In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers. Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history. But will mankind notice the alien passengers that arrived with the meteorites?
In a decision to cut our losses and provide you, the small group of people milling around outside, with some product, we'll be releasing a playable version...
Just a heads up that we have two autohosts set up for Conflict Terra in the Spring Lobby.
After a few months of inactivity, the CT team is getting back in the saddle and wrangling up some cattle. In normal person speak, that means we're working...
Some very big changes are coming to Conflict Terra!
The promised Big Changes are complete! The NKG has been restructured, with some new units and much better versions of old units. Read more to find out...
Conflict Terra has taken a huge step forward in easing productivity!
That's right, Conflict Terra finally goes public with its first release!
After some precious time away, it has been decided to reopen development of Conflict Terra!
Ver.06 is the current workload. A promising playtest revealed a handful of bugs and unbalanced units, which will be addressed. Conflict Terra is getting...
Work on Conflict Terra has become slow and scattered, due to poorly defined goals and personal interferences (college!) So, we decided to outline our...
Work on ver.05 is underway. New units and the continuation of ironing out bugs and further balance of the existing units is the goal for this version.
Progress is slowed but still chugging along. Unexpected help is speeding up the PN texturing.
A gathering of four friends results in 25 textured and roughly in-game PN units for Conflict Terra.
The Conflict Terra Development Team is indecisive about some issues revolving around our unit icons in the build menu. We're wanting to know what others...
Our last news post told of our relatively unambitious goals for Version 1.03. While working towards those goals, an unpredicted opportunity fell into...
Now that we've released version 1.00 to the public, what's next for Conflict Terra? Further balance, addition of gameplay features, polishing of the game...
Over three weeks of complete inactivity on my part are broken by some balancing and bug fixes.