The next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment. This standalone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought.

Take command of the tenacious British 2nd Army in the vicious battle for Caen, France, or lead the German Panzer Elite as they struggle to repel the largest airborne invasion in history.

With two intensely cinematic campaigns, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, Company of Heroes: Opposing Fronts supports DirectX 10 and is fully compatible with the original Company of Heroes. Battle online with these two all-new armies and a total of four playable armies - allowing players to wage the ultimate war for Fortress Europe.

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Blog RSS Feed Report abuse Latest News: Release version 1.2

About The Great War 1918 with 11 comments by don_durandal on Apr 20th, 2014

While the team works on the French Army faction, here’s a much needed version 1.2 to fix some of the balance and graphic issues of previous versions. In addition it also introduces a new 3vs3 map.

Bellenglise (6p)
A map by MonolithicBacon

When the Entente and their allies began the Hundred Days offensive to liberate the terrain captured by the Germans in 1914 and the 1918 Spring Offensive their main obstacle was the Hindenburg Line. Built and reinforced since 1916, it consisted in five fortified positions covering the whole western front, the principal one being the Siegfriedstellung. Using concrete emplacements, terrain features and defence in depth it presented a formidable defensive line which the German Army was resolved to hold at any cost.

Bellenglise

The St. Quentin canal was one such geographical feature upon which the Siegfriedstellung rested. On 29 September 1918 it was there, near the township of Bellenglise, that the Hindenburg Line was first breached by Australian, British and American units with the decisive support of tanks.

Bellenglise

Bellenglise is a large 3 versus 3 player map. It mostly consists of fields, with a small hamlet in the middle. The whole map is cut in two by the St. Quentin canal which can be crossed at the bridge in the hamlet and at four separate fords. The canal’s banks are covered by wire entanglements however, and numerous lines of trenches mark the fields beyond.

Bellenglise


Balance changes

++ shared ++

- territory sectors in the Flanders Fields map have been redrawn to emphasis gameplay on trench warfare
- cost of ladders has been lowered to 5 mp
- a fuel cost has been added to trenches to force players to choose between entrenching or vehicles
- officers can no longer use targeted abilities while garrisoned
- the range of the machine guns of the starting bunkers has been lowered to vanilla levels
- lowered the range at which basic infantry can detect mines
- the maximum number of soldiers required to capture field guns has been lowered to 3
- mustard gas (yellow cross) will keep causing health degeneration even after soldiers have left the contaminated area

++ British Expeditionary Force ++

- BEF players will start the game with 0 munitions
- the Vickers MG crew will now properly benefit from the command section's aura
- the emplaced Vickers now has the same arc of fire as the MG08 from upgraded strongpoints
- only a single rifle grenade will be shot when the no.44 AT rifle grenade ability is used
- cost of the no.44 AT rifle grenade ability has been lowered to 25 munitions
- lowered the damage and penetration of no.44 AT rifle grenades against armoured cars
- the trench raiders' vet assault ability will no longer replace the mills bomb ability
- decreased the bangalore's damage against emplacements
- the bangalore ability can be activated while the squad is crawling
- lowered the accuracy of melee weapons against trench raiders
- increased the accuracy and damage of the trench raiders' melee weapon
- the HQ building and howitzer emplacement can now be wired with demolition charges
- recharge time of the strafing run commander ability has been raised to 55 seconds
- recharge time of the observation plane commander ability has been raised to 40 seconds
- recharge time of the bombing run commander ability has been raised to 55 seconds
- lowered the cost of the Mark IV tanks to 400 manpower and 100 fuel
- increased the damage and penetration of female tanks' sponson MGs against emplacements
- the cost of the female Mk V tank call-in ability has been raised to 600 manpower
- lowered the reinforce cost of sappers to 30mp
- the RE Field Company commander upgrade lowers the reinforce cost of sappers to 27mp
- the experience bonus from the Battle Briefing commander upgrade has been replaced with a capture rate bonus
- lowered the damage of assault Mills bombs
- offensive boosts provided to sections of the same platoon by the Command Section's aura now require a "Fire and movement" research in the Scout Command Post

++ Imperial German Army ++

- increased the damage of stick grenades
- Veteran Landsers can no longer use camouflage
- pioniers can no longer throw light mines
- light mines thrown by assault pioniers will now last for five minutes
- increased the throwing range of light AT mines
- the platoon leader will no longer cloak
- increased the vulnerability of the platoon leader vs. rifle fire
- Platoon leaders start with a smaller and weaker command aura
- added a "Mission command" research at the HQ which boosts the platoon leaders’ aura range and bonus, and increases their cap to 3
- the "Battalion Assets" research makes the Platoon Leader more resistant to damage
- decreased by 50% the penetration rate of the MP18 against emplacements
- stormtroopers can now be upgraded with two MP18
- increased the accuracy and damage of the stormtroopers' melee weapon
- the damage vs. Platoon Outposts and MG Nests of the stormtrooper's "Concentrated charge" ability has been lowered
- the light Minenwerfer can now fire smoke shells
- the HQ's healing aura has been slightly increased
- reduced the delay of the officer's observed artillery ability
- increased the reload time of the Disruptive Fire commander ability
- the Disruptive Fire commander ability can only be used in enemy territory
- improved the Big Bertha's shell collision
- cost of the Yellow Cross commander ability has been lowered to 125 munitions
- raised the cost of the flying circus commander ability to 175 munitions
- lowered the cost of the Supply Chain commander ability to 150 munitions
- the munitions boost and manpower decrease modifiers of the supply chain ability now only last 80 seconds
- the following units can now also be fielded at forward HQs: lmg group, stormtroopers, MG Sharpshooters, Assault Pioniers
- ambient buildings can now be converted into field hospitals that heal surrounding infantry
- the Hindenburg Line upgrade no longer allows strongpoints upgraded as aid posts to heal surrounding units
- off-map artillery will fire both green and blue cross shells when the " Buntschiessen " commander upgrade has been unlocked
- the "Buntschiessen" doctrine upgrade no longer unlocks green cross shells for howitzers
- the doctrinal 7.7cm FK16 field gun emplacement now additionally requires tier 3
- the howitzer emplacements and doctrinal field gun emplacement can now be wired with demolition charges
- removed the cost of the "second line rush" commander ability. Recharge time has been raised to 120 seconds
- raised the fuel cost of the A7V to 150
- the cost of the Beutepanzer call-in abilities has been set at 520 manpower
- captured Stokes mortar squads can now properly retreat to the rally point.

