The next chapter in the groundbreaking real-time strategy franchise from critically acclaimed studio Relic Entertainment. This standalone game features two unique armies with full length campaigns. Players will experience fast-paced dynamic tactics like never before, in two of the most brutal World War II campaigns ever fought.

Take command of the tenacious British 2nd Army in the vicious battle for Caen, France, or lead the German Panzer Elite as they struggle to repel the largest airborne invasion in history.

With two intensely cinematic campaigns, mission persistence, improved vehicle AI and weather effects that directly impact the battlefield, Company of Heroes: Opposing Fronts supports DirectX 10 and is fully compatible with the original Company of Heroes. Battle online with these two all-new armies and a total of four playable armies - allowing players to wage the ultimate war for Fortress Europe.

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Blog RSS Feed Report abuse Latest News: Release version 1.2

About The Great War 1918 with 2 comments by don_durandal on Apr 20th, 2014

While the team works on the French Army faction, here’s a much needed version 1.2 to fix some of the balance and graphic issues of previous versions. In addition it also introduces a new 3vs3 map.

Bellenglise (6p)
A map by MonolithicBacon

When the Entente and their allies began the Hundred Days offensive to liberate the terrain captured by the Germans in 1914 and the 1918 Spring Offensive their main obstacle was the Hindenburg Line. Built and reinforced since 1916, it consisted in five fortified positions covering the whole western front, the principal one being the Siegfriedstellung. Using concrete emplacements, terrain features and defence in depth it presented a formidable defensive line which the German Army was resolved to hold at any cost.

Bellenglise

The St. Quentin canal was one such geographical feature upon which the Siegfriedstellung rested. On 29 September 1918 it was there, near the township of Bellenglise, that the Hindenburg Line was first breached by Australian, British and American units with the decisive support of tanks.

Bellenglise

Bellenglise is a large 3 versus 3 player map. It mostly consists of fields, with a small hamlet in the middle. The whole map is cut in two by the St. Quentin canal which can be crossed at the bridge in the hamlet and at four separate fords. The canal’s banks are covered by wire entanglements however, and numerous lines of trenches mark the fields beyond.

Bellenglise


Balance changes

++ shared ++

- territory sectors in the Flanders Fields map have been redrawn to emphasis gameplay on trench warfare
- cost of ladders has been lowered to 5 mp
- a fuel cost has been added to trenches to force players to choose between entrenching or vehicles
- officers can no longer use targeted abilities while garrisoned
- the range of the machine guns of the starting bunkers has been lowered to vanilla levels
- lowered the range at which basic infantry can detect mines
- the maximum number of soldiers required to capture field guns has been lowered to 3
- mustard gas (yellow cross) will keep causing health degeneration even after soldiers have left the contaminated area

++ British Expeditionary Force ++

- BEF players will start the game with 0 munitions
- the Vickers MG crew will now properly benefit from the command section's aura
- the emplaced Vickers now has the same arc of fire as the MG08 from upgraded strongpoints
- only a single rifle grenade will be shot when the no.44 AT rifle grenade ability is used
- cost of the no.44 AT rifle grenade ability has been lowered to 25 munitions
- lowered the damage and penetration of no.44 AT rifle grenades against armoured cars
- the trench raiders' vet assault ability will no longer replace the mills bomb ability
- decreased the bangalore's damage against emplacements
- the bangalore ability can be activated while the squad is crawling
- lowered the accuracy of melee weapons against trench raiders
- increased the accuracy and damage of the trench raiders' melee weapon
- the HQ building and howitzer emplacement can now be wired with demolition charges
- recharge time of the strafing run commander ability has been raised to 55 seconds
- recharge time of the observation plane commander ability has been raised to 40 seconds
- recharge time of the bombing run commander ability has been raised to 55 seconds
- lowered the cost of the Mark IV tanks to 400 manpower and 100 fuel
- increased the damage and penetration of female tanks' sponson MGs against emplacements
- the cost of the female Mk V tank call-in ability has been raised to 600 manpower
- lowered the reinforce cost of sappers to 30mp
- the RE Field Company commander upgrade lowers the reinforce cost of sappers to 27mp
- the experience bonus from the Battle Briefing commander upgrade has been replaced with a capture rate bonus
- lowered the damage of assault Mills bombs
- offensive boosts provided to sections of the same platoon by the Command Section's aura now require a "Fire and movement" research in the Scout Command Post

