Conquest is a simultaneously executed turn-based tactical combat game placed in a dark and distant future. Play the role of a futuristic commander. Divide your armies and conquer the world. Position satellites to reveal your opponents. Launch missiles to annihilate large troop formations, but watch out for incoming drop pods behind your back. Standing in your path to victory are other commanders like yourself. Fight them off one by one and prove you are the greatest of the great. The combination of fast gameplay and randomly generated maps equals to long, restless nights of battles for cities. Drag and drop your way to victory. Divide and conquer!

Report article RSS Feed Version 1.2.0 Released

A major update for Conquest is available, primarily enhancing the user experience and adding offline play.

Posted by SephiRok on Jan 1st, 2011


Offline play:
It is now possible to play Conquest fully offline through the newly added single player button. To unlock the full version for offline play, type in your authentication key in the settings panel while being connected to the internet.

End-turn animations:
To ease the transition between turns, unit travel and death animation have been added. We believe this greatly improves the experience for new players as it makes it much easier to recognize what is happening and how the game works.

Graphic enhancements:

  • Added gore.
  • Added dynamic shadows.
  • Added per-pixel lightning.
  • Added bump-mapping.
  • New nuclear explosion.
  • Improved water.

Other changes:

  • Added localization support.
  • New achievement medals.
  • Official unranked servers' settings can now be changed by the first non-demo player joining.
  • Account registration name availability is now checked in real-time.
  • Settings file is now saved when pressing OK in the settings panel.
  • Lakes are now 25% less likely to occur on all lake density settings.
  • Fixed alliance colors crash.
  • Fixed elimination not getting processed right away if a player leaves instead of surrendering.
  • Fixed unresolved master server IP if DNS is unreachable during startup.
  • Fixed non-dedicated server staying up indefinitely after initializing if a client does not connect.
  • Hopefully fixed "Could not connect" and "Server full" issues with official servers.
  • Other minor fixes and improvements.

Happy new year!



Visit the website or our blog.

Download the demo for Windows, Linux or Mac OS X.

Purchase the full version directly from us.

Post comment Comments
Paroxysm-Interactive
Paroxysm-Interactive Jan 2 2011, 9:41am says:

Looks good :D

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Conquest: Divide and Conquer
Platforms
Windows, Mac, Linux
Developer & Publisher
Proxy Studios
Engine
Proxy Engine
Contact
Send Message
Official Page
Conquest-game.com
Release Date
Released Oct 1, 2010
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Conquest: Divide and Conquer
Conquest: Divide and Conquer Indie Single & Multiplayer Turn Based Tactics
Related Engines
Proxy Engine
Proxy Engine Proprietary TBD
Related Groups
Proxy Studios
Proxy Studios Developer & Publisher with 2 members