Collapsus is an exciting new block crunching puzzle game unlike any other! It’s built on a unique risk-reward centered resource management mechanic in which you have a finite amount of blocks you are allowed to break and by making matches of four or more, you gain back the ability to break even more blocks, but be careful, if you run out of these “breaks”, it’s game over! Let's be honest, it's just way more fun to break blocks than to swap them! Collapsus features 3 Standard difficulties, 2 unlockable difficulties, and 20 Special modes to put your skills to the test (with a ‘Plus” mode for each one of those for a total of 40)! There’s also a Puzzle mode with 200 built-in puzzles, an online puzzle editor and sharing tool and free daily puzzles! You can even battle it out with up to 8 players in the online Versus mode! Endless hours of block-based mayhem! Oh, and one more thing: No Ads, No Microtransactions and all DLC is FREE! How could you pass this up?

It's Showtime! Collapsus Coming Live to a Convention Near You!

It's Showtime! Collapsus Coming Live to a Convention Near You!

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We've got a big year for events ahead of us, so we wanted to let you all know where and when you can come say hi and play Collapsus (and maybe some of...

Puzzling Games

Puzzling Games

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A long blog post (much longer than intended, at least), about what makes Collapsus different from other puzzle games, my frustration with Candy Crush...

Bits and Bobs: Thoughts on Collapsus Versus Mode

Bits and Bobs: Thoughts on Collapsus Versus Mode

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In which we're back from a break and hitting Collapsus hard and heavy, this time with an emphasis on it's oft neglected multiplayer Versus Mode!

A Little Collapsus in All the *Weird* Places

A Little Collapsus in All the *Weird* Places

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An article where we talk about Christmas break, the 'App of the Year' results, and all of the unusual places you can expect to see Collapsus when it finally...

What's Next for Collapsus (+Nintendo Announcement)

What's Next for Collapsus (+Nintendo Announcement)

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Over the last couple weeks we talked about the history of Collapsus and explored what'll be in the game when it's actually released. Now, I want to talk...

Collapsus is in the TOP 50!

Collapsus is in the TOP 50!

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With all of your help, we made it into the Top 50 for SlideDB's 'App of the Year'! Thanks for all your support! Please help us out by voting in Round...

Collapsus: Exposition Dump Edition

Collapsus: Exposition Dump Edition

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Hey all! Sorry to say that not much really went on this past week with Thanksgiving and me being sick. Most of our development time was spent working...

Wraith and Collapsus at OGDE2015

Wraith and Collapsus at OGDE2015

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In which we talk about our trip to the Ohio Game Development Expo and how much people liked the demo of Collapsus!

Post-ODGE Collapsus Dev Awesomeness!

Post-ODGE Collapsus Dev Awesomeness!

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We got a lot of wonderful feedback from OGDE, so many of you loved the Collapsus demo we provided and some of the ideas mentioned for improvements will...

More news on the slow development process of Collapsus

More news on the slow development process of Collapsus

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Hello, all! Collapsus development always seems to be slow moving doesn't it? Well hold on to your hats, because I have a big content bomb for all of you!

The project isn't dead, We're just really bad at posting updates

The project isn't dead, We're just really bad at posting updates

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So, um, yeah. Our project's not dead, I swear. I'm just really bad at posting updates. We took a bit of a break from Collapsus for a while because of...

Timed Play, Options Menu and Pause Screen

Timed Play, Options Menu and Pause Screen

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I actually meant to post this last week, so as far as development news is concerned...

Working with powerups

Working with powerups

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The last couple weeks, we've been working on implementing new powerups as well as the pause screen. Quite obviously, the pause screen isn't very interesting...

Unveiling the first bits of Collapsus

Unveiling the first bits of Collapsus

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Well, I'm not really sure how to go about starting news on a project I just uploaded yesterday, but I've actually been working on in small bits for years...