++ Imperial German Army ++

- increased the damage of stick grenades
- Veteran Landsers can no longer use camouflage
- pioniers can no longer throw light mines
- light mines thrown by assault pioniers will now last for five minutes
- increased the throwing range of light AT mines
- the platoon leader will no longer cloak
- increased the vulnerability of the platoon leader vs. rifle fire
- Platoon leaders start with a smaller and weaker command aura
- added a "Mission command" research at the HQ which boosts the platoon leaders’ aura range and bonus, and increases their cap to 3
- the "Battalion Assets" research makes the Platoon Leader more resistant to damage
- decreased by 50% the penetration rate of the MP18 against emplacements
- stormtroopers can now be upgraded with two MP18
- increased the accuracy and damage of the stormtroopers' melee weapon
- the damage vs. Platoon Outposts and MG Nests of the stormtrooper's "Concentrated charge" ability has been lowered
- the light Minenwerfer can now fire smoke shells
- the HQ's healing aura has been slightly increased
- reduced the delay of the officer's observed artillery ability
- increased the reload time of the Disruptive Fire commander ability
- the Disruptive Fire commander ability can only be used in enemy territory
- improved the Big Bertha's shell collision
- cost of the Yellow Cross commander ability has been lowered to 125 munitions
- raised the cost of the flying circus commander ability to 175 munitions
- lowered the cost of the Supply Chain commander ability to 150 munitions
- the munitions boost and manpower decrease modifiers of the supply chain ability now only last 80 seconds
- the following units can now also be fielded at forward HQs: lmg group, stormtroopers, MG Sharpshooters, Assault Pioniers
- ambient buildings can now be converted into field hospitals that heal surrounding infantry
- the Hindenburg Line upgrade no longer allows strongpoints upgraded as aid posts to heal surrounding units
- off-map artillery will fire both green and blue cross shells when the " Buntschiessen " commander upgrade has been unlocked
- the "Buntschiessen" doctrine upgrade no longer unlocks green cross shells for howitzers
- the doctrinal 7.7cm FK16 field gun emplacement now additionally requires tier 3
- the howitzer emplacements and doctrinal field gun emplacement can now be wired with demolition charges
- removed the cost of the "second line rush" commander ability. Recharge time has been raised to 120 seconds
- raised the fuel cost of the A7V to 150
- the cost of the Beutepanzer call-in abilities has been set at 520 manpower
- captured Stokes mortar squads can now properly retreat to the rally point.

Other changes

- both walls of trenches will now be shown when placing new buildings
- the Big Bertha's 42cm shell now has its own model
- fixed and improved the QF 4.5inch howitzer's model and animations
- fixed the Stokes mortar's bomb
- fixed the animation of the Vickers MG (except in the Pillbox)
- minimap range of artillery abilities should now be displayed correctly
- the localisation has been updated to better reflect what all entries do (thanks to Vuther!)


Download Links

Speedyshare.com
Dropbox.com
Uploading.com  (un-tick "use download accelerator"!)
torrent: File-upload.net

An installation guide can be found here: Moddb.com

The Great War 1918 development team.

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The Great War 1918 v1.2
Company of Heroes: Opposing Fronts

The Great War 1918 v1.2

Apr 20, 2014 The Great War 1918 Full Version 11 comments

This file contains the full version of The Great War 1918 v1.2 in a self-extracting archive. It will extract all the files needed to play the modification...

Eastern Front Compatibility Patch for CoH 2.602
Company of Heroes: Opposing Fronts

Eastern Front Compatibility Patch for CoH 2.602

Mar 13, 2014 Company of Heroes: Eastern Front Patch 32 comments

If you don't want to play EF in the old 2.602 version, just avoid this patch.

Operation Europe v1.0.9
Company of Heroes: Opposing Fronts

Operation Europe v1.0.9

Feb 25, 2014 Operation Europe Full Version 2 comments

A little update, small demo version of the campaign included.

Blitzkrieg V4.8.1.0 BKCMPIV Patch Installer
Company of Heroes: Opposing Fronts

Blitzkrieg V4.8.1.0 BKCMPIV Patch Installer

Feb 17, 2014 Blitzkrieg-Mod Patch 52 comments

This is the new Community patch IV (BK-Version 4.8.1.0) to be installed over Version 4.8.0.0. This patch contains a few experimental changes and includes...

NHCmod v2.700b (Steam version & 2.602 compatible)
Company of Heroes

NHCmod v2.700b (Steam version & 2.602 compatible)

Feb 8, 2014 NHC Mod Full Version 64 comments

This version drastically improve the AI and fix the bugs that have been reported. Thanks to everyone who have reported them. I still have not managed...

