always be great. Have fun with my interpretation of coe for a varied game experience: new version out 30.05.: Conquest of Ulysium 0.14d
The Mod runs stable and plays nicely, but some of the added graphics still look rather stupid.
Greetings Edited by: ulius4 |
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May 18 2012 Anchor | ||
Odd glitch with this, probably a bug with the game itself; when a commander unit, that is itself under the command of another unit, autospawns a unit (for example, if you play Enchanter, and put your Enchanter's Apprentice under the Enchanter's command), the autospawned unit is not under command, and will be left behind by the army if it moves. |
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May 18 2012 Anchor | ||
Happens to me, too. I'll post it in the bug thread. edit: If you haven't noticed: by shift clicking in the commander window you can select multiple commanders, that will move together. That's the easy work around for that (and the reason why I haven't noticed this behaviour). It's usually faster that way, if you want to split up. Edited by: ulius4 |
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May 19 2012 Anchor | ||
I love it when my light cavalry throw boulders at my enemies. I do like the sprites I'd prefer a version that just adds content rather then changing the original balance. |
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May 19 2012 Anchor | ||
What balance changes are you referring to? The weaker archers? I changed so many things .... Could you explain to me a little, what changes you dislike? Or do you dislike tweaked stats in general? edit: removing the tweaks would result in even more unbalances, because I'm trying to balance the costs of the units in comparison to each other.
So in CoU they're a bit too cheap right now while in CoE they would be ok. Edited by: ulius4 |
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May 19 2012 Anchor | ||
Did you do something with Herb generation? For whatever reason, when playing Barbarian, during the summer it shows Herb generation as +100%, but no herbs are actually generated. |
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May 19 2012 Anchor | ||
no. This usually happens during a draught, although it is not shown in the event description or somewhere else. |
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May 19 2012 Anchor | ||
Hmm. I don't remember seeing a report of a draught, but it didn't persist into the next year, so I guess that might have been it? |
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May 19 2012 Anchor | ||
next time you see a draught, see if it happens again. I think it is the draught but I always forget to make sure it really is because of the draught |
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May 19 2012 Anchor | ||
Didn't quite have time to do much with the Amazon summons; that game wound up ending fairly quickly as I got murdered by a Priest King right after winning the final battle against the Cultists, who'd been bottlenecked up against me; I didn't get more then a couple of mines the whole game. I found, irritatingly enough, that each time I recruited a Priestess, the cost was higher then the last, and I didn't wind up collecting enough gems to summon anything but a single burning ancestor... who was okay, but not game-changing. Update, having played a longer game with Barbarian... The assorted Jade summons are meh, but cheap. Cheap chaff is always a good thing, though since I was shorted on emeralds the whole game, they weren't more then a footnote in my case. All told, this looks like a good start. I'd be inclined to suggest more Amazon summons in general; Ancient Amazon Queens wouldn't be as much of a problem if they were merely one unit off a varied list. |
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May 20 2012 Anchor | ||
I'll see, if I get some more ideas for the summons. I think my creativity is taking a break . And thank you very much for your feedback! Edited by: ulius4 |
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May 20 2012 Anchor | ||
You don't have any ideas? Really? The Amazon troops from Dom 3 should at least be a starting point. Jade - Their signature Velociraptors, with and without mounted units riding them (possibly with a separate commander version); maybe a Medusa or something as a high-end summon |
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May 20 2012 Anchor | ||
I like the velociraptors and the pegasi a lot. If I find some time, I'll add them, thanks for the suggestion. At first I had so many ideas about units and stuff I want to add, but atm I feel like I need a break . |
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May 20 2012 Anchor | ||
Velociraptor would be safe |
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May 24 2012 Anchor | ||
They're Velociraptors now , thx for the idea.
