When nothing has any matter... When really important things can pass through you so imperceptibly. I never did a thought that the most interesting thing in my life can begin with a fall... deep fall
Development of the game commenced on December 3rd 2011. During this time we have managed to make all of the objects filling (tables, chairs, cabinets, pipes, etc.), all locations except the last one, write all the soundtracks and most of the sounds. Most of the sounds are original and written specifically for the project. we have also maked 3 of 5 in-game cutscenes. Overall, the project is 70%.