Other changes

- both walls of trenches will now be shown when placing new buildings
- the Big Bertha's 42cm shell now has its own model
- fixed and improved the QF 4.5inch howitzer's model and animations
- fixed the Stokes mortar's bomb
- fixed the animation of the Vickers MG (except in the Pillbox)
- minimap range of artillery abilities should now be displayed correctly
- the localisation has been updated to better reflect what all entries do (thanks to Vuther!)


Download Links

Speedyshare.com
Dropbox.com
Uploading.com  (un-tick "use download accelerator"!)
torrent: File-upload.net

An installation guide can be found here: Moddb.com

The Great War 1918 development team.

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Company of Heros 2.602 Trainer +9
Company of Heroes: Opposing Fronts

Company of Heros 2.602 Trainer +9

May 12, 2014 Company of Heroes: Opposing Fronts Full Version 4 comments

Company of Heros 2.602 Trainer +9 Company of Heros 2.602 Trainer +9 support all Mods like : 1.Blitzkrieg Mod 2.Modern Combat 3.Eastern Front 4.Zombie...

The Great War 1918 v1.2
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Apr 20, 2014 The Great War 1918 Full Version 50 comments

This file contains the full version of The Great War 1918 v1.2 in a self-extracting archive. It will extract all the files needed to play the modification...

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If you don't want to play EF in the old 2.602 version, just avoid this patch.

Operation Europe v1.0.9
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Feb 25, 2014 Operation Europe Full Version 2 comments

A little update, small demo version of the campaign included.

Blitzkrieg V4.8.1.0 BKCMPIV Patch Installer
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Post comment Comments  (40 - 50 of 208)
Temeter
Temeter Dec 5 2012, 4:30pm says:

How long will we still be able to play company of heroes?

I just began to wonder about that. As you all know, Relic implemented their dumb DRM/Onlineplay-Thingy, so you can only start CoH while logging in. Problem is, Relic belongs to THQ, and they probably won't last much longer. Chances that Relic get bought by someone in case of THQs insolvency also isn't that high. Insolvencies pretty much never go as planned, because the administrators don't get paid to do good work, in contrary, they get paid even more if they are slow.

I really hope this gets somehow sorted out. It would be a shame to loose this game because of stupid DRM.

+3 votes     reply to comment
AfeefZabir
AfeefZabir Dec 3 2012, 9:13am says:

Thanks alot mate, u removed my headache.

+3 votes     reply to comment
AfeefZabir
AfeefZabir Nov 28 2012, 7:56am says:

Wheres all the mods?

+3 votes     reply to comment
vol4ok
vol4ok Dec 1 2012, 3:16pm replied:

in mod section

+2 votes     reply to comment
feillyne
feillyne Dec 2 2012, 7:36am replied:

@AfeefZabir You need to have "HOME" or "PC" selected at the top of the page.

If you accidentally selected platforms such as PS3, VITA, etc. nothing will show up in Mods section.

+2 votes     reply to comment
방탄_수도사
방탄_수도사 Oct 20 2012, 11:16am says:

umm

+2 votes     reply to comment
mada_lin2002
mada_lin2002 Oct 3 2012, 3:40am buried:

(buried)

i have a craked version of coh . this mod doesn't work on my game.

-15 votes     reply to comment
HerrMisterMe
HerrMisterMe Oct 28 2012, 5:19pm replied:

Stupid idiot bitch!

+8 votes     reply to comment
shadow9988
shadow9988 Sep 25 2012, 12:25pm says:

do company of heroes mods also work on steam

+3 votes     reply to comment
P3ACE753
P3ACE753 Oct 1 2012, 11:40am replied:

Yes they do

+3 votes     reply to comment
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Company of Heroes: Opposing Fronts
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Windows
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THQ
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Release Date
Released Sep 26, 2007
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Highest Rated (8 agree) 9/10

This is more than Command & Conquer and Star Craft "Get the resources, build a shit-load of units and steam-roll your enemy" style of game. Not that there is anything wrong with that. I do like to play a 15-20min game with no "consequence" for loosing or wining, from time to time. But ever since Company Of Heroes came out...it's just amazing This game is way more realistic and in-depth than any other WW2 RTS game out there*.You have your account and as you play you get higher military rank and…

Nov 21 2010, 2:51pm by P3ACE753

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Real Time Strategy
Theme
War
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Single & Multiplayer
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AAA
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Company of Heroes 2, Released Jun 25, 2013
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Company of Heroes: Tales of Valor, Released Apr 9, 2009
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Company of Heroes: Opposing Fronts, Released Sep 26, 2007
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Company of Heroes, Released Sep 10, 2006
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Company of Heroes: Opposing Fronts
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