I'm surprised you say that. The lvl3 spell Solar Brilliance does an average of 2 armor negating damage and induces blindness to all enemies. I think this is extremely strong. It even does an average damage of 4 an fire damage to undead. The other two lvl3 spells are rather weak, but solar brialliance is extremely good imo. I made them commanders for now and I'll create another basic flying summon to the Crystal Priestess to make it worthwile. I think that the Holy Hawk will stay the ultimate Crystal (High) Priestess summon, because it is a strong counter to Burgmeister and Necromancer at least. I hope I can do it in the future, that you're allowed to upgrade only one path of the 4 priestesses. So you'll have to decide which ultimate summon you get. The blessed status was intented to be flavour . Edited by: ulius4 |
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May 24 2012 Anchor | ||
Hmm. I didn't see Solar Brilliance last time around... IIRC, the spells were something like a huge pile of buffs to one random unit (unlikely to be worthwhile) and awe to a rank (which isn't all that impressive, as a level 3 spell). I suppose it's possible I had bad luck on spell selection; it's always hard to tell when evaluating high-priced summons. |
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May 25 2012 Anchor | ||
Illwinter seem to balance super-game-winner-spells with crappy other spells in the same tree |
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May 26 2012 Anchor | ||
Playing the newest version, as Druid; in two games, it crashed within the first year each time, with a 'bad rec price' error. This suggests to me that one of the new Druid recruits is borked. |
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May 26 2012 Anchor | ||
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Jul 20 2012 Anchor | ||
Hi ulius4, I am playing with your mod and it is very good. I like the rebalancing of the standard units., so gold is more important. Do you have a newer version of your mod? Greetings from the Legion |
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Jul 21 2012 Anchor | ||
actually yes. It has loads of new stuff, like extended summoning trees etc.. Unfortunately I changed so many things, that the AI has serious trouble playing the game . So I stopped developping the mod for now, sorry. I could give you the new version, but it just ain't fun, sorry. |
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Jul 21 2012 Anchor | ||
Oh...that are bad news. I like this mod much more than the vanilla version. Do you plan trying to solve the AI problem? Or is it too serious? And yes, I would like to try the new version, even if the AI isn't that good. Just seeing the possible changes is fun. Maybe some changes could be solved in another way. And by the way, in the vanilla version the AI seem to have some problems with different units too. I have never seen a Necromancer upgrade to vampire or even better a lich. They just ressurect the dead and get insane. sometimes far over 50%. That seem to be a little bit...silly. Greetings from the Legion |
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Jul 21 2012 Anchor | ||
There is no AI modding for CoE at all, so this is not an option . It's still a good game though. The only solution to solve the "AI issues" right now is to develop my own game =). The AI doesn't distinguish between units other than by their rank, I suppose. the only available switch is "Leave in Citadel? Yes / No". I added traps and fortifications to the game and the AI spammed them anywhere (because they were summons) so I had to remove them again. It also leaves mid-rank units to guard mines, even if those units are expensive and vulnerable alone. In the Warlock's army I added more special troops. Those had special abilites, but were more expensive AND vulnerable than Spearmen. If you got enough of them they were a real power. But the AI just spammed Spearmen and left its special units in coal mines :p, lol. I continued the mod solely for MP after that, but my sparring partners left the game, so I quit the development. I actually started programming my own small engine, but I'm just playing around and not good as a programmer. Edit: I agree with you about the resource spending. But programming a strategic AI seems very difficult, if you look at Civ V, for example, and as far as I know CoE uses a simple algorithm to just put x% for small summons y% for majors z% for upgrades etc.. So it should upgrade to a Lich after a while. Personally I never upgraded to a Lich in MP, too, because it's too slow, so I would agree with the AI that it's not a high priority . Edited by: ulius4 |
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Jul 22 2012 Anchor | ||
Thank you for this answer. Greeting from the Legion Edited by: Legion69 |
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Jul 24 2012 Anchor | ||
hey i woldent mind having the new version even without ai so plz give me a link and thanks in advance |
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