Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).

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Fix the Wildlife MOD (Games : Conquest of Elysium 3 : Forum : Mods : Fix the Wildlife MOD) Locked
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Apr 8 2012 Anchor

Personally I dont agree with the complaints about wildlife. But Im amazed that no one has offered a mod for "fixing" the complaints yet.
Coe-3.com

So I have created a mod for the Deers. It seems to keep the deer from attacking farms and mines as much.
And if you read the .c3m file (its just a text file) it also lists other ways of making the Deer even less of an irritation. You can just remove the "remark" markers on the commands you want implemented against Deer the next time you play.

This can easily be a basis for someone doing a more extensive mod to include Deer, and Snake, Wolf, Boar, Bear, Elephant, Moose, Serpent, Giant Boar, and Giant Spider for the members of the community who want it.

The home thread for this mod is here if anyone wants to discuss it further.
Coe3.proboards.com

Thalic
Thalic The Vampire Lord
Apr 10 2012 Anchor


gp1628 wrote: Deer, and Snake, Wolf, Boar, Bear, Elephant, Moose, Serpent, Giant Boar, and Giant Spider


Is that all the wildlife in CoE3?

--

Ubuntu 12.04 64-bit
Want to play a cool mod for Dominions 3? Try Nosophoros - The Vampire Lords

Apr 10 2012 Anchor

Its hard to draw the lines. Where does it split between wildlife or monsters?
I just listed the ones people seemed to complain about having to manage.

I guess you could also include all generated wanderers

Apr 11 2012 Anchor

I'm actually going to work on the wildlife stuff as I test the new modding commands. That's not all the wildlife, there are some more, and I'm not sure that giant spiders and similar should be modded to be less aggressive. The lesser creatures, yes, but not the monsters.

What I absolutely suck at is graphics, so if somebody were to make a mod banner for a wildlife mod, with something like perhaps a somewhat transparent background with a wolf, deer and serpent in it, that would help.

Thalic
Thalic The Vampire Lord
Apr 11 2012 Anchor

Edirr wrote: I'm actually going to work on the wildlife stuff as I test the new modding commands. That's not all the wildlife, there are some more, and I'm not sure that giant spiders and similar should be modded to be less aggressive. The lesser creatures, yes, but not the monsters.

What I absolutely suck at is graphics, so if somebody were to make a mod banner for a wildlife mod, with something like perhaps a somewhat transparent background with a wolf, deer and serpent in it, that would help.


I'll see what I can come up with. How transparent shall the background be? Name of the Mod?

EDIT:
Like this? It's without transparency.
test of a mod banner

Edited by: Thalic

--

Ubuntu 12.04 64-bit
Want to play a cool mod for Dominions 3? Try Nosophoros - The Vampire Lords

Apr 11 2012 Anchor

That draft graphic for the wildlife mod is awesome! And the name is not important, it's always easier to change the mod name and filename than to change the graphic. I'd probably prefer something like the darker transparency such as the Necromancer GUI had in the elements. It fits nicely with the CoE3 background and won't be too intrusive.

But I'll use the graphic as it is in that screenshot just as well. Thank you! :)

Thalic
Thalic The Vampire Lord
Apr 12 2012 Anchor

ubuntuone.com

Two versions are included. One with text and one without.

--

Ubuntu 12.04 64-bit
Want to play a cool mod for Dominions 3? Try Nosophoros - The Vampire Lords

Apr 12 2012 Anchor

I was rather proud of the banner on mine. :)
I edited the european stag into a white-tailed doe

Thalic
Thalic The Vampire Lord
Apr 12 2012 Anchor

gp1628 wrote: I was rather proud of the banner on mine. :)
I edited the european stag into a white-tailed doe


I like it :)

--

Ubuntu 12.04 64-bit
Want to play a cool mod for Dominions 3? Try Nosophoros - The Vampire Lords

PvK
PvK
Apr 12 2012 Anchor

I'd probably call it something like "Less Aggressive Wildlife" or "Tamer Wildlife" or "Less Intrusive Wildlife", as like Gandalf, I don't really agree it's broken as is (so "fix" seems an overstatement).

