Conquest of Elysium 3 is an old school fantasy strategy game. You explore your surroundings conquer locations that provides the resources you need. Resources needed vary much depending on what character you are, e.g. the high priestess need places where she can gather human sacrifices, the baron needs places where tax can be collected and where iron can be mined. These resources can then be used for magic rituals and troop recruitments. The main differentiator for this game is the amount of features and special abilities that can be used. The game can be played on Windows, Linux (x86 and raspberry pi) and Mac OSX (intel and powerpc).
|Basic (Large) Map||Post Reply|
|Mar 26 2012, 2:50pm Anchor|
Here is the image of the Basic Large map in the map editor
Every time it is played it will randomly place terrains and resources. The only set items are the interesting coastline, and some impassable mountains near the center. The red ? will also be set each time but have an increased chance of a rare site.
The map, and some notes on how to use it, are here...
|Apr 15 2012, 2:25pm Anchor|
I'm completing a game using this map as a witch with a full house of random AI's (mostly knights I think) and it has been very fun. There were several interesting sites with some fairly scary monsters and wandering horrors and such. The middle area of the map turned into a war zone early on, and although I had a decent army, it got wiped out and I was down to my main witch with a few troops, and some immobile defenders in my home tower. I took refuge on one of the peninsulas and found another tower before my original one was taken over. Now I've rebuilt an impressive army or two and there are two AI's left: a baron and a strong cultist who has some abilities I'm vulnerable to, such as resist poison and mental attacks.
It seems that the AI tends to focus on the more central map areas, making the peninsulas relatively safe refuges, more often than not. And they do have a lot of resources on them, in gold and wood, even if the center is richer. In my game, it seemed low on Trade, but maybe that's due to the era I ran, and/or luck.
|Apr 15 2012, 3:27pm Anchor|
Thanks for the writeup.
Did you try and of the variations? That map is called "basic" large because its interesting, but also has preplaced positions which work with the variety of paste-ins provided in the thread. Boosted starts, extra magic items, quests, etc. many of the game "complaints" that can be tweaked with scenario commands have a fix there, but the map is designed so that it still stays random enough to be playable
|Apr 15 2012, 6:26pm Anchor|
No, this was my first try of the map, so although I noticed there were many cool things that could be tweaked on it, I chose to see how it played without any variations.
|Dec 18 2012, 10:29am Anchor|
Is this a working concept? Having a large map designed to be slightly different each time. And then make little add-on bits for interesting changes, sites, quests, campaigns, scenarios, random events.
Is pasting those into the maps text file more trouble than its worth?
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.