Blitzkrieg V4.8.0.0. Complete Installer
Company of Heroes: Opposing Fronts

Blitzkrieg V4.8.0.0. Complete Installer

Feb 4, 2014 Blitzkrieg-Mod Full Version 63 comments

This installer contains the full mod including the Map-Pack + Ground HD textures + Infantry HD textures. For more info please check the description.

Post comment Comments  (160 - 170 of 207)
roadking
roadking Aug 14 2010, 5:17am says:

hey everybody, i'm having a pretty big problem with opposing fronts. To play online, you have to download a patch of 1.43 mb. I've treid it multiple times, but everytime it fails in downloading it. So i've tried downloading it manual by selecting 'check for updates' in the autorun menu. Then you'll get so much different availible downloads in so much languages, that i don't know which one is the right one. can someone help me?
ps: the download should be in english

+1 vote     reply to comment
willychong8921
willychong8921 Aug 13 2010, 1:35am says:

Tiberium War got one! Try it and download.

+1 vote     reply to comment
xsistance
xsistance Aug 3 2010, 12:26am says:

nobody have try to make a halo RTS mod !?!?! *** halo wars ....

+2 votes     reply to comment
CookedAndLoaded
CookedAndLoaded Aug 5 2010, 7:52pm replied:

A mod for adding the Russian faction has taken more than 2 years.
And I AM surprised to see a Star Wars mod currently in development. (Good Luck guys!)

A Halo mod is a hell of a lot work to do.
Indeed it would be AWESOME to see that done (and play it, of course)

Eighter way, MS has a bad reputation towards mods, I've seen a lot guys abandon their work on halo mods for other games, all because of MS.

Under those conditions its unlikely (IMO) that a whole team take the chances. But we never know....

+1 vote     reply to comment
mrskittles
mrskittles Jul 1 2010, 10:23pm says:

the tales of valor adds more units though,and its s buy if you got some extra cake.

0 votes     reply to comment
FelipeFR
FelipeFR Jun 20 2010, 1:02am says:

So, should I get this game or the original CoH? What is the difference?

+1 vote     reply to comment
Trailhog250
Trailhog250 Jun 21 2010, 11:57pm replied:

Buy the 'Gold Edition' which comes with both. It's worth it, every side has a unique fill. Bought mine on walmart.com for 30$-40$.

Do not buy 'Tales of Valor' though, it doesn't add enough.

0 votes     reply to comment
willychong8921
willychong8921 Aug 13 2010, 1:33am replied:

CoH Tales of Valor is not included in the Gold Edition but in the Trilogy or standalone. Price tag(stabdalone) = CoH Gold Edition. CoH Triology is more expensive, but come all three in one. CoH Gold Editon = no new units but very long and good campaign. ToV = All the newest CoH made mod are included. Short 9 mission campaign though, compare to the previous two in one pack. I bought it at RM 50.00(40% dicount if included other relic game- Dawn of War Soulstorm) for the Gold Edition, no ToV available. Tried to book one but never come,wasted!

+1 vote     reply to comment
aidas2
aidas2 Jun 20 2010, 7:27am replied:

This is a standalone expansion. Coh haves Usa vs Germany, this adds Brits and another German army. You can have both at the same time, you can play mods with both version when patched up to latest.

+1 vote     reply to comment
Infantry1242
Infantry1242 Jun 12 2010, 11:57pm replied:

Eastern Front NHC mod Battle of the Bulge are the best ones

+2 votes     reply to comment
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Company of Heroes: Opposing Fronts
Platform
Windows
Publisher
THQ
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Companyofheroesgame.com
Release Date
Released Sep 26, 2007
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Highest Rated (8 agree) 10/10

Fantastic game with extreme level of realism. Advanced AI allowing units to automatically look for nearby cover when attacked. Good use of territory and strategic points. Good for RTS players who like high graphics and getting up close and personal.

Dec 11 2010, 2:17pm by micky123

Style
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Real Time Strategy
Theme
War
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Single & Multiplayer
Project
AAA
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Company of Heroes 2, Released Jun 25, 2013
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Company of Heroes: Tales of Valor, Released Apr 9, 2009
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Company of Heroes: Opposing Fronts, Released Sep 26, 2007
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Company of Heroes, Released Sep 10, 2006
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Company of Heroes: Opposing Fronts
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