One thing I would probably tweak though is wolf damage at 1-7, which seems very high compared to other weapons and animals in the game. I might increase the number of wolves per pack to compensate, but it seems to me wolves could be dangerous from number more than because each wolf could really slaughter an armored man.

If attacks on groups of troops by these animals could be reduced, too, that would seem to make sense to me too. But maybe animals as units represent animals under the control of angry nature spirits, or something.

May 4 2012 Anchor

I wrote two Mods that changes the movement patterns for many independents:

  • Non-carnivore animals will stay in an appropiate territory if they find it, i.e. deers in the forest, camels in the desert etc.
  • Carnivores like tigers and wolves (edit: and the "monsters") may leave their territory, but shouldn't do it too often
  • Humans like Bandits and Spearman etc. will seek goldproducing sites and stay there, no more loosing 5 sites to a single bandit, (but they might be more aggressive about it). Easy to hunt them down that way

update:
I separated the changes for animals and humanoids into 2 mods
Less aggressive animals
-updated 07.05. minor changes
Humans stay in income sites
-updated 05.05.: description and banner commands where missing -> crash
-updated 07.05.: added some units

Edited by: ulius4

PvK
PvK
May 5 2012 Anchor

That's really cool, ulius4!

May 6 2012 Anchor

Thanks for doing this ulius4! :D

I was working on it but it got sidetracked due to the mod documentation and other stuff.

Dec 14 2012 Anchor

Thanks for doing this! By the way, how did you figure out how to make this mod?

Dec 14 2012 Anchor

The modding manual can be downloaded from Illwinter.com

It has detailed instructions on how to produce a mod.

Dec 16 2012 Anchor

Any chance for a re-upload? The links seem to be dead.

Dec 16 2012 Anchor

You have a browser problem if you can't download them. The links from the Illwinter page work just fine for me.

Dec 17 2012 Anchor

I'm referring to the wildlife mods and not the manuals. Or can you get the mods from the Illwinter page and I'm not seeing them?

Dec 17 2012 Anchor

Okay, it was unclear.

If you right click on ulius's dropbox links and choose save target as, you can save the files. You then need to place them into the mods folder as per the modding manual instructions.

Dec 17 2012 Anchor

Hmm, I located my mods folder AppData>Roaming>CoE3>Mods and placed the c3m files there, but when I select them from the mods tab in the main menu and hit exit, I crash to desktop with the error: unknown mod command '

Thanks

vladikus
vladikus The Lazy One
Dec 17 2012 Anchor

That sounds like an issue in the mod. What version of Coe3 are you running? I'll try it and see what happens.

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Slackware 14.0
Debian 6.0.6

Dec 18 2012 Anchor

I can't find the actual version number. I know I have at least version 3.16 because I have the option to make sure no random player becomes the same class as another player. There was an update on December 7th apparently to do a minor overhaul on recruitment, but I can see no evidence of this in my Steam version of the game. I have tried using both the files in this thread (wildlife mod) and the larger, more recent files posted by Ulius4 in this thread.

EDIT: Ok, I'm just a big derp. I apparently saved the LINK to the digital dropbox location and was fooled because it saved it as a c3m. It's not though, just a bunch of HTML gibberish. Sorry for the confusion :dead: On that note, still can't get at those dropbox files regardless of browser choice. I can always just make my own based on what gp1628 provided though, so thanks for that :)

Edited by: Dark_Confidant

vladikus
vladikus The Lazy One
Dec 18 2012 Anchor

Here is Gandalf's hosted by me (probably will be taken down in a week): Filebox.vt.edu

As for ulius... it appears those files are no longer on his dropbox, and I don't think they are hosted elsewhere (and because I wipe my hard drive about every month, I don't have the old ones)...

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Slackware 14.0
Debian 6.0.6

Dec 18 2012 Anchor

Thanks :) I made my own version with the help of that mod and their manual to expand to the wildlife I don't think have any business attacking civilization. It wasn't a balance thing as much as I thought it was odd an entire town of people would be wiped out by a single snake or moose.

vladikus
vladikus The Lazy One
Dec 18 2012 Anchor

I'd say a moose could definitely do some damage. :)

--

Slackware 14.0
Debian 6.0.6

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